diff options
| -rw-r--r-- | mesecons_movestones/init.lua | 154 | 
1 files changed, 63 insertions, 91 deletions
| diff --git a/mesecons_movestones/init.lua b/mesecons_movestones/init.lua index 8d82f40..0e497d2 100644 --- a/mesecons_movestones/init.lua +++ b/mesecons_movestones/init.lua @@ -2,41 +2,35 @@  function mesecon:get_movestone_direction(pos)  	getactivated=0 -	local direction = {x=0, y=0, z=0}  	local lpos -  	local getactivated=0  	local rules=mesecon:get_rules("movestone")  	lpos={x=pos.x+1, y=pos.y, z=pos.z}  	for n=1, 3 do  		if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then -			direction.z=-1 -			return direction +			return {x=0, y=0, z=-1}  		end  	end  	lpos={x=pos.x-1, y=pos.y, z=pos.z}  	for n=4, 6 do  		if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then -			direction.z=1 -			return direction +			return {x=0, y=0, z=1}  		end  	end  	lpos={x=pos.x, y=pos.y, z=pos.z+1}  	for n=7, 9 do  		if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then -			direction.x=-1 -			return direction +			return {x=-1, y=0, z=0}  		end  	end  	lpos={x=pos.x, y=pos.y, z=pos.z-1}  	for n=10, 12 do  		if mesecon:is_power_on(lpos, rules[n].x, rules[n].y, rules[n].z) then -			direction.x=1 -			return direction +			return {x=1, y=0, z=0}  		end  	end  end @@ -67,49 +61,29 @@ minetest.register_entity("mesecons_movestones:movestone_entity", {  	on_step = function(self, dtime)  		local pos = self.object:getpos() -		local colp = pos -		local velocity={} -		local direction=mesecon:get_movestone_direction(colp) - -		--colp.x=colp.x-(direction.x/2.01) -		--colp.y=colp.y-direction.y -		--colp.z=colp.z-(direction.z/2.01) +		local direction=mesecon:get_movestone_direction(pos) -		if not direction -		or (minetest.env:get_node_or_nil(pos).name ~="air"  -		and minetest.env:get_node_or_nil(pos).name ~= nil) then +		if not direction then  			minetest.env:add_node(pos, {name="mesecons_movestones:movestone"})  			self.object:remove()  			return -		end  -		--if not mesecon:check_if_turnon(colp) then -		--	minetest.env:add_node(pos, {name="mesecons_movestones:movestone"}) -		--	self.object:remove() -		--	return -		--end - -		velocity.x=direction.x*3 -		velocity.y=direction.y*3 -		velocity.z=direction.z*3 - -		self.object:setvelocity(velocity) - -		local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}	 -		local coln = minetest.env:get_node(np) -		if coln.name ~= "air" and coln.name ~="water" then -			local thisp= {x=pos.x, y=pos.y, z=pos.z} -			local thisnode=minetest.env:get_node(thisp) -			local nextnode={} -			minetest.env:dig_node(thisp) +		end + +		self.object:setvelocity({x=direction.x*3, y=direction.y*3, z=direction.z*3}) + +		local lnode = minetest.env:get_node(pos) +		if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then +			local newnode  			repeat -				thisp.x=thisp.x+direction.x -				thisp.y=thisp.y+direction.y -				thisp.z=thisp.z+direction.z -				nextnode=minetest.env:get_node(thisp) -				minetest.env:place_node(thisp, {name=thisnode.name}) -				nodeupdate(thisp) -				thisnode=nextnode -			until thisnode.name=="air" or thisnode.name=="ignore" or thisnode.name=="default:water" or thisnode.name=="default:water_flowing" +				minetest.env:remove_node(pos) +				pos.x=pos.x+direction.x +				pos.y=pos.y+direction.y +				pos.z=pos.z+direction.z +				newnode = {name=lnode.name} +				lnode = minetest.env:get_node(pos) +				minetest.env:add_node(pos, newnode) +				nodeupdate(pos) +			until lnode.name == "ignore" or lnode.name == "air" or lnode.name == "default:water" or lnode.name == "default:water_flowing"  		end  	end  }) @@ -125,7 +99,7 @@ minetest.register_craft({  mesecon:register_on_signal_on(function (pos, node)  	if node.name=="mesecons_movestones:movestone" then -		local direction=mesecon:get_movestone_direction({x=pos.x, y=pos.y, z=pos.z}) +		local direction=mesecon:get_movestone_direction(pos)  		if not direction then return end  		local checknode={}  		local collpos={x=pos.x, y=pos.y, z=pos.z} @@ -182,7 +156,6 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {  		local pos = self.object:getpos()  		local colp = pos  		local direction=mesecon:get_movestone_direction(colp) -		local velocity={x=direction.x*3, y=direction.y*3, z=direction.z*3}  		if not direction then  		--or (minetest.env:get_node_or_nil(pos).name ~="air"  @@ -190,57 +163,56 @@ minetest.register_entity("mesecons_movestones:sticky_movestone_entity", {  			minetest.env:add_node(pos, {name="mesecons_movestones:sticky_movestone"})  			self.object:remove()  			return -		end  - -		self.object:setvelocity(velocity) - -		local np = {x=pos.x+direction.x, y=pos.y+direction.y, z=pos.z+direction.z}	 -		local coln = minetest.env:get_node(np) -		if coln.name ~= "air" and coln.name ~="water" then -			local thisp= {x=pos.x, y=pos.y, z=pos.z} -			local thisnode=minetest.env:get_node(thisp) -			local nextnode={} -			minetest.env:dig_node(thisp) -			repeat -				thisp.x=thisp.x+direction.x -				thisp.y=thisp.y+direction.y -				thisp.z=thisp.z+direction.z -				nextnode=minetest.env:get_node(thisp) -				minetest.env:place_node(thisp, {name=thisnode.name}) -				nodeupdate(thisp) -				thisnode=nextnode -			until thisnode.name=="air" or thisnode.name=="ignore" or thisnode.name=="default:water" or thisnode.name=="default:water_flowing"  		end -		--STICKY: -		local np1 = {x=pos.x-direction.x*0.5, y=pos.y-direction.y*0.5, z=pos.z-direction.z*0.5} -- 1 away -		local coln1 = minetest.env:get_node(np1) -		local np2 = {x=pos.x-direction.x*1.5, y=pos.y-direction.y*1.5, z=pos.z-direction.z*1.5} -- 2 away -		local coln2 = minetest.env:get_node(np2) +		self.object:setvelocity({x=direction.x*3, y=direction.y*3, z=direction.z*3}) + +		pos.x=pos.x+direction.x +		pos.y=pos.y+direction.y +		pos.z=pos.z+direction.z -		if (coln1.name == "air" or coln1.name =="water") and (coln2.name~="air" and coln2.name ~= water) then -			thisp= np2 -			local newpos={} -			local oldpos={} +		local lpos = {x=pos.x, y=pos.y, z=pos.z} +		local lnode = minetest.env:get_node(lpos) +		if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then +			local newnode  			repeat -				newpos.x=thisp.x+direction.x -				newpos.y=thisp.y+direction.y -				newpos.z=thisp.z+direction.z -				minetest.env:place_node(newpos, {name=minetest.env:get_node(thisp).name}) -				nodeupdate(newpos) -				oldpos={x=thisp.x, y=thisp.y, z=thisp.z} -				thisp.x=thisp.x-direction.x -				thisp.y=thisp.y-direction.y -				thisp.z=thisp.z-direction.z -			until minetest.env:get_node(thisp).name=="air" or minetest.env:get_node(thisp).name=="ignore" or minetest.env:get_node(thisp).name=="default:water" or minetest.env:get_node(thisp).name=="default:water_flowing" -			minetest.env:dig_node(oldpos) +				minetest.env:remove_node(lpos) +				lpos.x=lpos.x+direction.x +				lpos.y=lpos.y+direction.y +				lpos.z=lpos.z+direction.z +				newnode = {name=lnode.name} +				lnode = minetest.env:get_node(lpos) +				minetest.env:add_node(lpos, newnode) +				nodeupdate(lpos) +			until lnode.name == "ignore" or lnode.name == "air" or lnode.name == "default:water" or lnode.name == "default:water_flowing"  		end + +		--STICKY +		local lpos = {x=pos.x-direction.x, y=pos.y-direction.y, z=pos.z-direction.z} -- 1 away +		local lnode = minetest.env:get_node(lpos) +		local lpos2 = {x=pos.x-direction.x*2, y=pos.y-direction.y*2, z=pos.z-direction.z*2} -- 2 away +		local lnode2 = minetest.env:get_node(lpos2) + +		if lnode.name ~= "ignore" and lnode.name ~= "air" and lnode.name ~= "default:water" and lnode.name ~= "default:water_flowing" then return end +		if lnode2.name == "ignore" or lnode2.name == "air" or lnode2.name == "default:water" or lnode2.name == "default:water_flowing" then return end + +		local oldpos = {x=lpos2.x+direction.x, y=lpos2.y+direction.y, z=lpos2.z+direction.z} +		repeat +			minetest.env:add_node(oldpos, {name=minetest.env:get_node(lpos2).name}) +			nodeupdate(oldpos) +			oldpos = {x=lpos2.x, y=lpos2.y, z=lpos2.z} +			lpos2.x = lpos2.x-direction.x +			lpos2.y = lpos2.y-direction.y +			lpos2.z = lpos2.z-direction.z +			lnode = minetest.env:get_node(lpos2) +		until lnode.name=="air" or lnode.name=="ignore" or lnode.name=="default:water" or lnode.name=="default:water_flowing" +		minetest.env:remove_node(oldpos)  	end  })  mesecon:register_on_signal_on(function (pos, node)  	if node.name=="mesecons_movestones:sticky_movestone" then -		local direction=mesecon:get_movestone_direction({x=pos.x, y=pos.y, z=pos.z}) +		local direction=mesecon:get_movestone_direction(pos)  		if not direction then return end  		local checknode={}  		local collpos={x=pos.x, y=pos.y, z=pos.z} | 
