--[[ Screwdriver replacement to fit the needs of the landrush mod. Otherwise it will be possible to open doors without permission. ]] if minetest.get_modpath("screwdriver") then -- Start overwriting the standard function tmp_tool = minetest.registered_tools["screwdriver:screwdriver"] if tmp_tool == nil then print("Something went wrong when correcting the screwdriver...") end if tmp_tool.on_use == nil then print( "tmp_tool.on_use is a nil value... ") end tmp_tool.on_use = function(itemstack, user, pointed_thing) safe_screwdriver_handler(itemstack, user, pointed_thing) return itemstack end minetest.registered_tools["screwdriver:screwdriver"] = tmp_tool for i = 1,4,1 do tmp_tool = minetest.registered_tools["screwdriver:screwdriver"..i] tmp_tool.on_use = function(itemstack, user, pointed_thing) safe_screwdriver_handler(itemstack, user, pointed_thing) return itemstack end minetest.registered_tools["screwdriver:screwdriver"..i] = tmp_tool end print( "Rewritten screwdriver routines..." ) end function safe_screwdriver_handler (itemstack,user,pointed_thing) local keys=user:get_player_control() local player_name=user:get_player_name() local item=itemstack:to_table() if item["metadata"]=="" or keys["sneak"]==true then return screwdriver_setmode(user,itemstack) end local mode=tonumber((item["metadata"])) if pointed_thing.type~="node" then return end local pos=minetest.get_pointed_thing_position(pointed_thing,above) -- Landrush fix if not landrush.can_interact( pos, player_name ) then return nil end -- end fix local node=minetest.get_node(pos) local node_name=node.name if minetest.registered_nodes[node_name].paramtype2 == "facedir" then if minetest.registered_nodes[node_name].drawtype == "nodebox" then if minetest.registered_nodes[node_name].node_box["type"]~="fixed" then return end end if node.param2==nil then return end -- Get ready to set the param2 local n = node.param2 local axisdir=math.floor(n/4) local rotation=n-axisdir*4 if mode==1 then rotation=rotation+1 if rotation>3 then rotation=0 end n=axisdir*4+rotation end if mode==2 then local ppos=user:getpos() local pvect=user:get_look_dir() local face=get_node_face(pos,ppos,pvect) if face == nil then return end local index=convertFaceToIndex(face) local face1=faces_table[n*6+index+1] local found = 0 while found == 0 do n=n+1 if n>23 then n=0 end if faces_table[n*6+index+1]==face1 then found=1 end end end if mode==3 then axisdir=axisdir+1 if axisdir>5 then axisdir=0 end n=axisdir*4 end if mode==4 then local ppos=user:getpos() local pvect=user:get_look_dir() local face=get_node_face(pos,ppos,pvect) if face == nil then return end if axisdir == face then rotation=rotation+1 if rotation>3 then rotation=0 end n=axisdir*4+rotation else n=face*4 end end --print (dump(axisdir..", "..rotation)) local meta = minetest.get_meta(pos) local meta0 = meta:to_table() node.param2 = n minetest.set_node(pos,node) meta = minetest.get_meta(pos) meta:from_table(meta0) local item=itemstack:to_table() local item_wear=tonumber((item["wear"])) item_wear=item_wear+327 if item_wear>65535 then itemstack:clear() return itemstack end item["wear"]=tostring(item_wear) itemstack:replace(item) return itemstack end end