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author | Phil Hagelberg <phil@hagelb.org> | 2015-05-11 11:28:56 +0700 |
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committer | Phil Hagelberg <phil@hagelb.org> | 2015-05-11 11:28:56 +0700 |
commit | 52ea2c3c66764da4edeadb3c9bbbe85435aae47e (patch) | |
tree | f11e886a78eef4cdfe4d81faac2499894df6268a /mesecons_lightstone/init.lua | |
parent | b6ae419b009a2b547ec3ec40f76e4108194a2335 (diff) |
Don't refer to LIGHT_MAX global; use default.
The LIGHT_MAX global is created in the legacy.lua file in the default
mod; it states that it's there for backwards compatibility, but it would
be better to reference the proper value inside the default table.
Diffstat (limited to 'mesecons_lightstone/init.lua')
-rw-r--r-- | mesecons_lightstone/init.lua | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/mesecons_lightstone/init.lua b/mesecons_lightstone/init.lua index db34249..da7cc41 100644 --- a/mesecons_lightstone/init.lua +++ b/mesecons_lightstone/init.lua @@ -31,7 +31,7 @@ function mesecon.lightstone_add(name, base_item, texture_off, texture_on) tiles = {texture_on}, groups = {cracky=2,not_in_creative_inventory=1, mesecon = 2}, drop = "mesecons_lightstone:lightstone_" .. name .. "_off", - light_source = LIGHT_MAX-2, + light_source = default.LIGHT_MAX-2, sounds = default.node_sound_stone_defaults(), mesecons = {effector = { rules = lightstone_rules, |