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<title>mesecons/mesecons_hydroturbine, branch origin/piston-rotation-rebased</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<id>http://git.linux-forks.de/mesecons/atom?h=origin%2Fpiston-rotation-rebased</id>
<link rel='self' href='http://git.linux-forks.de/mesecons/atom?h=origin%2Fpiston-rotation-rebased'/>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/mesecons/'/>
<updated>2017-02-13T19:24:29+00:00</updated>
<entry>
<title>fix wrong UV mapping on "on" turbine blades</title>
<updated>2017-02-13T19:24:29+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-02-13T19:24:29+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/mesecons/commit/?id=dd2b36c41cb5b2096bbd5168adbbb9f9a176c646'/>
<id>urn:sha1:dd2b36c41cb5b2096bbd5168adbbb9f9a176c646</id>
<content type='text'>
</content>
</entry>
<entry>
<title>make "on" water turbine animated!</title>
<updated>2017-02-12T18:57:30+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-02-12T18:57:30+00:00</published>
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<id>urn:sha1:46cbc76988ec62593f0ca04a6a32cbeaa0f57a8b</id>
<content type='text'>
This uses a fairly simple trick: the textures are animated, while the
model is static and has a number of rotated copies of the parts that are
seen to move (four copies of the blades, eight copies of the top/bottom
and their edges).  The opaque parts of the textures then decide which of
those faces' copies are visible in each frame.
</content>
</entry>
<entry>
<title>fix Z-fighting on water turbine</title>
<updated>2017-02-12T15:56:54+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2017-02-12T15:56:54+00:00</published>
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<id>urn:sha1:fa3bd1927042ca5ded14623226f447bcb907b953</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Allow water turbines to work with river water (fixes #294)</title>
<updated>2016-12-31T09:57:50+00:00</updated>
<author>
<name>Carter Kolwey</name>
<email>cheapiephp@gmail.com</email>
</author>
<published>2016-12-26T04:38:44+00:00</published>
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<id>urn:sha1:79edbed8d7dc3a0280b2f631b95e36a49d7c5916</id>
<content type='text'>
This also makes turbines compatible with any liquid that is in the `water` group and has `liquidtype == "flowing"`.
</content>
</entry>
<entry>
<title>Always use minetest.set_node instead of minetest.add_node for consistency</title>
<updated>2016-02-14T20:00:37+00:00</updated>
<author>
<name>Jeija</name>
<email>norrepli@gmail.com</email>
</author>
<published>2016-02-14T20:00:37+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/mesecons/commit/?id=7865d428348e64b4aa2877830fd97a283b0ae44e'/>
<id>urn:sha1:7865d428348e64b4aa2877830fd97a283b0ae44e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format</title>
<updated>2015-11-20T19:14:50+00:00</updated>
<author>
<name>Jeija</name>
<email>norrepli@gmail.com</email>
</author>
<published>2015-11-20T19:14:50+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/mesecons/commit/?id=0ec771bf7d8d95f24b46d2f608cccc109ec2de4f'/>
<id>urn:sha1:0ec771bf7d8d95f24b46d2f608cccc109ec2de4f</id>
<content type='text'>
This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
</content>
</entry>
<entry>
<title>reworked hydroturbine model for the same reasons</title>
<updated>2015-05-20T07:40:59+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2015-05-20T07:40:59+00:00</published>
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<id>urn:sha1:fec43a324358b2f104e07951fcb00f1bc79a25dc</id>
<content type='text'>
also shrunk the base part down by a very tiny amount to help avoid z-fighting with neighboring
water (scaled to 0.9995 percent)
</content>
</entry>
<entry>
<title>Add meshes for water turbine and and wall lever instead of nodeboxes</title>
<updated>2015-02-05T14:40:08+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2014-11-23T23:05:01+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/mesecons/commit/?id=775d2501125cfcb489f615b8ec2cd855ca68e4ce'/>
<id>urn:sha1:775d2501125cfcb489f615b8ec2cd855ca68e4ce</id>
<content type='text'>
Adjust textures and inventory images to it
</content>
</entry>
<entry>
<title>Replace mesecon:&lt;some_function&gt; with mesecon.&lt;some_function&gt; for greater</title>
<updated>2014-11-22T14:42:22+00:00</updated>
<author>
<name>Jeija</name>
<email>jeija@mesecons.net</email>
</author>
<published>2014-11-22T14:42:22+00:00</published>
<link rel='alternate' type='text/html' href='http://git.linux-forks.de/mesecons/commit/?id=5be179bf110b44bdc06df6dbfde4e61487cf0635'/>
<id>urn:sha1:5be179bf110b44bdc06df6dbfde4e61487cf0635</id>
<content type='text'>
flexibility and because it was never inteded to be OOP in the first
place.

mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!

Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
</content>
</entry>
<entry>
<title>Move textures into their mods</title>
<updated>2014-01-10T18:13:02+00:00</updated>
<author>
<name>ShadowNinja</name>
<email>shadowninja@minetest.net</email>
</author>
<published>2014-01-10T18:13:02+00:00</published>
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<id>urn:sha1:de6dd30745bf70186504dcffd3cb67e4a512b0ea</id>
<content type='text'>
</content>
</entry>
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