diff options
Diffstat (limited to 'init.lua')
-rw-r--r-- | init.lua | 25 |
1 files changed, 23 insertions, 2 deletions
@@ -45,7 +45,17 @@ if dump(minetest.hud_replace_builtin) ~= "nil" then end HUD_TICK = 0.1 -HUD_HUNGER_TICK = 300 + +--Some hunger settings +hud.exhaustion = {} -- Exhaustion is experimental! + +HUD_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken +HUD_HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node +HUD_HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed +HUD_HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected +HUD_HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowerd + + HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable") if HUD_ENABLE_HUNGER == nil then @@ -247,6 +257,7 @@ minetest.register_on_joinplayer(function(player) if HUD_ENABLE_HUNGER then hud.hunger[name] = hud.get_hunger(player) hud.hunger_out[name] = hud.hunger[name] + hud.exhaustion[name] = 0 end hud.armor[name] = 0 hud.armor_out[name] = 0 @@ -263,9 +274,11 @@ minetest.register_on_respawnplayer(function(player) -- reset player breath since the engine doesnt player:set_breath(11) -- reset hunger (and save) - hud.hunger[player:get_player_name()] = 20 + local name = player:get_player_name() + hud.hunger[name] = 20 if HUD_ENABLE_HUNGER then minetest.after(0.5, hud.set_hunger, player) + hud.exhaustion[name] = 0 end end) @@ -308,6 +321,14 @@ minetest.after(2.5, function() -- update all hud elements update_hud(player) + + if HUD_ENABLE_HUNGER then + local controls = player:get_player_control() + -- Determine if the player is walking + if controls.up or controls.down or controls.left or controls.right then + hud.handle_node_actions(nil, nil, player) + end + end end end |