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<title>mesecons/mesecons_microcontroller, branch origin/voxelmanip</title>
<subtitle>Unnamed repository; edit this file 'description' to name the repository.
</subtitle>
<id>http://git.linux-forks.de/mesecons/atom?h=origin%2Fvoxelmanip</id>
<link rel='self' href='http://git.linux-forks.de/mesecons/atom?h=origin%2Fvoxelmanip'/>
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<updated>2016-08-23T09:02:12+00:00</updated>
<entry>
<title>Move shared textures into base mod (fixes a few LuaC issues)</title>
<updated>2016-08-23T09:02:12+00:00</updated>
<author>
<name>Carter Kolwey</name>
<email>cheapiephp@gmail.com</email>
</author>
<published>2016-08-23T05:22:34+00:00</published>
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<id>urn:sha1:4816dee396203dba1df9328c5565c145c4f2751f</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Remove microcontroller documentation files from the source tree</title>
<updated>2016-05-15T17:04:18+00:00</updated>
<author>
<name>Jeija</name>
<email>norrepli@gmail.com</email>
</author>
<published>2016-05-15T17:04:18+00:00</published>
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<id>urn:sha1:ed3964da80d66ec14c5796f349e1411a96bdba5b</id>
<content type='text'>
The files are still available for download in a GitHub release
</content>
</entry>
<entry>
<title>Remove trailing whitespace</title>
<updated>2015-10-04T11:30:34+00:00</updated>
<author>
<name>Jeija</name>
<email>norrepli@gmail.com</email>
</author>
<published>2015-10-04T11:30:34+00:00</published>
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<id>urn:sha1:97f7b5745f8914178adbfce65bc339c366cb4a17</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Replace mesecon:&lt;some_function&gt; with mesecon.&lt;some_function&gt; for greater</title>
<updated>2014-11-22T14:42:22+00:00</updated>
<author>
<name>Jeija</name>
<email>jeija@mesecons.net</email>
</author>
<published>2014-11-22T14:42:22+00:00</published>
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<id>urn:sha1:5be179bf110b44bdc06df6dbfde4e61487cf0635</id>
<content type='text'>
flexibility and because it was never inteded to be OOP in the first
place.

mesecon.receptor_on and mesecon.receptor_off are provided by wrappers
(mesecon:receptor_on/off) for compatibility, but will be removed. Mod
programmers that use mesecons: Please update!

Also, fix microcontroller polluting the global namespace and remove some
deprecated stuff.
</content>
</entry>
<entry>
<title>Rewrite mesecon wires. This should increase the efficiency and speed of</title>
<updated>2014-11-22T10:40:58+00:00</updated>
<author>
<name>Jeija</name>
<email>jeija@mesecons.net</email>
</author>
<published>2014-11-22T10:37:47+00:00</published>
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<id>urn:sha1:194155fff8e848750dc716fd920045b3c340310d</id>
<content type='text'>
large machines.

It also makes the wires.lua code easier to understand and more
maintainable. In case any other mod depends on
mesecon:update_autoconnect, please update it to use
mesecon.update_autoconnect. This should also fix some other minor bugs.
Please report bugs if this commit creates new ones.

This commit changes wire looks and removes some unneccesary textures.
</content>
</entry>
<entry>
<title>fix programming microcontroller through form</title>
<updated>2014-04-25T16:30:59+00:00</updated>
<author>
<name>Zefram</name>
<email>zefram@fysh.org</email>
</author>
<published>2014-04-25T10:54:39+00:00</published>
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<id>urn:sha1:f1eaee2281faa0ada1d72b009de32826b3204024</id>
<content type='text'>
The handling of the "quit" pseudo-field meant that the microcontroller
couldn't be programmed with explicit code, only with the examples.
The "quit" can actually be ignored: what matters for programming the
controller is whether the "code" field was supplied.
</content>
</entry>
<entry>
<title>Fix #155 (option 2 used). Remove non-ActionQueue system. Enable overheat for more than 20 actions per second on lua- / microcontrollers and gates.</title>
<updated>2014-04-20T19:51:17+00:00</updated>
<author>
<name>Jeija</name>
<email>jeija@mesecons.net</email>
</author>
<published>2014-04-20T19:44:58+00:00</published>
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<id>urn:sha1:300abcb5877d948e6a68be454ed46b65a0f90f01</id>
<content type='text'>
Fix a bug where a burnt luacontroller didn't have the correct pin-states as the burnt controller does not register any changes from outside.
</content>
</entry>
<entry>
<title>Merge branch 'actionqueue'</title>
<updated>2014-01-19T12:59:22+00:00</updated>
<author>
<name>Jeija</name>
<email>jeija@mesecons.net</email>
</author>
<published>2014-01-19T12:59:22+00:00</published>
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<id>urn:sha1:8a71f51b265e7f62dd070e9a9315ccc7abccc7c0</id>
<content type='text'>
This introduces the ActionQueue, a new kind of MESECONS_GLOBALSTEP.
Circuits using delayers will now resume when restarting the server.
Also, large circuits should automatically resume if parts of them are
in unloaded chunks.
Old circuits e.g. using gates will not resume when mesecons is updated,
which means you have to restart them once. But after that, it should work
just like it used to.
This will fix a lot of stuff but may also introduce some new bugs.
So please report them!
</content>
</entry>
<entry>
<title>Try to fix gateswith serverstep code.</title>
<updated>2014-01-11T06:24:42+00:00</updated>
<author>
<name>Novatux</name>
<email>nathanael.courant@laposte.net</email>
</author>
<published>2014-01-10T15:38:02+00:00</published>
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<id>urn:sha1:f1ae54ed12413ee90675a6fc92da25f3a78e97d2</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Move textures into their mods</title>
<updated>2014-01-10T18:13:02+00:00</updated>
<author>
<name>ShadowNinja</name>
<email>shadowninja@minetest.net</email>
</author>
<published>2014-01-10T18:13:02+00:00</published>
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<id>urn:sha1:de6dd30745bf70186504dcffd3cb67e4a512b0ea</id>
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