summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorWuzzy <almikes@aol.com>2016-11-30 14:30:40 +0100
committerWuzzy <almikes@aol.com>2016-11-30 14:30:40 +0100
commitfdc32a7caf91a4086174fa35929c9ef175f710b8 (patch)
treea80d8ba15ee59e7992a3e9d1d5b05fd2fdec2623
parent73585dcfd180a3a1a66e79c00129f3c23bfc1285 (diff)
Add tools image
-rw-r--r--init.lua3
-rw-r--r--textures/doc_basics_tools.pngbin0 -> 12252 bytes
2 files changed, 2 insertions, 1 deletions
diff --git a/init.lua b/init.lua
index 8fe53a8..ee114cf 100644
--- a/init.lua
+++ b/init.lua
@@ -157,7 +157,8 @@ Melee weapons deal damage by punching players and possibly other animate objects
For melee weapons, another attribute is important: The full punch interval. This is basically the time it takes for completely recovering from a punch with this weapon.
A melee weapon only deals its full damage when it has completely recovered. This can be seen by the animation of the wielded item. As long it is still moving, the full punch interval is not over yet. The full punch interval does not limit how fast one can deal punches, it rather limits the damage: Any hit done before the end of a full punch interval will deal reduced damage.
-When nothing is wielded, players use their hand which may or may not act as mining tool and melee weapon (depending on the subgame). The hand is always capable of collecting dropped items simply by punching them.]=]
+When nothing is wielded, players use their hand which may or may not act as mining tool and melee weapon (depending on the subgame). The hand is always capable of collecting dropped items simply by punching them.]=],
+ images = {{image="doc_basics_tools.png"}},
}})
diff --git a/textures/doc_basics_tools.png b/textures/doc_basics_tools.png
new file mode 100644
index 0000000..71fd6ec
--- /dev/null
+++ b/textures/doc_basics_tools.png
Binary files differ