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-rw-r--r--init.lua58
1 files changed, 37 insertions, 21 deletions
diff --git a/init.lua b/init.lua
index 00d65e1..6ef7cdb 100644
--- a/init.lua
+++ b/init.lua
@@ -3,14 +3,12 @@ hud = {}
local health_hud = {}
hud.hunger = {}
local hunger_hud = {}
-hud.air = {}
local air_hud = {}
local inv_hud = {}
local SAVE_INTERVAL = 0.5*60--currently useless
--default settings
-HUD_DISABLE_DROWNING = true
HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
HUD_HUNGER_TICK = 300
HUD_CROSSHAIR_POS = {x=0.5, y=0.5}
@@ -18,18 +16,23 @@ HUD_HEALTH_POS = {x=0.5,y=1}
HUD_HEALTH_OFFSET = {x=-175,y=-60}
HUD_HUNGER_POS = {x=0.5,y=1}
HUD_HUNGER_OFFSET = {x=15,y=-60}
+HUD_AIR_POS = {x=0.5,y=1}
+HUD_AIR_OFFSET = {x=15,y=-75}
HUD_ENABLE_FANCY_INVBAR = true
HUD_INVBAR_POS = {x=0.5,y=1}
HUD_INVBAR_OFFSET = {x=0,y=-16}
--load costum settings
local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
-if set then dofile(minetest.get_modpath("hud").."/hud.conf") end
+if set then
+ dofile(minetest.get_modpath("hud").."/hud.conf")
+ set:close()
+end
--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
local function hide_builtin(player)
- player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = HUD_DISABLE_DROWNING})
+ player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
end
@@ -102,6 +105,17 @@ local function costum_hud(player)
alignment = {x=-1,y=-1},
offset = HUD_HEALTH_OFFSET,
})
+
+ --air
+ air_hud[player:get_player_name()] = player:hud_add({
+ hud_elem_type = "statbar",
+ position = HUD_AIR_POS,
+ scale = {x=1, y=1},
+ text = "hud_air_fg.png",
+ number = 20,
+ alignment = {x=-1,y=-1},
+ offset = HUD_AIR_OFFSET,
+ })
end
end
@@ -116,15 +130,22 @@ local function update_hud(player)
player:hud_change(hunger_hud[player:get_player_name()], "number", h)
end
-local function update_inv(player)
- if inv_hud[player:get_player_name()] ~= nil then player:hud_remove(inv_hud[player:get_player_name()]) end
- inv_hud[player:get_player_name()] = player:hud_add({
- hud_elem_type = "image",
- text = "hud_inv_border.png",
- position = HUD_INVBAR_POS,
- scale = {x=1, y=1},
- offset = {x=-127+36*(player:get_wield_index()-1),y=-18},
- })
+local function update_fast(player)
+--air
+ local air = player:get_breath()*2
+ if player:get_breath() >= 11 then air = 0 end
+ player:hud_change(air_hud[player:get_player_name()], "number", air)
+--hotbar
+ if HUD_ENABLE_FANCY_INVBAR then
+ if inv_hud[player:get_player_name()] ~= nil then player:hud_remove(inv_hud[player:get_player_name()]) end
+ inv_hud[player:get_player_name()] = player:hud_add({
+ hud_elem_type = "image",
+ text = "hud_inv_border.png",
+ position = HUD_INVBAR_POS,
+ scale = {x=1, y=1},
+ offset = {x=-127+36*(player:get_wield_index()-1),y=-18},
+ })
+ end
end
@@ -168,19 +189,15 @@ minetest.register_on_joinplayer(function(player)
end)
end)
-local tick = 0
local timer = 0
local timer2 = 0
minetest.after(2.5, function()
if minetest.setting_getbool("enable_damage") then
minetest.register_globalstep(function(dtime)
- tick = tick + dtime
- --if tick<0.5 then return end
- --tick = 0
- timer = timer + dtime
- timer2 = timer2 + dtime
+ timer = timer + dtime
+ timer2 = timer2 + dtime
for _,player in ipairs(minetest.get_connected_players()) do
- if HUD_ENABLE_FANCY_INVBAR then update_inv(player) end
+ update_fast(player)
local h = tonumber(hud.hunger[player:get_player_name()])
if HUD_ENABLE_HUNGER and timer > 4 then
if h>=16 then
@@ -205,4 +222,3 @@ end
end)
if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
-if HUD_DISABLE_DROWNING then dofile(minetest.get_modpath("hud").."/no_drowning.lua") end