diff options
-rw-r--r-- | init.lua | 6 | ||||
-rw-r--r-- | textures/doc_basics_camera_behind.png | bin | 0 -> 49931 bytes | |||
-rw-r--r-- | textures/doc_basics_camera_ego.png | bin | 0 -> 48849 bytes | |||
-rw-r--r-- | textures/doc_basics_camera_front.png | bin | 0 -> 61302 bytes |
4 files changed, 4 insertions, 2 deletions
@@ -164,7 +164,8 @@ When nothing is wielded, players use their hand which may or may not act as mini doc.new_entry("basics", "cam", { name="Camera", - data = { text = + data = { + text = [=[Minetest has 3 different views which determine the way you see the world. The modes are: • First-person view (default) @@ -176,7 +177,8 @@ You can change the camera mode by pressing [F7] (but you have to close this wind There is also Cinematic Mode which can be toggled with [F8]. Normally, the camera moves instantly as you move your mouse around. With Cinematic Mode enabled, the camera movements become more smooth. Some players don't like it, it is a matter of taste. • Switch camera mode: [F7] -• Toggle Cinematic Mode: [F8]]=] +• Toggle Cinematic Mode: [F8]]=], + images = {{image="doc_basics_camera_ego.png"}, {image="doc_basics_camera_behind.png"}, {image="doc_basics_camera_front.png"}} }}) doc.new_entry("basics", "blocks", { diff --git a/textures/doc_basics_camera_behind.png b/textures/doc_basics_camera_behind.png Binary files differnew file mode 100644 index 0000000..062afb9 --- /dev/null +++ b/textures/doc_basics_camera_behind.png diff --git a/textures/doc_basics_camera_ego.png b/textures/doc_basics_camera_ego.png Binary files differnew file mode 100644 index 0000000..ced40c5 --- /dev/null +++ b/textures/doc_basics_camera_ego.png diff --git a/textures/doc_basics_camera_front.png b/textures/doc_basics_camera_front.png Binary files differnew file mode 100644 index 0000000..392d96d --- /dev/null +++ b/textures/doc_basics_camera_front.png |