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| -rw-r--r-- | README.md (renamed from README.txt) | 75 | 
1 files changed, 41 insertions, 34 deletions
| @@ -1,30 +1,31 @@ -Internationalization Lib for Minetest +#Internationalization Lib for Minetest  By Diego MartÃnez (a.k.a. "Kaeza").  Released as WTFPL.  This mod is an attempt at providing internationalization support for mods  (something Minetest currently lacks). -How do I use it? +##How do I use it?  In order to enable it for your mod, copy the following code snippet and paste  it at the beginning of your source file(s): -	-- Boilerplate to support localized strings if intllib mod is installed. -	local S -	if minetest.get_modpath("intllib") then -		S = intllib.Getter() -	else -		-- If you don't use insertions (@1, @2, etc) you can use this: -		S = function(s) return s end +```lua +-- Boilerplate to support localized strings if intllib mod is installed. +local S +if minetest.get_modpath("intllib") then +	S = intllib.Getter() +else +	-- If you don't use insertions (@1, @2, etc) you can use this: +	S = function(s) return s end -		-- If you use insertions, but not insertion escapes this will work: -		S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end - -		-- Use this if you require full functionality -		S = function(s,a,...)if a==nil then return s end a={a,...}return s:gsub("(@?)@(%(?)(%d+)(%)?)",function(e,o,n,c)if e==""then return a[tonumber(n)]..(o==""and c or"")else return"@"..o..n..c end end) end -	end +	-- If you use insertions, but not insertion escapes this will work: +	S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end +	-- Use this if you require full functionality +	S = function(s,a,...)if a==nil then return s end a={a,...}return s:gsub("(@?)@(%(?)(%d+)(%)?)",function(e,o,n,c)if e==""then return a[tonumber(n)]..(o==""and c or"")else return"@"..o..n..c end end) end +end +```  You will also need to optionally depend on intllib, to do so add "intllib?" to  a empty line in your depends.txt. Also note that if intllib is not installed,  the S() function is defined so it returns the string unchanged. This is done @@ -34,30 +35,34 @@ if the lib is actually installed.  Next, for each "translatable" string in your sources, use the S() function  (defined in the snippet) to return the translated string. For example: -	minetest.register_node("mymod:mynode", { -		description = S("My Fabulous Node"), -		<...> -	}) +```lua +minetest.register_node("mymod:mynode", { +	description = S("My Fabulous Node"), +	<...> +}) +``` -Then, you create a `locale' directory inside your mod directory, with files +Then, you create a 'locale' directory inside your mod directory, with files  named after the two-letter ISO Language Code of the languages you want to -support. Here's an example for a Spanish locale file (`es.txt'): +support. Here's an example for a Spanish locale file ('es.txt'): -	# Lines beginning with a pound sign are comments and are effectively ignored -	# by the reader. Note that comments only span until the end of the line; -	# there's no support for multiline comments. -	Hello, World! = Hola, Mundo! -	String with\nnewlines = Cadena con\nsaltos de linea -	String with an \= equals sign = Cadena con un signo de \= igualdad +```cfg +# Lines beginning with a pound sign are comments and are effectively ignored +# by the reader. Note that comments only span until the end of the line; +# there's no support for multiline comments. +Hello, World! = Hola, Mundo! +String with\nnewlines = Cadena con\nsaltos de linea +String with an \= equals sign = Cadena con un signo de \= igualdad +```  Since there's currently no portable way to detect the language, this library  tries several alternatives, and uses the first one found: -  - `language' setting in `minetest.conf' -  - `LANG' environment variable (this is always set on Unix-like OSes). -  - Default of "en". +  - `language` setting in `minetest.conf` +  - `LANG` environment variable (this is always set on Unix-like OSes). +  - Default of `"en"`.  Note that in any case only up to the first two characters are used, so for -example, the settings "de_DE.UTF-8", "de_DE", and "de" are all equal. -Windows users have no `LANG' environment variable by default. To add it, do +example, the settings `"de_DE.UTF-8"`, `"de_DE"`, and `"de"` are all equal. +Windows users have no `LANG` environment variable by default. To add it, do  the following:    - Click Start->Settings->Control Panel.    - Start the "System" applet. @@ -67,7 +72,7 @@ the following:    - Type "LANG" (without quotes) as name and the language code as value.    - Click OK until all dialogs are closed.  Alternatively for all platforms, if you don't want to modify system settings, -you may add the following line to your `minetest.conf' file: +you may add the following line to your 'minetest.conf' file:  	language = <language code>  Also note that there are some problems with using accented, and in general @@ -78,6 +83,8 @@ Thanks for reading up to this point.  Should you have any comments/suggestions, please post them in the forum topic.  Let there be translated texts! :P --- + +\-- +  Yours Truly,  Kaeza | 
