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-rw-r--r--init.lua5
-rw-r--r--textures/doc_basics_nodes.pngbin0 -> 83153 bytes
2 files changed, 3 insertions, 2 deletions
diff --git a/init.lua b/init.lua
index 071f9c0..af27dea 100644
--- a/init.lua
+++ b/init.lua
@@ -15,7 +15,7 @@ doc.new_category("basics",
name="Basics",
description = "Everything you need to know about Minetest to get started with playing",
sorting = "custom",
- sorting_data = {"quick_start", "minetest", "controls", "point", "items", "inventory", "hotbar", "tools", "weapons", "blocks", "mine", "build", "craft", "cook", "minimap", "cam", "sneak", "players", "liquids", "light", "groups", "glossary"},
+ sorting_data = {"quick_start", "minetest", "controls", "point", "items", "inventory", "hotbar", "tools", "weapons", "nodes", "mine", "build", "craft", "cook", "minimap", "cam", "sneak", "players", "liquids", "light", "groups", "glossary"},
build_formspec = doc.entry_builders.text_and_gallery,
})
@@ -258,7 +258,7 @@ There is also Cinematic Mode which can be toggled with [F8]. With Cinematic Mode
images = {{image="doc_basics_camera_ego.png"}, {image="doc_basics_camera_behind.png"}, {image="doc_basics_camera_front.png"}}
}})
-doc.new_entry("basics", "blocks", {
+doc.new_entry("basics", "nodes", {
name="Blocks",
data = {
text =
@@ -273,6 +273,7 @@ Blocks can have a wide range of different properties which determine mining time
• Drowning damage: See the entry “Basics > Player”
• Liquids: See the entry “Basics > Liquids”
• Group memberships: Group memberships are used to determine mining properties, crafting, interactions between blocks and more]=],
+ images = {{image="doc_basics_nodes.png"}}
}})
doc.new_entry("basics", "mine", {
diff --git a/textures/doc_basics_nodes.png b/textures/doc_basics_nodes.png
new file mode 100644
index 0000000..05c8404
--- /dev/null
+++ b/textures/doc_basics_nodes.png
Binary files differ