-- add a special chest that is shared among the land-possesors minetest.register_node("landrush:shared_chest", { description = "Land Rush Shared Chest", tiles = {"landrush_shared_chest_top.png", "landrush_shared_chest_top.png", "landrush_shared_chest_side.png", "landrush_shared_chest_side.png", "landrush_shared_chest_side.png", "landrush_shared_chest_front.png"}, groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2,tubedevice=1,tubedevice_receiver=1}, paramtype2 = "facedir", legacy_facedir_simple = true, sounds = default.node_sound_wood_defaults(), can_dig = function(pos,player) local meta = minetest.get_meta(pos); local inv = meta:get_inventory() return inv:is_empty("main") end, on_construct = function(pos) local meta = minetest.get_meta(pos) meta:set_string("formspec",default.chest_formspec) meta:set_string("infotext", "Shared Chest") local inv = meta:get_inventory() inv:set_size("main", 8*4) end, allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) local meta = minetest.get_meta(pos) if not landrush.can_interact(pos,player:get_player_name()) then minetest.log("action", player:get_player_name() .. " tried to access a shared chest at ".. minetest.pos_to_string(pos)) return 0 end return count end, allow_metadata_inventory_put = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not landrush.can_interact(pos,player:get_player_name()) then minetest.log("action", player:get_player_name() .. " tried to access a shared chest at ".. minetest.pos_to_string(pos)) return 0 end return stack:get_count() end, allow_metadata_inventory_take = function(pos, listname, index, stack, player) local meta = minetest.get_meta(pos) if not landrush.can_interact(pos,player:get_player_name()) then minetest.log("action", player:get_player_name().. " tried to access a shared chest at ".. minetest.pos_to_string(pos)) return 0 end return stack:get_count() end, on_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player) minetest.log("action", player:get_player_name().. " moves stuff in shared chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_put = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " puts stuff into shared chest at "..minetest.pos_to_string(pos)) end, on_metadata_inventory_take = function(pos, listname, index, stack, player) minetest.log("action", player:get_player_name().. " takes stuff from shared chest at "..minetest.pos_to_string(pos)) end, tube = { insert_object = function(pos, node, stack, direction) local meta = minetest.env:get_meta(pos) local inventory = meta:get_inventory() return inventory:add_item("main",stack) end, can_insert = function(pos, node, stack, direction) local meta=minetest.env:get_meta(pos) local inventory = meta:get_inventory() return inventory:room_for_item("main",stack) end, input_inventory="main", connect_sides = {left=1, right=1, back=1, top=1, bottom=1}, } }) minetest.register_craft({ output = 'landrush:shared_chest', recipe = { {'group:wood','group:wood','group:wood'}, {'group:wood','landrush:landclaim','group:wood'}, {'group:wood','group:wood','group:wood'} } }) minetest.register_craft({ output = 'landrush:shared_chest', recipe = { {'landrush:landclaim'}, {'default:chest'} } }) minetest.register_craft({ output = 'landrush:shared_chest', recipe = { {'landrush:landclaim'}, {'default:chest_locked'} } })