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authorSokomine <wegwerf@anarres.dyndns.org>2014-01-02 05:52:14 +0100
committerSokomine <wegwerf@anarres.dyndns.org>2014-01-02 05:52:14 +0100
commit2edda7a9f998a921770ffe47c4b7f96112af1f46 (patch)
tree8b0adf92aad4c7d9e20f233dc158bd9f5336afdb /areas.lua
parentc503f1b4b12b4de404619c561c43e67671cf76e1 (diff)
land title register works now; stone and register try to guess which area is right; correced accidental north/south switch in display
Diffstat (limited to 'areas.lua')
-rw-r--r--areas.lua122
1 files changed, 120 insertions, 2 deletions
diff --git a/areas.lua b/areas.lua
index 034788e..5a7feb7 100644
--- a/areas.lua
+++ b/areas.lua
@@ -398,8 +398,8 @@ markers.show_compass_marker = function( col_offset, row_offset, with_text, pos,
'image['..col_offset..','..row_offset..';1,1;markers_stone.png]'..
'label['..(col_offset-0.8)..','..(row_offset+0.05)..';'..tostring( pos.x - pos1.x )..' m W]'..
'label['..(col_offset+1.0)..','..(row_offset+0.05)..';'..tostring( pos2.x - pos.x )..' m E]'..
- 'label['..(col_offset+0.1)..','..(row_offset-0.80)..';'..tostring( pos.z - pos1.z )..' m N]'..
- 'label['..(col_offset+0.1)..','..(row_offset+0.80)..';'..tostring( pos2.z - pos.z )..' m S]';
+ 'label['..(col_offset+0.1)..','..(row_offset+0.80)..';'..tostring( pos.z - pos1.z )..' m S]'..
+ 'label['..(col_offset+0.1)..','..(row_offset-0.80)..';'..tostring( pos2.z - pos.z )..' m N]';
-- else show how far the area is away
else
@@ -710,6 +710,124 @@ markers.form_input_handler_areas = function( player, formname, fields)
return false;
end
+
minetest.show_formspec( pname, "markers:info", formspec )
return true;
end
+
+
+
+-- search the area at the given position pos that might be of most intrest to the player
+markers.show_marker_stone_formspec = function( player, pos )
+
+ local pname = player:get_player_name();
+
+ -- this table stores the list the player may have selected from; at the beginning, there is no list
+ if( not( markers.menu_data_by_player[ pname ] )) then
+ markers.menu_data_by_player[ pname ] = {
+ typ = 'area_list',
+ mode = 'main_areas',
+ pos = pos,
+ mode_data = pos,
+ list = {},
+
+ selected = nil,
+ };
+ end
+
+
+ local formspec = '';
+
+ local found_areas = {};
+ local min_area_size = 100000000000;
+
+ for id, area in pairs(areas.areas) do
+ if( pos.x >= area.pos1.x and pos.x <= area.pos2.x and
+ pos.y >= area.pos1.y and pos.y <= area.pos2.y and
+ pos.z >= area.pos1.z and pos.z <= area.pos2.z )then
+
+ -- ignore y (height) value because some areas may go from bottom to top
+ local area_size = math.abs( area.pos2.x - area.pos1.x )
+ * math.abs( area.pos2.z - area.pos1.z );
+
+ -- collect subareas that have the same size
+ if( area_size == min_area_size ) then
+ table.insert(found_areas, id );
+ -- we have found a smaller area - that is more intresting here
+ elseif( area_size <= min_area_size ) then
+ found_areas = {};
+ min_area_size = area_size;
+ table.insert(found_areas, id );
+ end
+ end
+ end
+
+ -- no areas found; display error message and selection menu
+ if( #found_areas < 1 ) then
+
+ formspec = 'size[4,3]'..
+ 'label[0.5,0.5;This position is not protected.]'..
+ 'button[1.0,1.5;2,0.5;list_main_areas;List all main areas]'..
+ 'button_exit[3.0,1.5;1,0.5;abort;OK]';
+
+ -- found exactly one areaa - display it
+ elseif( #found_areas == 1 ) then
+
+ formspec = markers.get_area_desc_formspec( found_areas[ 1 ], player, pos );
+
+ -- found more than one area; we have saved only those with the smallest size
+ else
+
+ local own_area = 0;
+ local parent_area = 0;
+ local upper_area = 0;
+ for i,v in ipairs( found_areas ) do
+
+ local area = areas.areas[ v ];
+
+ -- owned by player?
+ if( area.owner == pname ) then
+ own_area = v;
+
+ -- parentless area?
+ elseif( not( area.parent )) then
+ parent_area = v;
+
+ -- the parent has diffrent coordinates?
+ elseif( areas.areas[ area.parent ].pos1.x ~= area.pos1.x
+ or areas.areas[ area.parent ].pos1.y ~= area.pos1.y
+ or areas.areas[ area.parent ].pos1.z ~= area.pos1.z
+ or areas.areas[ area.parent ].pos2.x ~= area.pos2.x
+ or areas.areas[ area.parent ].pos2.y ~= area.pos2.y
+ or areas.areas[ area.parent ].pos2.z ~= area.pos2.z ) then
+ upper_area = v;
+ end
+ end
+
+ -- the area owned by the player is most intresting
+ if( own_area > 0 ) then
+
+ formspec = markers.get_area_desc_formspec( own_area, player, pos );
+
+ -- if the player owns none of these areas, show the topmost (parentless) area
+ elseif( parent_area > 0 ) then
+
+ formspec = markers.get_area_desc_formspec( parent_area, player, pos );
+
+ -- an area which has a parent with diffrent coordinates from its child may (or may not) be the
+ -- parent of all these subareas we've found here; there is no guarantee, but it's a best guess.
+ -- If it is not good enough, then the player can still search for himshelf.
+ elseif( upper_area > 0 ) then
+
+ formspec = markers.get_area_desc_formspec( upper_area, player, pos );
+
+ -- our superficial analysis of the structure of the areas failed; it is up to the player to
+ -- find out which of the candidates he is intrested in; we list them all
+ else
+
+ formspec = markers.get_area_list_formspec( player, 'pos', pos, pos, nil );
+ end
+ end
+
+ minetest.show_formspec( player:get_player_name(), "markers:info", formspec );
+end