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local hb = {}
local function update_wheel(player)
local name = player:get_player_name()
if not player or not name then
return
end
local i = player:get_wield_index()
local i1 = i - 1
local i3 = i + 1
-- it's a wheel
if i1 < 1 then
i1 = HUD_IW_MAX
end
if i3 > HUD_IW_MAX then
i3 = 1
end
-- get the displayed items
local inv = player:get_inventory()
local item = hb[name].item
local item2 = player:get_wielded_item():get_name()
-- update all items when wielded has changed
if item and item2 and item ~= item2 or item == "wheel_init" then
local items = {}
items[1] = inv:get_stack("main", i1):get_name() or nil
items[2] = item2
items[3] = inv:get_stack("main", i3):get_name() or nil
for n, m in pairs(items) do
-- some default values
local image = "hud_wielded.png"
local scale = false
local s1 = {x = 1, y = 1}
local s2 = {x = 3, y = 3}
if n ~= 2 then
s1 = {x = 0.6, y = 0.6}
s2 = {x = 2, y = 2}
end
-- get the images
local def = minetest.registered_items[m]
if def then
if def.tiles then
image = minetest.inventorycube(def.tiles[1], def.tiles[6] or def.tiles[3] or def.tiles[1], def.tiles[3] or def.tiles[1])
scale = true
end
if def.inventory_image and def.inventory_image ~= "" then
image = def.inventory_image
scale = false
end
if def.wielded_image and def.wielded_image ~= "" then
image = def.wielded_image
scale = false
end
end
-- get the id and update hud elements
local id = hb[name].id[n]
if id and image then
if scale then
player:hud_change(id, "scale", s1)
else
player:hud_change(id, "scale", s2)
end
-- make previous and next item darker
--if n ~= 2 then
--image = image .. "^[colorize:#0005"
--end
player:hud_change(id, "text", image)
end
end
end
-- update wielded buffer
if hb[name].id[2] ~= nil then
hb[name].item = item
end
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
hb[name]= {}
hb[name].id = {}
hb[name].item = "wheel_init"
minetest.after(0.1, function()
-- hide builtin hotbar
local hud_flags = player:hud_get_flags()
hud_flags.hotbar = false
player:hud_set_flags(hud_flags)
player:hud_add({
hud_elem_type = "image",
text = "hud_new.png",
position = {x=0.5, y=1},
scale = {x=1, y=1},
alignment = {x=0, y=-1},
offset = {x = 0, y = 0}
})
hb[name].id[1] = player:hud_add({
hud_elem_type = "image",
text = "hud_wielded.png",
position = {x = 0.5, y = 1},
scale = {x = 1, y = 1},
alignment = {x = 0, y = -1},
offset = {x = -75, y = -8}
})
hb[name].id[2] = player:hud_add({
hud_elem_type = "image",
text = "hud_wielded.png",
position = {x = 0.5, y = 1},
scale = {x = 3, y = 3},
alignment = {x = 0, y = -1},
offset = {x = 0, y = -20}
})
hb[name].id[3] = player:hud_add({
hud_elem_type = "image",
text = "hud_wielded.png",
position = {x = 0.5, y = 1},
scale = {x = 1, y = 1},
alignment = {x = 0, y = -1},
offset = {x = 75, y = -8}
})
-- init item wheel
hb[name].item = "wheel_init"
update_wheel(player)
end)
end)
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer >= HUD_IW_TICK then
timer = 0
for _, player in ipairs(minetest.get_connected_players()) do
update_wheel(player)
end
end--timer
end)
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