diff options
author | Wuzzy <almikes@aol.com> | 2016-08-12 17:02:15 +0200 |
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committer | Wuzzy <almikes@aol.com> | 2016-08-12 17:02:15 +0200 |
commit | 39989c847328972a3ab81996c681dd7ce39bdd46 (patch) | |
tree | 019bcea89cc84623f52173454ab2cba7dc17102a | |
parent | c4a74766bf3bfa3cbcb87de07cdd2b52d7a43a8e (diff) |
Update players page
-rw-r--r-- | init.lua | 15 |
1 files changed, 8 insertions, 7 deletions
@@ -114,10 +114,12 @@ Technical: • P: Only useful for developers. Writes current stack traces]=] }) -doc.new_entry("basics", "damage", { - name="Damage", +doc.new_entry("basics", "players", { + name="Players", data= -[=[Each player starts with 20 health points (often, but not always represented by 20 “half hearts”) and 10 breath points (often represented by bubbles). +[=[Players (actually: “player characters”) are the characters which user control. + +Players are mortal beings which occupy a space of roughly 1×2×1 cubes and start with 20 health points (often, but not always represented by 20 “half hearts”) and 10 breath points (often represented by bubbles). Players can take damage for a variety of reasons, here are some: • Taking fall damage @@ -126,13 +128,12 @@ Players can take damage for a variety of reasons, here are some: • Being attacked by another player • Being attacked by a computer enemy -At a health of 0, the player dies after which the player can just instantly respawn to the world, usually somewhere else. -The actual consequences of death vary wildly between subgame, usually this means the loss of all items, the loss of a game and what +At a health of 0, the player dies after which the player can just respawn in the world, usually somewhere else. +Other consequences of death vary wildly between subgame. The player could lose all items, or lose the round in a competitive game. Breath is usually hidden unless it is reduced for being with the head inside some block which causes drowning. Such blocks reduce the breath by 1 for every 2 seconds and start to cause damage every 2 seconds when the player has lost all breath. As soon as player is outside of blocks that cause drowning, the breath points are very quickly restored. -Damage can be disabled on any world. Without damage, players are basically immortal. Health and breath don't play a role anymore and are hidden. -]=]}) +Damage can be disabled on any world. Without damage, players are basically immortal. Health and breath don't play a role anymore and are hidden.]=]}) doc.new_entry("basics", "tools", { name="Tools and weapons", |