diff options
author | Brandon Bohannon <brandon@bremaweb.com> | 2013-02-16 00:07:16 -0600 |
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committer | Brandon Bohannon <brandon@bremaweb.com> | 2013-02-16 00:07:16 -0600 |
commit | e83f5144665edafd80b5f99435cf12f66e37432d (patch) | |
tree | 1ff7d9dd7537d99980f4c57cbfe1a22900efea14 /models/landrush_showarea.x | |
parent | 6537ff75ae31a13b5f9160127c484911477c0e6b (diff) |
initial commit
Diffstat (limited to 'models/landrush_showarea.x')
-rw-r--r-- | models/landrush_showarea.x | 220 |
1 files changed, 220 insertions, 0 deletions
diff --git a/models/landrush_showarea.x b/models/landrush_showarea.x new file mode 100644 index 0000000..ebd0e98 --- /dev/null +++ b/models/landrush_showarea.x @@ -0,0 +1,220 @@ +xof 0303txt 0032 + +Frame Root { + FrameTransformMatrix { + 1.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 1.000000, 0.000000, + 0.000000, 1.000000,-0.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Frame Cube { + FrameTransformMatrix { + 5.000000, 0.000000, 0.000000, 0.000000, + 0.000000, 5.000000, 0.000000, 0.000000, + 0.000000, 0.000000, 5.000000, 0.000000, + 0.000000, 0.000000, 0.000000, 1.000000;; + } + Mesh { //Cube_001 Mesh + 48; + -1.000000; 1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 0.999999;-1.000001; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + 1.000000; 0.999999; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000; 0.999999; 1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 1.000000; 0.999999; 1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000;-1.000000; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000; 0.999999; 1.000000;, + 1.000000; 0.999999; 1.000000;, + 0.999999;-1.000001; 1.000000;, + 1.000000;-1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + 0.999999;-1.000001; 1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000;-1.000000;-1.000000;, + 1.000000;-1.000000;-1.000000;, + -1.000000;-1.000000; 1.000000;, + -1.000000; 1.000000; 1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000;-1.000000;-1.000000;, + 1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000;-1.000000;, + -1.000000; 1.000000; 1.000000;, + 1.000000; 0.999999; 1.000000;; + 12; + 4;0;1;2;3;, + 4;4;5;6;7;, + 4;8;9;10;11;, + 4;12;13;14;15;, + 4;16;17;18;19;, + 4;20;21;22;23;, + 4;24;25;26;27;, + 4;28;29;30;31;, + 4;32;33;34;35;, + 4;36;37;38;39;, + 4;40;41;42;43;, + 4;44;45;46;47;; + MeshNormals { //Cube_001 Normals + 48; + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000;-0.000000; 1.000000;, + 0.000000;-0.000000; 1.000000;, + 0.000000;-0.000000; 1.000000;, + 0.000000;-0.000000; 1.000000;, + 1.000000;-0.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + -0.000000;-1.000000;-0.000000;, + -0.000000;-1.000000;-0.000000;, + -0.000000;-1.000000;-0.000000;, + -0.000000;-1.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000;-0.000000; 1.000000;, + 0.000000;-0.000000; 1.000000;, + 0.000000;-0.000000; 1.000000;, + 0.000000;-0.000000; 1.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000;-1.000000;, + 0.000000; 0.000000;-1.000000;, + -1.000000; 0.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + -1.000000; 0.000000;-0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 0.000000; 1.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + 1.000000;-0.000000; 0.000000;, + -0.000000;-1.000000;-0.000000;, + -0.000000;-1.000000;-0.000000;, + -0.000000;-1.000000;-0.000000;, + -0.000000;-1.000000;-0.000000;; + 12; + 4;0;1;2;3;, + 4;4;5;6;7;, + 4;8;9;10;11;, + 4;12;13;14;15;, + 4;16;17;18;19;, + 4;20;21;22;23;, + 4;24;25;26;27;, + 4;28;29;30;31;, + 4;32;33;34;35;, + 4;36;37;38;39;, + 4;40;41;42;43;, + 4;44;45;46;47;; + } //End of Cube_001 Normals + MeshMaterialList { //Cube_001 Material List + 1; + 12; + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0, + 0;; + Material Material { + 0.640000; 0.640000; 0.640000; 0.000000;; + 96.078431; + 0.500000; 0.500000; 0.500000;; + 0.000000; 0.000000; 0.000000;; + TextureFilename {"0gb.us_showarea.png";} + } + } //End of Cube_001 Material List + MeshTextureCoords { //Cube_001 UV Coordinates + 48; + 0.000000; 0.000000;, + 1.000000; 0.000000;, + 1.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 0.000000;, + 1.000000; 0.000000;, + 1.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 0.000000;, + 1.000000; 0.000000;, + 1.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 0.000000;, + 1.000000; 0.000000;, + 1.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 0.000000;, + 1.000000; 0.000000;, + 1.000000; 1.000000;, + 0.000000; 1.000000;, + 0.000000; 0.000000;, + 1.000000; 0.000000;, + 1.000000; 1.000000;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;, + 0.000000; 1.000000;, + 1.000000; 1.000000;, + 1.000000; 0.000000;, + 0.000000; 0.000000;, + 0.000000; 1.000000;; + } //End of Cube_001 UV Coordinates + } //End of Cube_001 Mesh + } //End of Cube +} //End of Root Frame |