diff options
author | BlockMen <nmuelll@web.de> | 2015-04-02 16:08:02 +0200 |
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committer | BlockMen <nmuelll@web.de> | 2015-04-03 12:33:53 +0200 |
commit | 1071c7f13e491b2f3bc09bbbcb1bd6aaed6071c5 (patch) | |
tree | fbc4937b87c213cea5822d8b86eff2cafee36965 /hud.conf.example | |
parent | 69a993861ef19f17626c72f6b0f9c03e137c5051 (diff) |
Rewrite mod, push to 2.0
- Seperated hunger -> https://github.com/BlockMen/hunger
- Added API
Diffstat (limited to 'hud.conf.example')
-rw-r--r-- | hud.conf.example | 32 |
1 files changed, 17 insertions, 15 deletions
diff --git a/hud.conf.example b/hud.conf.example index ffa4cd7..f96041d 100644 --- a/hud.conf.example +++ b/hud.conf.example @@ -1,33 +1,35 @@ --##Better HUD example config file## ------------------------------------ --- This example moves the health bar in the top left corner and the hunger bar in the top right corner +-- This example moves the statbars in the down left and down right corners. By Echoes91 - --- --- general settings --- -HUD_ENABLE_HUNGER = true --enables/disables hunger -HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds) +-- NOTICE -- +-- if damage is disabled no statbar is shown at all +-- Make sure that the statbars are shown correct on other screen resolutions aswell ---!NOTICE!-- --- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown +HUD_SB_SIZE = {x = 24, y = 24} -- statbar icon size in pixel before (!) scaling -- -- health bar -- -HUD_HEALTH_POS = {x=0,y=0} --min 0, max 1 -HUD_HEALTH_OFFSET = {x=5,y=30} --offset in pixel +HUD_HEALTH_POS = {x = 0, y = 1} -- min 0, max 1 +HUD_HEALTH_OFFSET = {x = 10, y = -30} -- offset in pixel -- -- hunger bar -- -HUD_HUNGER_POS = {x=1,y=0} --min 0, max 1 -HUD_HUNGER_OFFSET = {x=-175,y=30} --offset in pixel +HUD_HUNGER_POS = {x = 1, y = 1} -- min 0, max 1 +HUD_HUNGER_OFFSET = {x = -250, y = -30} -- offset in pixel -- -- breath bar -- -HUD_AIR_POS = {x=0.5,y=1} --min 0, max 1 -HUD_AIR_OFFSET = {x=15,y=-75} --offset in pixel +HUD_AIR_POS = {x = 1, y = 1} -- min 0, max 1 +HUD_AIR_OFFSET = {x = -250, y = -60} -- offset in pixel + +-- +-- armor bar +-- +HUD_ARMOR_POS = {x = 0, y = 1} -- min 0, max 1 +HUD_ARMOR_OFFSET = {x = 10, y = -60} -- offset in pixel |