| Age | Commit message (Collapse) | Author | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
Modified pistons, movestone, mvps for all liquid
 | 
 | 
 | 
 | 
gave receiver objects their own textures.
 | 
 | 
separately, plus the nodeboxes were a little glitchy with the wires textures.
 | 
 | 
blue lightstone recipe
 | 
 | 
 | 
 | 
images for blue lightstone
 | 
 | 
 | 
 | 
Reduced the number of µC images.
 | 
 | 
off image, then four port images that can be overlaid on top of the
blank.
 | 
 | 
uC bottom
 | 
 | 
 | 
 | 
pressing enter will reprogram the µC instead of acting like escape
 | 
 | 
 | 
 | 
Display yC Code in Infotexts
 | 
 | 
Tweak vertical wire stubs to help with Z-Fighting
 | 
 | 
above them
 | 
 | 
I had a grid that mapped buttons to pixels so pressing a button displayed a letter. I had one programming that was a positive match so the pixel turned on, and another programming that was negative and just passed the signal on to the next pixel. If I had to right-click on each µc to see its programming, it would take me longer to find a problem. If I can see the programming just by looking at it, I could find a typo much easier.
I'm not sure about the \n \n\r thing.
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
fiber
 | 
 | 
 | 
 | 
receivers
 | 
 | 
 | 
 | 
other
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
designed)
 | 
 | 
 | 
 | 
tweak select box
 | 
 | 
 | 
 | 
isolated wires
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 | 
 |