| Age | Commit message (Collapse) | Author | 
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More tweaks :-)
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the "and" symbol.
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definitions from the delayers.
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Better wall button nodeboxes
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larger size to properly fit in with the new nodebox-based delayers, and added a
"sides" texture to go with them.  Fixed deprecated tile_images lines.
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deprecated tile_images bits.
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"tiles").  This also restores the textures I added a few months ago, since the
ones I made are needed for a nodebox of this sort.
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Torch selection box and lamp node box
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Some modifications and fixed.
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pushing to make use of the fact that minetest.env:place_node() is apparently a no-op if the node is not air or liquid.
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pistons, pistons pushing blocks into pushers causing blocks to get deleted, and many more. As a side effect, players can no longer simply walk through piston pushers. Additionally, pistons will only remove their own pushers, and not those of neighboring pistons as well. Remove ENABLE_PISTON_ANIMATION option (not compatible with nodebox piston pushers).
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distance to 15 blocks. Remove deprecated object:get_entity_name() call, and some obselete settings.
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been added.
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Whiskers75's code.
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on_place and on_dig callbacks.
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significantly.
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