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authorBlockMen <nmuelll@web.de>2015-04-02 16:08:02 +0200
committerBlockMen <nmuelll@web.de>2015-04-03 12:33:53 +0200
commit1071c7f13e491b2f3bc09bbbcb1bd6aaed6071c5 (patch)
treefbc4937b87c213cea5822d8b86eff2cafee36965 /hud.conf.example
parent69a993861ef19f17626c72f6b0f9c03e137c5051 (diff)
Rewrite mod, push to 2.0
- Seperated hunger -> https://github.com/BlockMen/hunger - Added API
Diffstat (limited to 'hud.conf.example')
-rw-r--r--hud.conf.example32
1 files changed, 17 insertions, 15 deletions
diff --git a/hud.conf.example b/hud.conf.example
index ffa4cd7..f96041d 100644
--- a/hud.conf.example
+++ b/hud.conf.example
@@ -1,33 +1,35 @@
--##Better HUD example config file##
------------------------------------
--- This example moves the health bar in the top left corner and the hunger bar in the top right corner
+-- This example moves the statbars in the down left and down right corners. By Echoes91
-
---
--- general settings
---
-HUD_ENABLE_HUNGER = true --enables/disables hunger
-HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
+-- NOTICE --
+-- if damage is disabled no statbar is shown at all
+-- Make sure that the statbars are shown correct on other screen resolutions aswell
---!NOTICE!--
--- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown
+HUD_SB_SIZE = {x = 24, y = 24} -- statbar icon size in pixel before (!) scaling
--
-- health bar
--
-HUD_HEALTH_POS = {x=0,y=0} --min 0, max 1
-HUD_HEALTH_OFFSET = {x=5,y=30} --offset in pixel
+HUD_HEALTH_POS = {x = 0, y = 1} -- min 0, max 1
+HUD_HEALTH_OFFSET = {x = 10, y = -30} -- offset in pixel
--
-- hunger bar
--
-HUD_HUNGER_POS = {x=1,y=0} --min 0, max 1
-HUD_HUNGER_OFFSET = {x=-175,y=30} --offset in pixel
+HUD_HUNGER_POS = {x = 1, y = 1} -- min 0, max 1
+HUD_HUNGER_OFFSET = {x = -250, y = -30} -- offset in pixel
--
-- breath bar
--
-HUD_AIR_POS = {x=0.5,y=1} --min 0, max 1
-HUD_AIR_OFFSET = {x=15,y=-75} --offset in pixel
+HUD_AIR_POS = {x = 1, y = 1} -- min 0, max 1
+HUD_AIR_OFFSET = {x = -250, y = -60} -- offset in pixel
+
+--
+-- armor bar
+--
+HUD_ARMOR_POS = {x = 0, y = 1} -- min 0, max 1
+HUD_ARMOR_OFFSET = {x = 10, y = -60} -- offset in pixel