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-rw-r--r--functions.lua26
1 files changed, 13 insertions, 13 deletions
diff --git a/functions.lua b/functions.lua
index adcc2ca..b707942 100644
--- a/functions.lua
+++ b/functions.lua
@@ -20,7 +20,7 @@ end
function hunger.save(player)
local inv = player:get_inventory()
local name = player:get_player_name()
- local value = hunger[name].lvl
+ local value = hunger.players[name].lvl
if not inv or not value then
return nil
end
@@ -40,17 +40,17 @@ function hunger.update_hunger(player, new_lvl)
return false
end
if minetest.setting_getbool("enable_damage") == false then
- hunger[name] = 20
+ hunger.players[name] = 20
return
end
- local lvl = hunger[name].lvl
+ local lvl = hunger.players[name].lvl
if new_lvl then
lvl = new_lvl
end
if lvl > HUNGER_MAX then
lvl = HUNGER_MAX
end
- hunger[name].lvl = lvl
+ hunger.players[name].lvl = lvl
if lvl > 20 then
lvl = 20
end
@@ -65,13 +65,13 @@ function hunger.handle_node_actions(pos, oldnode, player, ext)
return
end
local name = player:get_player_name()
- if not name or not hunger[name] then
+ if not name or not hunger.players[name] then
return
end
- local exhaus = hunger[name].exhaus
+ local exhaus = hunger.players[name].exhaus
if not exhaus then
- hunger[name].exhaus = 0
+ hunger.players[name].exhaus = 0
--return
end
@@ -91,13 +91,13 @@ function hunger.handle_node_actions(pos, oldnode, player, ext)
if exhaus > HUNGER_EXHAUST_LVL then
exhaus = 0
- local h = tonumber(hunger[name].lvl)
+ local h = tonumber(hunger.players[name].lvl)
if h > 0 then
update_hunger(player, h - 1)
end
end
- hunger[name].exhaus = exhaus
+ hunger.players[name].exhaus = exhaus
end
@@ -126,7 +126,7 @@ local function hunger_globaltimer(dtime)
if hunger_timer > HUNGER_TICK then
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
- local tab = hunger[name]
+ local tab = hunger.players[name]
if tab then
local hunger = tab.lvl
if hunger > 0 then
@@ -141,7 +141,7 @@ local function hunger_globaltimer(dtime)
if health_timer > HUNGER_HEALTH_TICK then
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
- local tab = hunger[name]
+ local tab = hunger.players[name]
if tab then
local air = player:get_breath() or 0
local hp = player:get_hp()
@@ -227,10 +227,10 @@ function hunger.item_eat(hunger_change, replace_with_item, poisen, heal, sound)
return function(itemstack, user, pointed_thing)
if itemstack:take_item() ~= nil and user ~= nil then
local name = user:get_player_name()
- if not hunger[name] then
+ if not hunger.players[name] then
return itemstack
end
- local sat = tonumber(hunger[name].lvl or 0)
+ local sat = tonumber(hunger.players[name].lvl or 0)
local hp = user:get_hp()
-- Saturation
if sat < HUNGER_MAX and hunger_change then