diff options
| -rw-r--r-- | README.md | 2 | ||||
| -rw-r--r-- | depends.txt | 1 | ||||
| -rw-r--r-- | init.lua | 149 | ||||
| -rw-r--r-- | schematics/maple_tree.mts | bin | 0 -> 237 bytes | |||
| -rw-r--r-- | textures/maple_fence.png | bin | 0 -> 325 bytes | |||
| -rw-r--r-- | textures/maple_leaves.png | bin | 0 -> 415 bytes | |||
| -rw-r--r-- | textures/maple_leaves_simple.png | bin | 0 -> 450 bytes | |||
| -rw-r--r-- | textures/maple_sapling.png | bin | 0 -> 298 bytes | |||
| -rw-r--r-- | textures/maple_tree.png | bin | 0 -> 401 bytes | |||
| -rw-r--r-- | textures/maple_tree_top.png | bin | 0 -> 731 bytes | |||
| -rw-r--r-- | textures/maple_wood.png | bin | 0 -> 313 bytes | |||
| -rw-r--r-- | trees.lua | 52 | 
12 files changed, 204 insertions, 0 deletions
| @@ -1,2 +1,4 @@  # maple  Maple Tree for Minetest by ExeterDad + +This mod adds a maple tree to the minetest game. Originally written for the Hometown server (http://hometownserver.com/) by ExeterDad (https://forum.minetest.net/memberlist.php?mode=viewprofile&u=10544)
\ No newline at end of file diff --git a/depends.txt b/depends.txt new file mode 100644 index 0000000..4ad96d5 --- /dev/null +++ b/depends.txt @@ -0,0 +1 @@ +default diff --git a/init.lua b/init.lua new file mode 100644 index 0000000..76c814c --- /dev/null +++ b/init.lua @@ -0,0 +1,149 @@ +minetest.log("Loading maple") +maple = {} +dofile(minetest.get_modpath("maple").."/trees.lua") + +minetest.register_node("maple:maple_tree", { +	description = "Maple Tree", +	tiles = {"maple_tree_top.png", "maple_tree_top.png", "maple_tree.png"}, +	paramtype2 = "facedir", +	is_ground_content = false, +	groups = {tree = 1, choppy = 2, oddly_breakable_by_hand = 1, flammable = 2}, +	sounds = default.node_sound_wood_defaults(), + +	on_place = minetest.rotate_node +}) + +minetest.register_node("maple:maple_wood", { +	description = "Maple Wood Planks", +	paramtype2 = "facedir", +	place_param2 = 0, +	tiles = {"maple_wood.png"}, +	is_ground_content = false, +	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, wood = 1}, +	sounds = default.node_sound_wood_defaults(), +}) + +minetest.register_node("maple:maple_leaves", { +	description = "Maple Leaves", +	drawtype = "allfaces_optional", +	waving = 1, +	tiles = {"maple_leaves.png"}, +	special_tiles = {"maple_leaves_simple.png"}, +	paramtype = "light", +	is_ground_content = false, +	groups = {snappy = 3, leafdecay = 3, flammable = 2, leaves = 1}, +	drop = { +		max_items = 1, +		items = { +			{ +				-- player will get sapling with 1/20 chance +				items = {'maple:maple_sapling'}, +				rarity = 20, +			}, +			{ +				-- player will get leaves only if he get no saplings, +				-- this is because max_items is 1 +				items = {'maple:maple_leaves'}, +			} +		} +	}, +	sounds = default.node_sound_leaves_defaults(), + +	after_place_node = default.after_place_leaves, +}) + + + +minetest.register_node("maple:maple_sapling", { +	description = "Maple Sapling", +	drawtype = "plantlike", +	visual_scale = 1.0, +	tiles = {"maple_sapling.png"}, +	inventory_image = "maple_sapling.png", +	wield_image = "maple_sapling.png", +	paramtype = "light", +	sunlight_propagates = true, +	walkable = false, +	on_timer = maple.grow_sapling, +	selection_box = { +		type = "fixed", +		fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16} +	}, +	groups = {snappy = 2, dig_immediate = 3, flammable = 2, +		attached_node = 1, sapling = 1}, +	sounds = default.node_sound_leaves_defaults(), + +	on_construct = function(pos) +		minetest.get_node_timer(pos):start(math.random(2400,4800)) +	end, + +	on_place = function(itemstack, placer, pointed_thing) +	print("Maple sapling placed.") +		itemstack = default.sapling_on_place(itemstack, placer, pointed_thing, +			"maple:maple_sapling", +			-- minp, maxp to be checked, relative to sapling pos +			-- minp_relative.y = 1 because sapling pos has been checked +			{x = -2, y = 1, z = -2}, +			{x = 2, y = 13, z = 2}, +			-- maximum interval of interior volume check +			4) + +		return itemstack +	end, +}) + + +minetest.register_decoration({ +	deco_type = "schematic", +	place_on = {"default:dirt_with_grass"}, +	sidelen = 16, +	noise_params = { +		offset = 0.0, +		--scale = -0.015, +		scale = 0.0007, +		spread = {x = 250, y = 250, z = 250}, +		seed = 2, +		octaves = 3, +		persist = 0.66 +	}, +	biomes = {"deciduous_forest"}, +	y_min = 1, +	y_max = 31000, +	schematic = minetest.get_modpath("maple").."/schematics/maple_tree.mts", +	flags = "place_center_x, place_center_z", +}) + +default.register_leafdecay({ +	trunks = {"maple:maple_tree"}, +	leaves = {"maple:maple_leaves"}, +	radius = 3, +}) +	 +default.register_fence("maple:fence_maple_wood", { +	description = "Maple Fence", +	texture = "maple_fence.png", +	inventory_image = "default_fence_overlay.png^maple_wood.png^default_fence_overlay.png^[makealpha:255,126,126", +	wield_image = "default_fence_overlay.png^maple_wood.png^default_fence_overlay.png^[makealpha:255,126,126", +	material = "maple:maple_wood", +	groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, +	sounds = default.node_sound_wood_defaults() +}) + +minetest.register_craft({ +	output = 'maple:maple_wood 4', +	recipe = { +		{'maple:maple_tree'}, +	} +}) + +minetest.register_craft({ +	type = "fuel", +	recipe = "maple:maple_sapling", +	burntime = 12, +}) + +minetest.register_craft({ +	type = "fuel", +	recipe = "maple:fence_maple_wood", +	burntime = 8, +}) diff --git a/schematics/maple_tree.mts b/schematics/maple_tree.mtsBinary files differ new file mode 100644 index 0000000..0f22cbc --- /dev/null +++ b/schematics/maple_tree.mts diff --git a/textures/maple_fence.png b/textures/maple_fence.pngBinary files differ new file mode 100644 index 0000000..58092fd --- /dev/null +++ b/textures/maple_fence.png diff --git a/textures/maple_leaves.png b/textures/maple_leaves.pngBinary files differ new file mode 100644 index 0000000..738b1b6 --- /dev/null +++ b/textures/maple_leaves.png diff --git a/textures/maple_leaves_simple.png b/textures/maple_leaves_simple.pngBinary files differ new file mode 100644 index 0000000..8b78725 --- /dev/null +++ b/textures/maple_leaves_simple.png diff --git a/textures/maple_sapling.png b/textures/maple_sapling.pngBinary files differ new file mode 100644 index 0000000..40b19ac --- /dev/null +++ b/textures/maple_sapling.png diff --git a/textures/maple_tree.png b/textures/maple_tree.pngBinary files differ new file mode 100644 index 0000000..7774751 --- /dev/null +++ b/textures/maple_tree.png diff --git a/textures/maple_tree_top.png b/textures/maple_tree_top.pngBinary files differ new file mode 100644 index 0000000..50be435 --- /dev/null +++ b/textures/maple_tree_top.png diff --git a/textures/maple_wood.png b/textures/maple_wood.pngBinary files differ new file mode 100644 index 0000000..55d5100 --- /dev/null +++ b/textures/maple_wood.png diff --git a/trees.lua b/trees.lua new file mode 100644 index 0000000..b308bc1 --- /dev/null +++ b/trees.lua @@ -0,0 +1,52 @@ +local random = math.random + +-- I don't remember if snow function is needed. +local function is_snow_nearby(pos) +	return minetest.find_node_near(pos, 1, +		{"default:snow", "default:snowblock", "default:dirt_with_snow"}) +end + + +-- Sapling ABM + +function maple.grow_sapling(pos) +	if not default.can_grow(pos) then +		-- Can't grow yet, try later. +		minetest.get_node_timer(pos):start(math.random(240, 600)) +		return +	end + +	local mg_name = minetest.get_mapgen_setting("mg_name") +	local node = minetest.get_node(pos) + +	if node.name == "maple:maple_sapling" then +		minetest.log("action", "An maple sapling grows into a tree at ".. +			minetest.pos_to_string(pos)) +		minetest.remove_node(pos) +		maple.grow_new_maple_tree(pos) +	end +end + +minetest.register_lbm({ +	name = "maple:convert_saplings_to_node_timer", +	nodenames = {"maple:maple_sapling"}, +	action = function(pos) +		minetest.get_node_timer(pos):start(math.random(1200, 2400)) +	end +}) + +-- +-- Tree generation +-- + +-- New maple tree + +function maple.grow_new_maple_tree(pos) +	local path = minetest.get_modpath("maple") .. +		"/schematics/maple_tree.mts" +	minetest.place_schematic({x = pos.x - 3, y = pos.y, z = pos.z - 3}, +		path, "0", nil, false) +end + + + | 
