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-rw-r--r--init.lua6
-rw-r--r--textures/doc_basics_camera_behind.pngbin0 -> 49931 bytes
-rw-r--r--textures/doc_basics_camera_ego.pngbin0 -> 48849 bytes
-rw-r--r--textures/doc_basics_camera_front.pngbin0 -> 61302 bytes
4 files changed, 4 insertions, 2 deletions
diff --git a/init.lua b/init.lua
index 6e814c5..568c6f9 100644
--- a/init.lua
+++ b/init.lua
@@ -164,7 +164,8 @@ When nothing is wielded, players use their hand which may or may not act as mini
doc.new_entry("basics", "cam", {
name="Camera",
- data = { text =
+ data = {
+ text =
[=[Minetest has 3 different views which determine the way you see the world. The modes are:
• First-person view (default)
@@ -176,7 +177,8 @@ You can change the camera mode by pressing [F7] (but you have to close this wind
There is also Cinematic Mode which can be toggled with [F8]. Normally, the camera moves instantly as you move your mouse around. With Cinematic Mode enabled, the camera movements become more smooth. Some players don't like it, it is a matter of taste.
• Switch camera mode: [F7]
-• Toggle Cinematic Mode: [F8]]=]
+• Toggle Cinematic Mode: [F8]]=],
+ images = {{image="doc_basics_camera_ego.png"}, {image="doc_basics_camera_behind.png"}, {image="doc_basics_camera_front.png"}}
}})
doc.new_entry("basics", "blocks", {
diff --git a/textures/doc_basics_camera_behind.png b/textures/doc_basics_camera_behind.png
new file mode 100644
index 0000000..062afb9
--- /dev/null
+++ b/textures/doc_basics_camera_behind.png
Binary files differ
diff --git a/textures/doc_basics_camera_ego.png b/textures/doc_basics_camera_ego.png
new file mode 100644
index 0000000..ced40c5
--- /dev/null
+++ b/textures/doc_basics_camera_ego.png
Binary files differ
diff --git a/textures/doc_basics_camera_front.png b/textures/doc_basics_camera_front.png
new file mode 100644
index 0000000..392d96d
--- /dev/null
+++ b/textures/doc_basics_camera_front.png
Binary files differ