diff options
author | Wuzzy <almikes@aol.com> | 2016-12-08 01:00:55 +0100 |
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committer | Wuzzy <almikes@aol.com> | 2016-12-08 01:00:55 +0100 |
commit | 7dede037eb6557550e1c82369ff6891109fad71c (patch) | |
tree | 5e9a8492d54c7473e8276f0c35588a726d009e21 /init.lua | |
parent | ef752827431c4d85e652fb5ce53b732a6b52db9e (diff) |
More images
Diffstat (limited to 'init.lua')
-rw-r--r-- | init.lua | 33 |
1 files changed, 15 insertions, 18 deletions
@@ -1,5 +1,4 @@ --[[ -- TODO: Write a easy-to-read intro page - TODO: Consider adding more categories if entry count gets too high - TODO: Add API for subgame-specific changes so the entries are not too awfully generic - Support for landing page @@ -179,7 +178,6 @@ In multi-player mode, the name of other players is written above their head.]=], images = {{image="doc_basics_players_sam.png"}, {image="doc_basics_players_lott.png"}, {image="doc_basics_players_flat.png"}}, }}) --- TODO: Screenshots doc.new_entry("basics", "items", { name="Items", data = { @@ -195,7 +193,8 @@ Items have several properties, including the following: • Group memberships: See “Basics > Groups” • May be used for crafting or cooking -A dropped item stack can be collected by punching it.]=] +A dropped item stack can be collected by punching it.]=], + images = {{image="doc_basics_inventory_detail.png"}, {image="doc_basics_items_dropped.png"}}, }}) doc.new_entry("basics", "tools", { @@ -232,8 +231,6 @@ There is a rule which sometimes makes attacks impossible: Players, animate objec }}) - --- TODO: Screenshot(s) doc.new_entry("basics", "point", { name="Pointing", data = { @@ -242,7 +239,8 @@ doc.new_entry("basics", "point", { To point something, it must be in the pointing range (also just called “range”) of your wielded item. There's a default range when you are not wielding anything. A pointed thing will be outlined or highlighted (depending on your settings). Pointing is not possible with the 3rd person front camera. -A few things can not be pointed. Most blocks are pointable. A few blocks, like air, can never be pointed. Other blocks, like liquids can only be pointed by special items.]=] +A few things can not be pointed. Most blocks are pointable. A few blocks, like air, can never be pointed. Other blocks, like liquids can only be pointed by special items.]=], + images = {{ image = "doc_basics_pointing.png" }}, }}) doc.new_entry("basics", "cam", { @@ -281,7 +279,6 @@ Blocks can have a wide range of different properties which determine mining time • Group memberships: Group memberships are used to determine mining properties, crafting, interactions between blocks and more.]=], }}) --- TODO: Screenshot doc.new_entry("basics", "mine", { name = "Mining", data = { @@ -308,7 +305,6 @@ After mining, a block will leave a “drop” behind. This is a number of items images = {{image="doc_basics_tools_mining.png"}}, }}) --- TODO: Screenshot doc.new_entry("basics", "build", { name = "Building", data = { @@ -319,7 +315,8 @@ To build your wielded block, point at a block in the world and right-click. If t Blocks can almost always be built at pointable blocks. One exception are blocks attached to the floor; these can only be built on the floor. -Normally, blocks are built in front of the pointed side of the pointed block. A few blocks are different: When you try to build at them, they are replaced.]=] +Normally, blocks are built in front of the pointed side of the pointed block. A few blocks are different: When you try to build at them, they are replaced.]=], + images = {{image="doc_basics_build.png"}}, }}) @@ -388,17 +385,16 @@ Crafting recipes consist of at least one input item and exactly one stack of out There are multiple types of crafting recipes: • Shaped (image 2): Items need to be placed in a particular shape -• Shapeless (images 4 and 5): Items need to be placed somewhere in input (images 4 and 5 show the same recipe) +• Shapeless (images 3 and 4): Items need to be placed somewhere in input (both images show the same recipe) • Cooking: Explained in “Basics > Cooking” -• Repairing (image 6): Place two damaged tools into the crafting grid anywhere to get a tool which is repaired by a certain percentage. This recipe may not be available in all subgames +• Repairing (image 5): Place two damaged tools into the crafting grid anywhere to get a tool which is repaired by a certain percentage. This recipe may not be available in all subgames -In some crafting recipes, some or all input item do not need to be a concrete item, instead it needs to be a member of a particular group (see “Basics > Groups”). These recipes offer a bit more freedom in the input items. Images 7-9 show the same group-based recipe. Here, 8 items of the “stone” group are required, which is true for all of the shown items. +In some crafting recipes, some or all input item do not need to be a concrete item, instead it needs to be a member of a particular group (see “Basics > Groups”). These recipes offer a bit more freedom in the input items. Images 6-8 show the same group-based recipe. Here, 8 items of the “stone” group are required, which is true for all of the shown items. Rarely, crafting recipes have replacements. This means, whenever you perform a craft, particular items in the crafting grid will not be consumed, but instead will be replaced by another item.]=], --- TODO: Replace image 3 -- TODO: Maybe add images demonstrating replacements images = { - {image="doc_basics_craft_grid.png"}, {image="doc_basics_craft_shaped.png"}, {image="doc_basics_craft_shaped.png"}, + {image="doc_basics_craft_grid.png"}, {image="doc_basics_craft_shaped.png"}, {image="doc_basics_craft_shapeless_1.png"}, {image="doc_basics_craft_shapeless_2.png"}, {image="doc_basics_craft_repair.png"}, {image="doc_basics_craft_groups_1.png"}, {image="doc_basics_craft_groups_2.png"}, {image="doc_basics_craft_groups_3.png"}, }, @@ -480,7 +476,7 @@ Throwing away: If you hold an item stack and click with it somewhere outside the Quick transfer: You can quickly transfer an item stack to/from the player inventory to/from another item's inventory slot like a furnace, chest, or any other item with an inventory slot when that item's inventory is accessed. The target inventory is generally the most relevant inventory in this context. • Sneak+Left click: Automatically transfer item stack.]=], - images = {{image="doc_basics_inventory.png"}, {image="doc_basics_inventory_detail.png"}}, + images = {{image="doc_basics_inventory.png"}} }}) doc.new_entry("advanced", "online", { @@ -729,8 +725,9 @@ Blocks have 3 levels of transparency: • Semi-transparent: Sunlight and artificial light go through with losses • Opaque: No light passes through -Artificial light will lose one level of brightness for each transparent or semi-transparent block it passes through, until only darkness remains. -Sunlight will preserve its brightness as long it only passes fully transparent blocks. When it passes through a semi-transparent block, it turns to artificial light. +Artificial light will lose one level of brightness for each transparent or semi-transparent block it passes through, until only darkness remains (image 1). +Sunlight will preserve its brightness as long it only passes fully transparent blocks. When it passes through a semi-transparent block, it turns to artificial light. Image 2 shows the difference. -Note that “transparency” here does not always mean you can see through a block. It only means that the block is able to carry brightness from its neighboring blocks.]=] +Note that “transparency” here does not always mean you can see through a block. It only means that the block is able to carry brightness from its neighboring blocks.]=], + images = {{image="doc_basics_light_torch.png"}, {image="doc_basics_light_test.png"}} }}) |