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<title>mesecons/mesecons_gates, branch 2016.07.09</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<id>http://git.linux-forks.de/mesecons/atom?h=2016.07.09</id>
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<updated>2015-12-15T21:25:39+00:00</updated>
<entry>
<title>Gates: Update nor gate craft recipe, fixes #243</title>
<updated>2015-12-15T21:25:39+00:00</updated>
<author>
<name>Jeija</name>
<email>norrepli@gmail.com</email>
</author>
<published>2015-12-15T21:25:39+00:00</published>
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<id>urn:sha1:a6b28d1f110839281c01e170ca91bbf1267ac472</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format</title>
<updated>2015-11-20T19:14:50+00:00</updated>
<author>
<name>Jeija</name>
<email>norrepli@gmail.com</email>
</author>
<published>2015-11-20T19:14:50+00:00</published>
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<id>urn:sha1:0ec771bf7d8d95f24b46d2f608cccc109ec2de4f</id>
<content type='text'>
This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
</content>
</entry>
<entry>
<title>Gates: Add OR and NOR gate</title>
<updated>2015-11-20T19:13:59+00:00</updated>
<author>
<name>Jeija</name>
<email>norrepli@gmail.com</email>
</author>
<published>2015-11-20T19:13:59+00:00</published>
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<id>urn:sha1:75bd081a67a2ac52b8a0eea1e051a456d288c71d</id>
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</content>
</entry>
<entry>
<title>Fix #198 by adding gates to the "overheat" group</title>
<updated>2015-01-03T13:04:18+00:00</updated>
<author>
<name>Jeija</name>
<email>norrepli@gmail.com</email>
</author>
<published>2015-01-03T13:04:18+00:00</published>
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<id>urn:sha1:80648b6c1443bf3221edc7197273da65330e4b09</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Rewrite Logic Gates: Makes it super-easy to add new gates and cleans up code</title>
<updated>2014-11-29T14:08:37+00:00</updated>
<author>
<name>Jeija</name>
<email>jeija@mesecons.net</email>
</author>
<published>2014-11-29T14:08:37+00:00</published>
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<id>urn:sha1:c326dc221a4ee6a1b55b681eb1456d7da62de7fb</id>
<content type='text'>
Fix bugs in the Luacontroller (when placing, false input pin values were given) and fix variables
leaking into the global environment in pistons.
</content>
</entry>
<entry>
<title>Replace mesecon:&lt;some_function&gt; with mesecon.&lt;some_function&gt; for greater</title>
<updated>2014-11-22T14:42:22+00:00</updated>
<author>
<name>Jeija</name>
<email>jeija@mesecons.net</email>
</author>
<published>2014-11-22T14:42:22+00:00</published>
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<id>urn:sha1:5be179bf110b44bdc06df6dbfde4e61487cf0635</id>
<content type='text'>
flexibility and because it was never inteded to be OOP in the first
place.

mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!

Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
</content>
</entry>
<entry>
<title>Fix #155 (option 2 used). Remove non-ActionQueue system. Enable overheat for more than 20 actions per second on lua- / microcontrollers and gates.</title>
<updated>2014-04-20T19:51:17+00:00</updated>
<author>
<name>Jeija</name>
<email>jeija@mesecons.net</email>
</author>
<published>2014-04-20T19:44:58+00:00</published>
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<id>urn:sha1:300abcb5877d948e6a68be454ed46b65a0f90f01</id>
<content type='text'>
Fix a bug where a burnt luacontroller didn't have the correct pin-states as the burnt controller does not register any changes from outside.
</content>
</entry>
<entry>
<title>Merge branch 'actionqueue'</title>
<updated>2014-01-19T12:59:22+00:00</updated>
<author>
<name>Jeija</name>
<email>jeija@mesecons.net</email>
</author>
<published>2014-01-19T12:59:22+00:00</published>
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<id>urn:sha1:8a71f51b265e7f62dd070e9a9315ccc7abccc7c0</id>
<content type='text'>
This introduces the ActionQueue, a new kind of MESECONS_GLOBALSTEP.
Circuits using delayers will now resume when restarting the server.
Also, large circuits should automatically resume if parts of them are
in unloaded chunks.
Old circuits e.g. using gates will not resume when mesecons is updated,
which means you have to restart them once. But after that, it should work
just like it used to.
This will fix a lot of stuff but may also introduce some new bugs.
So please report them!
</content>
</entry>
<entry>
<title>Try to fix gateswith serverstep code.</title>
<updated>2014-01-11T06:24:42+00:00</updated>
<author>
<name>Novatux</name>
<email>nathanael.courant@laposte.net</email>
</author>
<published>2014-01-10T15:38:02+00:00</published>
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<id>urn:sha1:f1ae54ed12413ee90675a6fc92da25f3a78e97d2</id>
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</content>
</entry>
<entry>
<title>Move textures into their mods</title>
<updated>2014-01-10T18:13:02+00:00</updated>
<author>
<name>ShadowNinja</name>
<email>shadowninja@minetest.net</email>
</author>
<published>2014-01-10T18:13:02+00:00</published>
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