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-rw-r--r--init.lua4
1 files changed, 1 insertions, 3 deletions
diff --git a/init.lua b/init.lua
index ea35a53..ef3e4c1 100644
--- a/init.lua
+++ b/init.lua
@@ -1,13 +1,12 @@
--[[
+- TODO: Allow to disable images to save bandwidth
- TODO: Add API for subgame-specific changes so the entries are not too awfully generic
- Support for landing page
- Support to modify some parts of existing entries
- - Custom Creative Mode page
- TODO: Add introduction to online play (if possible)
- TODO: Ideas for advanced entries:
- Sneak Glitch?
- Rendering (far view, etc.)
- - Day/night cycle
]]
@@ -391,7 +390,6 @@ There are multiple types of crafting recipes:
In some crafting recipes, some or all input item do not need to be a concrete item, instead it needs to be a member of a particular group (see “Basics > Groups”). These recipes offer a bit more freedom in the input items. Images 6-8 show the same group-based recipe. Here, 8 items of the “stone” group are required, which is true for all of the shown items.
Rarely, crafting recipes have replacements. This means, whenever you perform a craft, particular items in the crafting grid will not be consumed, but instead will be replaced by another item.]=],
--- TODO: Maybe add images demonstrating replacements
images = {
{image="doc_basics_craft_grid.png"}, {image="doc_basics_craft_shaped.png"},
{image="doc_basics_craft_shapeless_1.png"}, {image="doc_basics_craft_shapeless_2.png"}, {image="doc_basics_craft_repair.png"},