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<title>mesecons/mesecons_lamp, branch 2017.03.05</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<id>http://git.linux-forks.de/mesecons/atom?h=2017.03.05</id>
<link rel='self' href='http://git.linux-forks.de/mesecons/atom?h=2017.03.05'/>
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<updated>2017-01-15T10:53:49+00:00</updated>
<entry>
<title>Fix most of the namespace pollutions reported in #311</title>
<updated>2017-01-15T10:53:49+00:00</updated>
<author>
<name>sfan5</name>
<email>sfan5@live.de</email>
</author>
<published>2017-01-15T10:53:49+00:00</published>
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<id>urn:sha1:c2e3d7c4e58b2563e79aead60c6efedf27c786cf</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Major change: Documentation is now included with mesecons, the website just extracts the documentation in a more readable format</title>
<updated>2015-11-20T19:14:50+00:00</updated>
<author>
<name>Jeija</name>
<email>norrepli@gmail.com</email>
</author>
<published>2015-11-20T19:14:50+00:00</published>
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<id>urn:sha1:0ec771bf7d8d95f24b46d2f608cccc109ec2de4f</id>
<content type='text'>
This makes development of new features easier, as documentation can automatically be updated on the website without modifying the website's code!
Every mod that has nodes in the mesecons modpack has a "doc" folder that contains subfolders with recipe, description and preview of the block. The website will discover which documentation is available
by reading the documentation.json file.
</content>
</entry>
<entry>
<title>Don't refer to LIGHT_MAX global; use default.</title>
<updated>2015-05-11T04:28:56+00:00</updated>
<author>
<name>Phil Hagelberg</name>
<email>phil@hagelb.org</email>
</author>
<published>2015-05-11T04:28:56+00:00</published>
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<id>urn:sha1:52ea2c3c66764da4edeadb3c9bbbe85435aae47e</id>
<content type='text'>
The LIGHT_MAX global is created in the legacy.lua file in the default
mod; it states that it's there for backwards compatibility, but it would
be better to reference the proper value inside the default table.
</content>
</entry>
<entry>
<title>Move textures into their mods</title>
<updated>2014-01-10T18:13:02+00:00</updated>
<author>
<name>ShadowNinja</name>
<email>shadowninja@minetest.net</email>
</author>
<published>2014-01-10T18:13:02+00:00</published>
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<id>urn:sha1:de6dd30745bf70186504dcffd3cb67e4a512b0ea</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Use minetest.swap_node() instead of mesecons' version,  Minor code changes</title>
<updated>2013-12-01T01:34:55+00:00</updated>
<author>
<name>Vanessa Ezekowitz</name>
<email>vanessaezekowitz@gmail.com</email>
</author>
<published>2013-12-01T01:20:01+00:00</published>
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<id>urn:sha1:f46bc329de7bfc35f64a17822247372e6fa3a1cb</id>
<content type='text'>
here and there to facilitate this.
</content>
</entry>
<entry>
<title>Fix all crafting recipes to use modern style</title>
<updated>2013-04-28T10:40:08+00:00</updated>
<author>
<name>RealBadAngel</name>
<email>mk@realbadangel.pl</email>
</author>
<published>2013-04-28T10:40:08+00:00</published>
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<id>urn:sha1:255e363b04dbaa0e19f290d96512278a433570f9</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Digging and footstep sounds for everything that needs them! Plus, pushing buttons, punching switches, and flipping levers all make sounds.</title>
<updated>2013-03-07T01:51:57+00:00</updated>
<author>
<name>Anthony Zhang</name>
<email>azhang9@gmail.com</email>
</author>
<published>2013-03-07T01:51:57+00:00</published>
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<id>urn:sha1:3792b692aafed0ce6b0092b34278ad391b9eaf27</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Re-write pistons from scratch, propably fixes a lot of bugs and doesn't cause too many new ones.</title>
<updated>2012-12-26T21:54:28+00:00</updated>
<author>
<name>Jeija</name>
<email>norrepli@gmail.com</email>
</author>
<published>2012-12-26T21:54:28+00:00</published>
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<id>urn:sha1:d91e0b66cb7971ba54d071a0955f17d1a7b0162e</id>
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</entry>
<entry>
<title>Port a lot more (basically everything apart from gates, pistons and extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires)</title>
<updated>2012-12-08T23:42:30+00:00</updated>
<author>
<name>Jeija</name>
<email>norrepli@gmail.com</email>
</author>
<published>2012-12-08T23:42:30+00:00</published>
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<id>urn:sha1:b37bdbf55cf6d3205d5dd7a2491a8bd855cbbd76</id>
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</content>
</entry>
<entry>
<title>Switch from tile_images to tiles = {...}</title>
<updated>2012-08-20T08:12:10+00:00</updated>
<author>
<name>Jeija</name>
<email>norrepli@gmail.com</email>
</author>
<published>2012-08-20T08:12:10+00:00</published>
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