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<title>mesecons/mesecons_delayer, branch 2016.07.09</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<id>http://git.linux-forks.de/mesecons/atom?h=2016.07.09</id>
<link rel='self' href='http://git.linux-forks.de/mesecons/atom?h=2016.07.09'/>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/mesecons/'/>
<updated>2015-11-20T19:14:50+00:00</updated>
<entry>
<title>Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format</title>
<updated>2015-11-20T19:14:50+00:00</updated>
<author>
<name>Jeija</name>
<email>norrepli@gmail.com</email>
</author>
<published>2015-11-20T19:14:50+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/mesecons/commit/?id=0ec771bf7d8d95f24b46d2f608cccc109ec2de4f'/>
<id>urn:sha1:0ec771bf7d8d95f24b46d2f608cccc109ec2de4f</id>
<content type='text'>
This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
</content>
</entry>
<entry>
<title>Remove trailing whitespace</title>
<updated>2015-10-04T11:30:34+00:00</updated>
<author>
<name>Jeija</name>
<email>norrepli@gmail.com</email>
</author>
<published>2015-10-04T11:30:34+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/mesecons/commit/?id=97f7b5745f8914178adbfce65bc339c366cb4a17'/>
<id>urn:sha1:97f7b5745f8914178adbfce65bc339c366cb4a17</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace mesecon:&lt;some_function&gt; with mesecon.&lt;some_function&gt; for greater</title>
<updated>2014-11-22T14:42:22+00:00</updated>
<author>
<name>Jeija</name>
<email>jeija@mesecons.net</email>
</author>
<published>2014-11-22T14:42:22+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/mesecons/commit/?id=5be179bf110b44bdc06df6dbfde4e61487cf0635'/>
<id>urn:sha1:5be179bf110b44bdc06df6dbfde4e61487cf0635</id>
<content type='text'>
flexibility and because it was never inteded to be OOP in the first
place.

mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!

Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
</content>
</entry>
<entry>
<title>Fix bug that made delayers oscillate their input port</title>
<updated>2014-03-23T08:28:22+00:00</updated>
<author>
<name>Jeija</name>
<email>jeija@mesecons.net</email>
</author>
<published>2014-03-23T08:28:20+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/mesecons/commit/?id=1f666875807c3c8e6c1771e4fb46c374d2e40ccb'/>
<id>urn:sha1:1f666875807c3c8e6c1771e4fb46c374d2e40ccb</id>
<content type='text'>
when powering off the delayer faster than the delay time.
Actually, delayers should have never worked since the ActionQueue update as
they always used the default rules for their output, which is obviously nonsense.
</content>
</entry>
<entry>
<title>First draft of some kind of Action Queue (just like the globalstep queue in to_update), but more flexible and also including delay functionality (mesecon_delayer).</title>
<updated>2014-01-10T21:33:40+00:00</updated>
<author>
<name>Jeija</name>
<email>jeija@mesecons.net</email>
</author>
<published>2014-01-10T21:29:18+00:00</published>
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<id>urn:sha1:2d004b19eaaac21b4a82fa4ba6736e5e7090041a</id>
<content type='text'>
The queue is also saved to a file, so that when restarting mesecons, delayers resume to the state they had when the game shut down. Needs testing.
</content>
</entry>
<entry>
<title>Use minetest.swap_node() instead of mesecons' version,  Minor code changes</title>
<updated>2013-12-01T01:34:55+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2013-12-01T01:20:01+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/mesecons/commit/?id=f46bc329de7bfc35f64a17822247372e6fa3a1cb'/>
<id>urn:sha1:f46bc329de7bfc35f64a17822247372e6fa3a1cb</id>
<content type='text'>
here and there to facilitate this.
</content>
</entry>
<entry>
<title>Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.</title>
<updated>2013-03-07T01:51:57+00:00</updated>
<author>
<name>Anthony Zhang</name>
<email>azhang9@gmail.com</email>
</author>
<published>2013-03-07T01:51:57+00:00</published>
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<id>urn:sha1:3792b692aafed0ce6b0092b34278ad391b9eaf27</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Add crafting recipe for the delayer (similar to redstone, but with cobble instead of stone)</title>
<updated>2012-12-30T08:07:49+00:00</updated>
<author>
<name>Jeija</name>
<email>norrepli@gmail.com</email>
</author>
<published>2012-12-30T08:07:49+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/mesecons/commit/?id=52ddd4bdc931a1f806ea581002b0f39ba83158bc'/>
<id>urn:sha1:52ddd4bdc931a1f806ea581002b0f39ba83158bc</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Bugfix foes for pistons, delayyrs, gates and microcontrollers. Rework delayers.</title>
<updated>2012-12-27T08:28:04+00:00</updated>
<author>
<name>Jeija</name>
<email>norrepli@gmail.com</email>
</author>
<published>2012-12-27T08:28:04+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/mesecons/commit/?id=7fe4947056656982ee9af9fad8d67d14e7086c9a'/>
<id>urn:sha1:7fe4947056656982ee9af9fad8d67d14e7086c9a</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)</title>
<updated>2012-12-08T23:42:30+00:00</updated>
<author>
<name>Jeija</name>
<email>norrepli@gmail.com</email>
</author>
<published>2012-12-08T23:42:30+00:00</published>
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<id>urn:sha1:b37bdbf55cf6d3205d5dd7a2491a8bd855cbbd76</id>
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