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<title>mesecons, branch origin/piston-rotation-rebased</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<id>http://git.linux-forks.de/mesecons/atom?h=origin%2Fpiston-rotation-rebased</id>
<link rel='self' href='http://git.linux-forks.de/mesecons/atom?h=origin%2Fpiston-rotation-rebased'/>
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<updated>2017-03-04T08:40:07+00:00</updated>
<entry>
<title>Properly handle missing screwdriver mod</title>
<updated>2017-03-04T08:40:07+00:00</updated>
<author>
<name>Carter Kolwey</name>
<email>cheapiephp@gmail.com</email>
</author>
<published>2017-01-11T22:02:28+00:00</published>
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<id>urn:sha1:199fb62108e30f0c784583ca5c5add19ca36c02f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix crash when pushing a turned-on piston</title>
<updated>2017-03-04T08:39:40+00:00</updated>
<author>
<name>Carter Kolwey</name>
<email>cheapiephp@gmail.com</email>
</author>
<published>2016-12-29T08:34:41+00:00</published>
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<id>urn:sha1:c7136b72cb9d041d7a49d905c03841373a93b45c</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Piston and wire cleanups and minor rotation fixes</title>
<updated>2017-03-04T08:39:40+00:00</updated>
<author>
<name>Carter Kolwey</name>
<email>cheapiephp@gmail.com</email>
</author>
<published>2016-12-28T11:34:15+00:00</published>
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<id>urn:sha1:774aac6e9059c713f8f9222a7e81bebf2ea49e93</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Convert pistons to use 6D facedir (also prevent rotating when on, fixes #292)</title>
<updated>2017-03-04T08:38:35+00:00</updated>
<author>
<name>Carter Kolwey</name>
<email>cheapiephp@gmail.com</email>
</author>
<published>2016-12-26T04:24:28+00:00</published>
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<id>urn:sha1:410f43bbc1dce0e0a35bd9f3a6edd4e545b9ddb4</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Prevent rotating wires (fixes #297)</title>
<updated>2017-03-04T08:37:32+00:00</updated>
<author>
<name>Carter Kolwey</name>
<email>cheapiephp@gmail.com</email>
</author>
<published>2016-12-26T04:24:04+00:00</published>
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<id>urn:sha1:5e8c3584d171f9b2ae1f9af610350e249dd4aa29</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Change sticky movestone craft recipe</title>
<updated>2017-03-04T08:10:44+00:00</updated>
<author>
<name>DS</name>
<email>vorunbekannt75@web.de</email>
</author>
<published>2017-02-23T17:11:24+00:00</published>
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<id>urn:sha1:d80c788fab91d20928bb4dedaf6018a310544ca9</id>
<content type='text'>
It used to be so that you could gain two sticky movestones out of one normal one,
this didn't make much sense.
</content>
</entry>
<entry>
<title>Fix active ghoststones being droppable with sand</title>
<updated>2017-02-15T22:00:02+00:00</updated>
<author>
<name>Wuzzy</name>
<email>almikes@aol.com</email>
</author>
<published>2017-02-15T22:00:02+00:00</published>
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<id>urn:sha1:03ab151c873fd6a4574a8490b17a48b4e9e65d76</id>
<content type='text'>
Fixes #289
</content>
</entry>
<entry>
<title>fix wrong UV mapping on "on" turbine blades</title>
<updated>2017-02-13T19:24:29+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-02-13T19:24:29+00:00</published>
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<id>urn:sha1:dd2b36c41cb5b2096bbd5168adbbb9f9a176c646</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Merge pull request #321 from Jeija/animated_turbine</title>
<updated>2017-02-13T00:56:29+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-02-13T00:56:29+00:00</published>
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<id>urn:sha1:0cb286b42539167e5c7130656bbb359bf027d89b</id>
<content type='text'>
Make "on" water turbine animated!</content>
</entry>
<entry>
<title>make "on" water turbine animated!</title>
<updated>2017-02-12T18:57:30+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-02-12T18:57:30+00:00</published>
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<id>urn:sha1:46cbc76988ec62593f0ca04a6a32cbeaa0f57a8b</id>
<content type='text'>
This uses a fairly simple trick: the textures are animated, while the
model is static and has a number of rotated copies of the parts that are
seen to move (four copies of the blades, eight copies of the top/bottom
and their edges).  The opaque parts of the textures then decide which of
those faces' copies are visible in each frame.
</content>
</entry>
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