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-- Lua definitions:
landrush = {}
-- Change this to true if you want to require people to claim an area before building or digging
local requireClaim = false
local chunkSize = 16
local claims = {}
local filename = minetest.get_worldpath().."/landrush-claims"
function landrush.load_claims()
local file = io.open(filename, "r")
if file then
for line in file:lines() do
if line ~= "" then
local area = line:split(" ")
local shared = {}
if area[3] and area[3] ~= "*" then
for k,v in ipairs(area[3]:split(",")) do
shared[v] = v
end
end
local claimtype
if area[4] then
claimtype = area[4]
else
claimtype = "landrush:landclaim"
end
claims[area[1]] = {owner=area[2], shared=shared, claimtype=claimtype}
end
end
file:close()
end
end
function landrush.save_claims()
local file = io.open(filename, "w")
for key,value in pairs(claims) do
local sharedata = ""
for k,v in pairs(value.shared) do
sharedata = sharedata..v..","
end
local sharestring
if sharedata == "" then
sharestring = "*"
else
sharestring = sharedata:sub(1,-2)
end
file:write(key.." "..value.owner.." "..sharestring.." "..value.claimtype.."\n")
end
file:close()
end
function landrush.get_chunk(pos)
local x = math.floor(pos.x/chunkSize)
-- 3 levels of vertical protection
local y = 0
if ( pos.y < -60 ) then
y = -200
elseif ( pos.y < 140 ) then
y = -30
else
y = 90
end
local z = math.floor(pos.z/chunkSize)
return x..","..y..","..z
end
function landrush.get_chunk_center(pos)
local x = math.floor(pos.x/chunkSize)*chunkSize+7.5
local y = 0
if ( pos.y < -60 ) then
y = -200
elseif ( pos.y < 120 ) then
y = -30
else
y = 120
end
local z = math.floor(pos.z/chunkSize)*chunkSize+7.5
return {x=x,y=y,z=z}
end
function landrush.get_owner(pos)
local chunk = landrush.get_chunk(pos)
if claims[chunk] then
return claims[chunk].owner
end
end
function landrush.can_interact(name, pos)
local chunk = landrush.get_chunk(pos)
-- return claims[chunk] == nil or claims[chunk].owner == name or claims[chunk].shared[name]
if ( claims[chunk] == nil ) then
if ( requireClaim == true ) then
return false
else
return true
end
end
-- if it's the owner or it's shared
if ( claims[chunk].shared[name] or claims[chunk].owner == name ) then
return true
end
-- see if the owner is offline, and area is not shared then it's off limits
if ( minetest.env:get_player_by_name(claims[chunk].owner) == nil ) then
if ( claims[chunk].shared[name] ) then
return true
else
return nil
end
else
if ( claims[chunk].owner ~= name ) then
minetest.chat_send_player( claims[chunk].owner, "You are being griefed by "..name.." at "..minetest.pos_to_string(pos) )
-- TODO --
-- send a chat to all shared people too
-- TODO --
for u,u in pairs(claims[chunk].shared) do
minetest.chat_send_player( u, name.." is griefing your shared claim at "..minetest.pos_to_string(pos) )
end
minetest.chat_send_player( name, "You are griefing "..claims[chunk].owner )
return true
end
end
return claims[chunk].owner == name or claims[chunk].shared[name] -- requires a landrush landclaim to build
end
landrush.default_place = minetest.item_place
landrush.default_dig = minetest.node_dig
-- Redefined Lua:
function minetest.node_dig(pos, node, digger)
local player = digger:get_player_name()
if landrush.can_interact(player, pos) then
landrush.default_dig(pos, node, digger)
else
local owner = landrush.get_owner(pos)
if ( owner ~= nil ) then
minetest.chat_send_player(player, "Area owned by "..owner)
else
-- allow them to dig their ladder
if ( node['name'] ~= "default:ladder" ) then
minetest.chat_send_player(player,"Area unclaimed, claim this are to build")
else
landrush.default_dig(pos, node, digger)
end
end
end
end
function minetest.item_place(itemstack, placer, pointed_thing)
if itemstack:get_definition().type == "node" and itemstack:get_name() ~= "default:ladder" then
owner = landrush.get_owner(pointed_thing.above)
player = placer:get_player_name()
if landrush.can_interact(player, pointed_thing.above) then
return landrush.default_place(itemstack, placer, pointed_thing)
else
if ( owner ~= nil ) then
minetest.chat_send_player(player, "Area owned by "..owner)
else
minetest.chat_send_player(player,"Area unclaimed, claim this are to build")
end
end
else
return landrush.default_place(itemstack, placer, pointed_thing)
end
end
landrush.load_claims()
-- Load now
-- In-game additions:
minetest.register_chatcommand("landowner", {
params = "",
description = "tells the owner of the current map chunk",
privs = {interact=true},
func = function(name, param)
local player = minetest.env:get_player_by_name(name)
local pos = player:getpos()
local owner = landrush.get_owner(pos)
if owner then
minetest.chat_send_player(name, "This area is owned by "..owner)
else
minetest.chat_send_player(name, "This area is unowned.")
end
end,
})
minetest.register_chatcommand("unclaim", {
params = "",
description = "unclaims the current map chunk",
privs = {interact=true},
func = function(name, param)
local player = minetest.env:get_player_by_name(name)
local pos = player:getpos()
local owner = landrush.get_owner(pos)
local inv = player:get_inventory()
if owner then
if owner == name then
chunk = landrush.get_chunk(pos)
if inv:room_for_item("main", claims[chunk].claimtype) then
player:get_inventory():add_item("main", {name=claims[chunk].claimtype})
claims[chunk] = nil
landrush.save_claims()
minetest.chat_send_player(name, "You renounced your claim on this area.")
else
minetest.chat_send_player(name, "Your inventory is full.")
end
else
minetest.chat_send_player(name, "This area is owned by "..owner)
end
else
minetest.chat_send_player(name, "This area is unowned.")
end
end,
})
minetest.register_chatcommand("sharearea", {
params = "<name>",
description = "shares the current map chunk with <name>",
privs = {interact=true},
func = function(name, param)
local player = minetest.env:get_player_by_name(name)
local pos = player:getpos()
local owner = landrush.get_owner(pos)
if owner then
if owner == name and name ~= param then
if minetest.env:get_player_by_name(param) then
claims[landrush.get_chunk(pos)].shared[param] = param
landrush.save_claims()
minetest.chat_send_player(name, param.." may now edit this area.")
minetest.chat_send_player(param, name.." has just shared an area with you.")
else
minetest.chat_send_player(name, param.." is not a valid player.")
end
else
minetest.chat_send_player(name, "This area is owned by "..owner)
end
else
minetest.chat_send_player(name, "This area is unowned.")
end
end,
})
minetest.register_chatcommand("unsharearea", {
params = "<name>",
description = "unshares the current map chunk with <name>",
privs = {interact=true},
func = function(name, param)
local player = minetest.env:get_player_by_name(name)
local pos = player:getpos()
local owner = landrush.get_owner(pos)
if owner then
if owner == name then
if name ~= param then
claims[landrush.get_chunk(pos)].shared[param] = nil
landrush.save_claims()
minetest.chat_send_player(name, param.." may no longer edit this area.")
minetest.chat_send_player(param, name.." has just revoked your editing privileges in an area.")
else
minetest.chat_send_player(name, 'Use "/unclaim" to unclaim the aria.')
end
else
minetest.chat_send_player(name, "This area is owned by "..owner)
end
else
minetest.chat_send_player(name, "This area is unowned.")
end
end,
})
minetest.register_chatcommand("mayedit", {
params = "",
description = "lists the people who may edit the current map chunk",
privs = {interact=true},
func = function(name, param)
local player = minetest.env:get_player_by_name(name)
local pos = player:getpos()
local mayedit = landrush.get_owner(pos)
if mayedit then
local chunk = landrush.get_chunk(pos)
for user, user in pairs(claims[chunk].shared) do
mayedit = mayedit..", "..user
end
minetest.chat_send_player(name, mayedit)
else
minetest.chat_send_player(name, "This area is unowned.")
end
end,
})
function landrush.regester_claimnode(node, image)
local claimnode = minetest.get_current_modname()..":"..node
minetest.register_node(claimnode, {
description = "Land Rush Land Claim",
tiles = {image},
groups = {oddly_breakable_by_hand=2,not_in_creative_inventory=1},
on_place = function(itemstack, placer, pointed_thing)
owner = landrush.get_owner(pointed_thing.above)
player = placer:get_player_name()
if owner then
minetest.chat_send_player(player, "This area is already owned by "..owner)
else
minetest.env:remove_node(pointed_thing.above)
chunk = landrush.get_chunk(pointed_thing.above)
claims[chunk] = {owner=placer:get_player_name(),shared={},claimtype=claimnode}
landrush.save_claims()
minetest.chat_send_player(claims[chunk].owner, "You now own this area.")
itemstack:take_item()
return itemstack
end
end,
})
end
landrush.regester_claimnode("landclaim", "landrush_landclaim.png")
landrush.regester_claimnode("landclaim_b", "landrush_landclaim.png")
minetest.register_entity("landrush:showarea",{
on_activate = function(self, staticdata, dtime_s)
minetest.after(16,function()
self.object:remove()
end)
end,
initial_properties = {
hp_max = 1,
physical = true,
weight = 0,
collisionbox = {-8,-8,-8,8,8,8},
visual = "mesh",
visual_size = {x=16.1, y=120.1},
mesh = "landrush_showarea.x",
textures = {"landrush_showarea.png", "landrush_showarea.png", "landrush_showarea.png", "landrush_showarea.png", "landrush_showarea.png", "landrush_showarea.png"}, -- number of required textures depends on visual
colors = {}, -- number of required colors depends on visual
spritediv = {x=1, y=1},
initial_sprite_basepos = {x=0, y=0},
is_visible = true,
makes_footstep_sound = false,
automatic_rotate = false,
}
})
minetest.register_chatcommand("showarea", {
params = "",
description = "highlights the boundaries of the current protected area",
privs = {interact=true},
func = function(name, param)
local player = minetest.env:get_player_by_name(name)
local pos = player:getpos()
--local owner = landrush.get_owner(pos)
-- if owner then
--if landrush.can_interact(name, pos) then
local entpos = landrush.get_chunk_center(pos)
minetest.env:add_entity(entpos, "landrush:showarea")
--else
-- minetest.chat_send_player(name, "This area is owned by "..owner)
--end
--[[ else
minetest.chat_send_player(name, "This area is unowned.")
end]]
-- (Removed at Rarkenin's request)
end,
})
minetest.after(0,function()
local path = minetest.get_modpath("landrush")
dofile(path.."/bucket.lua")
dofile(path.."/default.lua")
dofile(path.."/doors.lua")
dofile(path.."/fire.lua")
minetest.log('action','Loading Land Rush Land Claim')
end)
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