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--Todo make lift go up and down!
doors.register_door("lifter:door", {
description = "Lift Door",
inventory_image = "lifter_door_inv.png",
groups = {choppy=3, cracky=3, oddly_breakable_by_hand=1, flammable=2, door=1},
tiles_bottom = {"lifter_door_b.png", "lifter_door.png"},
tiles_top = {"lifter_door_a.png", "lifter.png"},
only_placer_can_open = false,
sounds = default.node_sound_wood_defaults(),
sunlight = false
})
-- should only be ignore if there's not generated map
local function get_far_node(pos)
local node = minetest.get_node(pos)
if node.name == "ignore" then
minetest.get_voxel_manip():read_from_map(pos, pos)
node = minetest.get_node(pos)
end
return node
end
local function fetch_lift(pos, node, clicker, rel, i, open_door, plus)
local wnode = get_far_node({x=pos.x+1, y=pos.y+i, z=pos.z})
local snode = get_far_node({x=pos.x-1, y=pos.y+i, z=pos.z})
local anode = get_far_node({x=pos.x, y=pos.y+i, z=pos.z+1})
local dnode = get_far_node({x=pos.x, y=pos.y+i, z=pos.z-1})
if wnode.name ~= "lifter:lift" and snode.name ~= "lifter:lift" and
anode.name ~= "lifter:lift" and dnode.name ~= "lifter:lift" then
if wnode.name ~= "air" and snode.name ~= "air" and
anode.name ~= "air" and dnode.name ~= "air" and
wnode.name ~= "bones:bones" and snode.name ~= "bones:bones" and
anode.name ~= "bones:bones" and dnode.name ~= "bones:bones"then
print("lift not found, no air")
return
end
local test = minetest.find_nodes_in_area({x=pos.x-2, y=pos.y+i, z=pos.z-2}, {x=pos.x+2, y=pos.y+i, z=pos.z+2}, "air")
if #test == 16 then
print("lift not found, too much air")
return
end
if i%20 == 0 then
minetest.after(1, fetch_lift, pos, node, clicker, rel, i+plus, open_door, plus)
else
fetch_lift(pos, node, clicker, rel, i+plus, open_door, plus)
end
else
if wnode.name == "lifter:lift" then
local name = minetest.get_node({x=pos.x+1, y=pos.y+rel, z=pos.z}).name
if name == "air" or name == "ignore" or name == "bones:bones" then
minetest.remove_node({x=pos.x+1, y=pos.y+i, z=pos.z})
minetest.add_node({x=pos.x+1, y=pos.y+rel, z=pos.z}, {name="lifter:lift"})
else
print("lift blocked")
end
end
if snode.name == "lifter:lift" then
local name = minetest.get_node({x=pos.x-1, y=pos.y+rel, z=pos.z}).name
if name == "air" or name == "ignore" or name == "bones:bones" then
minetest.remove_node({x=pos.x-1, y=pos.y+i, z=pos.z})
minetest.add_node({x=pos.x-1, y=pos.y+rel, z=pos.z}, {name="lifter:lift"})
else
print("lift blocked")
end
end
if anode.name == "lifter:lift" then
local name = minetest.get_node({x=pos.x, y=pos.y+rel, z=pos.z+1}).name
if name == "air" or name == "ignore" or name == "bones:bones" then
minetest.remove_node({x=pos.x, y=pos.y+i, z=pos.z+1})
minetest.add_node({x=pos.x, y=pos.y+rel, z=pos.z+1}, {name="lifter:lift"})
else
print("lift blocked")
end
end
if dnode.name == "lifter:lift" then
local name = minetest.get_node({x=pos.x, y=pos.y+rel, z=pos.z-1}).name
if name == "air" or name == "ignore" or name == "bones:bones" then
minetest.remove_node({x=pos.x, y=pos.y+i, z=pos.z-1})
minetest.add_node({x=pos.x, y=pos.y+rel, z=pos.z-1}, {name="lifter:lift"})
else
print("lift blocked")
end
end
open_door(pos,node,clicker)
end
end
local b1rc = minetest.registered_nodes["lifter:door_a"].on_rightclick
--local t2rc = minetest.registered_nodes["lifter:door_t_2"].on_rightclick
minetest.override_item("lifter:door_a", {
on_rightclick = function(pos, node, clicker)
if string.sub(node.name, -2) == "_a" then
if clicker:is_player() then
minetest.chat_send_player(clicker:get_player_name(), "You called for a lift...")
end
fetch_lift(pos, node, clicker, -1, 0, b1rc, 1)
fetch_lift(pos, node, clicker, -1, 0, b1rc, -1)
-- minetest.after(5, b1rc, pos, node, clicker)
else
b1rc(pos, node, player)
end
end
})
minetest.register_abm({
nodenames = {"lifter:door_b"},
interval = 8,
chance = 1,
catch_up = false,
action = function(pos, node)
minetest.after(1, b1rc, pos, node, "")
end
})
--minetest.override_item("lifter:door_b_2", {
--on_rightclick = hijack_click(b2rc)
--})
--minetest.override_item("lifter:door_t_2", {
--on_rightclick = hijack_click(t2rc)
--})
local b2rc = minetest.registered_nodes["lifter:door_b"].on_rightclick
minetest.register_node("lifter:lift", {
tiles = {"lifter.png"},
description = "Lift",
drawtype = "normal",
paramtype = "light",
groups = {crumbly=3},
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local obj = minetest.add_entity(pos, "lifter:travelling_lift")
minetest.remove_node(pos)
if not player then
return
end
obj:get_luaentity().driver = player
player:set_attach(obj, "", {x=0, y=15, z=0}, {x=0, y=0, z=0})
player:set_eye_offset({x=0, y=6, z=0},{x=0, y=0, z=0})
local door = minetest.find_node_near(pos, 2, "lifter:door_b")
if door then
b2rc(door, minetest.get_node(door), player)
end
end,
})
minetest.register_entity("lifter:travelling_lift", {
physical = true,
collide_with_objects = true,
collisionbox = {-0.5,-0.5,-0.5, 0.5,2.5,0.5},
visual = "cube",
textures = {"lifter.png", "lifter.png", "lifter.png", "lifter.png", "lifter.png", "lifter.png"},
--visual_size = {x=1, y=1},
driver = nil,
direction = 0,
on_punch = function(self, dtime)
end,
on_step = function(self, dtime)
local exit = false
-- Turn to actual sand when collides to ground or just move
local pos = self.object:getpos()
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
local bcn = minetest.get_node(bcp)
local bcd = minetest.registered_nodes[bcn.name]
-- Note: walkable is in the node definition, not in item groups
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
if not self.driver then
minetest.add_node(np, {name="lifter:lift"})
self.object:remove()
nodeupdate(np)
return
end
local ctrl = self.driver:get_player_control()
if ctrl.jump then
self.direction = 1
end
if ctrl.sneak then
self.direction = -1
end
if ctrl.aux1 then
self.direction = 0
self.object:setvelocity({x=0, y=0, z=0})
end
pos.y = pos.y+1
local nex = 1
local wnode = minetest.get_node({x=pos.x+1, y=pos.y, z=pos.z})
local wbnode = minetest.get_node({x=pos.x+1, y=pos.y-nex, z=pos.z})
local snode = minetest.get_node({x=pos.x-1, y=pos.y, z=pos.z})
local sbnode = minetest.get_node({x=pos.x-1, y=pos.y-nex, z=pos.z})
local anode = minetest.get_node({x=pos.x, y=pos.y, z=pos.z+1})
local abnode = minetest.get_node({x=pos.x, y=pos.y-nex, z=pos.z+1})
local dnode = minetest.get_node({x=pos.x, y=pos.y, z=pos.z-1})
local dbnode = minetest.get_node({x=pos.x, y=pos.y-nex, z=pos.z-1})
if self.direction ~= 0 and not ctrl.jump and not ctrl.sneak then
if (wnode.name == "air" and wbnode.name ~= "air") or
(snode.name == "air" and sbnode.name ~= "air") or
(anode.name == "air" and abnode.name ~= "air") or
(dnode.name == "air" and dbnode.name ~= "air") then
self.direction = 0
self.object:setvelocity({x=0, y=0, z=0})
self.object:setacceleration({x=0, y=0, z=0})
end
if (wnode.name:find("door") and not wbnode.name:find("door")) or
(snode.name:find("door") and not sbnode.name:find("door")) or
(anode.name:find("door") and not abnode.name:find("door")) or
(dnode.name:find("door") and not dbnode.name:find("door")) then
self.direction = 0
self.object:setvelocity({x=0, y=0, z=0})
self.object:setacceleration({x=0, y=0, z=0})
end
end
if wnode.name == "air" and snode.name == "air" and anode.name == "air" and dnode.name == "air" then
if self.direction >= 0 then
self.direction = 0
self.object:setvelocity({x=0, y=0, z=0})
else
self.object:setacceleration({x=0, y=-10, z=0})
end
end
local vel = self.object:getvelocity()
if vector.equals(vel, {x=0,y=0,z=0}) then
if ctrl.up or ctrl.down or ctrl.left or ctrl.right then
exit = true
end
local npos = self.object:getpos()
if self.direction == 1 then
npos.y = npos.y+0.5
if minetest.get_node({x=npos.x, y=npos.y+2.5, z=npos.z}).name ~= "air" then
npos.y = npos.y-0.5
end
end
if self.direction == -1 then
npos.y = npos.y-1
if minetest.get_node(npos).name ~= "air" then
npos.y = npos.y+0.5
end
end
self.object:setpos(vector.round(npos))
end
if exit then
local door = minetest.find_node_near(np, 2, "lifter:door_a")
if door then
b1rc(door, minetest.get_node(door), self.driver)
end
-- Create node and remove entity
minetest.add_node(np, {name="lifter:lift"})
self.object:remove()
nodeupdate(np)
if self.driver then
self.driver:set_detach()
self.driver:set_eye_offset({x=0, y=0, z=0},{x=0, y=0, z=0})
pos.y = pos.y
self.driver:setpos(pos)
end
return
end
if ctrl.jump or ctrl.sneak then
-- Set gravity
self.object:setacceleration({x=0, y=self.direction*5, z=0})
else
self.object:setacceleration({x=0, y=0, z=0})
end
end
})
minetest.register_craft({
output = "lifter:lift",
recipe = {
{"group:wood", "group:stick", "group:wood"},
{"group:wood", "default:mese", "group:wood"},
{"group:wood", "group:stick", "group:wood"},
},
})
minetest.register_craft({
output = "lifter:door",
recipe = {
{"group:stick", "group:stick", "group:stick"},
{"group:stick", "doors:door_wood", "group:stick"},
{"group:stick", "group:stick", "group:stick"},
},
})
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