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authorWuzzy <almikes@aol.com>2016-08-12 17:02:15 +0200
committerWuzzy <almikes@aol.com>2016-08-12 17:02:15 +0200
commit39989c847328972a3ab81996c681dd7ce39bdd46 (patch)
tree019bcea89cc84623f52173454ab2cba7dc17102a
parentc4a74766bf3bfa3cbcb87de07cdd2b52d7a43a8e (diff)
Update players page
-rw-r--r--init.lua15
1 files changed, 8 insertions, 7 deletions
diff --git a/init.lua b/init.lua
index 4d7d6a5..668bd9e 100644
--- a/init.lua
+++ b/init.lua
@@ -114,10 +114,12 @@ Technical:
• P: Only useful for developers. Writes current stack traces]=]
})
-doc.new_entry("basics", "damage", {
- name="Damage",
+doc.new_entry("basics", "players", {
+ name="Players",
data=
-[=[Each player starts with 20 health points (often, but not always represented by 20 “half hearts”) and 10 breath points (often represented by bubbles).
+[=[Players (actually: “player characters”) are the characters which user control.
+
+Players are mortal beings which occupy a space of roughly 1×2×1 cubes and start with 20 health points (often, but not always represented by 20 “half hearts”) and 10 breath points (often represented by bubbles).
Players can take damage for a variety of reasons, here are some:
• Taking fall damage
@@ -126,13 +128,12 @@ Players can take damage for a variety of reasons, here are some:
• Being attacked by another player
• Being attacked by a computer enemy
-At a health of 0, the player dies after which the player can just instantly respawn to the world, usually somewhere else.
-The actual consequences of death vary wildly between subgame, usually this means the loss of all items, the loss of a game and what
+At a health of 0, the player dies after which the player can just respawn in the world, usually somewhere else.
+Other consequences of death vary wildly between subgame. The player could lose all items, or lose the round in a competitive game.
Breath is usually hidden unless it is reduced for being with the head inside some block which causes drowning. Such blocks reduce the breath by 1 for every 2 seconds and start to cause damage every 2 seconds when the player has lost all breath. As soon as player is outside of blocks that cause drowning, the breath points are very quickly restored.
-Damage can be disabled on any world. Without damage, players are basically immortal. Health and breath don't play a role anymore and are hidden.
-]=]})
+Damage can be disabled on any world. Without damage, players are basically immortal. Health and breath don't play a role anymore and are hidden.]=]})
doc.new_entry("basics", "tools", {
name="Tools and weapons",