| Age | Commit message (Collapse) | Author | 
|---|
|  |  | 
|  | technical blocks such as active wires and various piston orientations. | 
|  |  | 
|  | Make ghoststone conductive | 
|  |  | 
|  |  | 
|  |  | 
|  | Keep vertical wire base from self-intersecting | 
|  | on the bottom. | 
|  |  | 
|  |  | 
|  | gate.
We need to call a changesignal even if the gate/other effector is still
connected to a power source in a way. | 
|  | namespace. | 
|  | Conflicts:
	mesecons/wires.lua | 
|  | instead of stone) | 
|  | in use, one default:mese crafts to 18 mesecons wires.  If new paradigm is in
use, cook one mese crystal fragment to get 2 wires, or cook one mese crystal to
get 18, or cook one mese block to get 162.  Avoids conflict with new default
recipe that crafts 9 crystals from one mese block. | 
|  | namespace | 
|  |  | 
|  |  | 
|  | into nextgen | 
|  |  | 
|  |  | 
|  | T-junctions. | 
|  | into nextgen | 
|  |  | 
|  | use them.  Also fixed the "on" state image for wire ends so that it works for
curved wires also. | 
|  |  | 
|  |  | 
|  |  | 
|  | maybe rename it) | 
|  |  | 
|  | cause too many new ones. | 
|  | cause too many new ones. | 
|  |  | 
|  | into nextgen | 
|  |  | 
|  |  | 
|  | now the insulated wires change their color when are turned on | 
|  | The node property is_sticky_piston was applied to piston_up_normal rather than piston_up_sticky. | 
|  |  | 
|  | Conflicts:
	mesecons/internal.lua
	mesecons/wires.lua
	mesecons_pistons/init.lua | 
|  |  | 
|  |  | 
|  |  | 
|  |  | 
|  | e.g. the microcontroller to know where a signal comes from. | 
|  |  | 
|  |  | 
|  |  | 
|  |  |