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|  | jordan4ibanez. | 
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|  | (rotated versions of normal pistons). | 
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|  | pushed), support pushing chests (not locked ones though), and add two missing rules for pistons (z- top and bottom, but not z- itself). This still avoids the piston pushing power source issue. | 
|  | buttons, punching switches, and flipping levers all make sounds. | 
|  | equivalents | 
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|  | technical blocks such as active wires and various piston orientations. | 
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|  | cause too many new ones. | 
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|  | Conflicts:
	mesecons/internal.lua
	mesecons/wires.lua
	mesecons_pistons/init.lua | 
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|  | Conflicts:
	mesecons_pistons/init.lua | 
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|  | remove the craft recipes for up/down pistons, and unify all the pushing/pulling behaviors into mesecon:piston_push(pos) and mesecon:piston_pull(pos). | 
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|  | extrawire crossing) to the new nodedef system. There are some problems with wall button and wall lever (in the way they visually connect to wires) | 
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|  | fall. | 
|  | param1/param2 value. This fixes pistons pushing pistons/torches/etc. | 
|  | play nice with invalid states. | 
|  | pushing mesecons around. Side effect is that it might be somewhat slower, and it waits a tiny delay before extending or retracting. This should be unnoticable in normal use. | 
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|  | mesecon:register_effector(onstate, offstate, rules, function get_rules) rules and function get_rules are optional. You don't have to specify both onstate and offstate (required for e.g. removestone) | 
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|  | fixed deprecated/invalid recipes in lightstones.
fixed copy&paste error in one of the delayer textures
fixed recipe for player detector to rely on microcontroller instead of old IC | 
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|  | visibly connect to neighboring wires. | 
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