minetest.log('action','Loading Land Rush Land Claim') -- Freeminer Compatibility if rawget(_G, "freeminer") then minetest = freeminer end landrush = {} local path = minetest.get_modpath("landrush") dofile(path.."/config.lua") dofile(path.."/functions.lua") dofile(path.."/claims.lua") dofile(path.."/protection.lua") dofile(path.."/shared_door.lua") dofile(path.."/chest.lua") dofile(path.."/sign.lua") if ( landrush.config:get_bool("enableHud") ) then dofile(path.."/hud.lua") end minetest.register_privilege("landrush", "Allows player to dig and build anywhere, and use the landrush chat commands.") landrush.load_claims() minetest.register_node("landrush:landclaim", { description = "Land Rush Land Claim", tiles = {"landrush_landclaim.png"}, groups = {oddly_breakable_by_hand=2}, on_place = function(itemstack, placer, pointed_thing) owner = landrush.get_owner(pointed_thing.above) player = placer:get_player_name() if player:find("[gG]uest") then minetest.chat_send_player(player,"Guests cannot claim land") return itemstack end if ( pointed_thing.above.y < -200 ) then minetest.chat_send_player(player,"You cannot claim below -200") return itemstack end if owner then minetest.chat_send_player(player, "This area is already owned by "..owner) else minetest.env:remove_node(pointed_thing.above) chunk = landrush.get_chunk(pointed_thing.above) landrush.claims[chunk] = {owner=placer:get_player_name(),shared={},claimtype="landclaim"} landrush.save_claims() minetest.chat_send_player(landrush.claims[chunk].owner, "You now own this area.") itemstack:take_item() return itemstack end end, }) minetest.register_craft({ output = 'landrush:landclaim', recipe = { {'default:stone','default:steel_ingot','default:stone'}, {'default:steel_ingot','default:mese_crystal','default:steel_ingot'}, {'default:stone','default:steel_ingot','default:stone'} } }) minetest.register_alias("landclaim", "landrush:landclaim") minetest.register_alias("landrush:landclaim_b","landrush:landclaim") minetest.register_entity("landrush:showarea",{ on_activate = function(self, staticdata, dtime_s) minetest.after(16,function() self.object:remove() end) end, initial_properties = { hp_max = 1, physical = true, weight = 0, collisionbox = { landrush.config:get("chunkSize")/-2, landrush.config:get("chunkSize")/-2, landrush.config:get("chunkSize")/-2, landrush.config:get("chunkSize")/2, landrush.config:get("chunkSize")/2, landrush.config:get("chunkSize")/2, }, visual = "mesh", visual_size = { x=landrush.config:get("chunkSize")+0.1, y=landrush.config:get("chunkSize")+0.1 }, mesh = "landrush_showarea.x", textures = {nil, nil, "landrush_showarea.png", "landrush_showarea.png", "landrush_showarea.png", "landrush_showarea.png"}, -- number of required textures depends on visual colors = {}, -- number of required colors depends on visual spritediv = {x=1, y=1}, initial_sprite_basepos = {x=0, y=0}, is_visible = true, makes_footstep_sound = false, automatic_rotate = false, } }) if ( minetest.get_modpath("money2") ) then minetest.log('action','Loading Landrush Land Sale') dofile(path.."/landsale.lua") end minetest.after(0, function () dofile(path.."/default.lua") --dofile(path.."/bucket.lua") dofile(path.."/doors.lua") dofile(path.."/fire.lua") dofile(path.."/chatcommands.lua") --dofile(path.."/screwdriver.lua") dofile(path.."/snow.lua") end )