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authorWuzzy <almikes@aol.com>2016-12-08 10:59:08 +0100
committerWuzzy <almikes@aol.com>2016-12-08 10:59:08 +0100
commited215f9261740892f619b9c01f3fff241304e300 (patch)
tree515cd8bec2d5db8849201d6f6b71305e54c97904
parentd8c7126a768c7caa02befce6b93bb0ac9b02d6a1 (diff)
Small creative tweak
-rw-r--r--init.lua7
1 files changed, 4 insertions, 3 deletions
diff --git a/init.lua b/init.lua
index ada779e..2334acf 100644
--- a/init.lua
+++ b/init.lua
@@ -3,6 +3,7 @@
- TODO: Add API for subgame-specific changes so the entries are not too awfully generic
- Support for landing page
- Support to modify some parts of existing entries
+ - Custom Creative Mode page
- TODO: Add introduction to online play (if possible)
- TODO: Ideas for advanced entries:
- Coordinates and cardinal directions, world structure?
@@ -27,7 +28,8 @@ doc.new_category("advanced",
name = "Advanced usage",
description = "Advanced information about Minetest which may be nice to know, but is not crucial to gameplay",
sorting = "custom",
- sorting_data = {"console", "commands", "privs", "movement_modes", "settings", "online"},
+ -- "creative" is supposed to be added by a mod which implements Creative Mode in order to explain it
+ sorting_data = {"console", "commands", "privs", "movement_modes", "settings", "creative", "online"},
build_formspec = doc.entry_builders.text_and_gallery,
})
@@ -577,7 +579,6 @@ Technical terms:
• Node: Other word for “block”
]=]}})
--- TODO
doc.new_entry("advanced", "settings", {
name="Settings",
data = {
@@ -587,7 +588,7 @@ doc.new_entry("advanced", "settings", {
These are a few of the most important gameplay settings:
• Damage enabled (enable_damage): Enables the health and breath attributes for all players. If disabled, players are immortal
-• Creative Mode (creative_mode): Enables sandbox-style gameplay focusing on creativity rather than a challenging gameplay. The meaning mostly depends on subgames but usually this means that you can access almost all items for free, can dig faster and some other “creative” changes
+• Creative Mode (creative_mode): Enables sandbox-style gameplay focusing on creativity rather than a challenging gameplay. The meaning depends on the subgame; usual changes are: Reduced dig times, easy access to almost all items, tools never wear off, etc.
• PvP (enable_pvp): Short for “Player vs Player”. If enabled, players can deal damage to each other
For a full list of all available settings, use the “Advanced settings” dialog in the main menu.]=]