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Diffstat (limited to 'init.lua')
-rw-r--r-- | init.lua | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -520,38 +520,38 @@ Items: • Inventory: Provides several inventory slots for storage • Player inventory: The main inventory of a player • Tool: An item which you can use to do special things with when wielding -• Range: How far away things can be to be pointed by an item when wielding it +• Range: How far away things can be to be pointed by an item • Mining tool: A tool which allows to break blocks • Craft item: An item which is (primarily or only) used for crafting Gameplay: • “heart”: A single health symbol, indicates 2 HP • “bubble”: A single breath symbol, indicates 1 BP -• HP: Hit point (equals half a “heart”) +• HP: Hit point (equals half 1 “heart”) • BP: Breath point, indicates breath when swimming • Mob: Computer-controlled enemy • Crafting: Combining multiple items to create new ones -• Crafting guide: A helper which shows available crafting recipes; provided by mods +• Crafting guide: A helper which shows available crafting recipes • Spawning: Appearing in the world • Respawning: Appearing again in the world after death -• Group: Used to group similar things together; determines mining times, armor, damage, and more +• Group: Puts similar things together, often affects gameplay • noclip: Allows to fly through walls Interface -• Hotbar: The inventory slots at the bottom which you can select for wielding +• Hotbar: Inventory slots at the bottom • Statbar: Indicator made out of half-symbols, used for health and breath • Minimap: The map or radar at the top right • Crosshair: Seen in the middle, used to point to things Online multiplayer: -• PvP: Player vs Player. Indicates that players can attack and deal damage to each other +• PvP: Player vs Player. If avtive, players can deal damage to each other • Griefing: Destroying the buildings of other players against their will • Protection: Mechanism to own areas of the world, which only allows the owners to modify blocks inside -Technical: +Technical terms: • Minetest: This game engine • Minetest Game: A subgame for Minetest from the Minetest developers -• Subgame: A complete playing experience to be used in Minetest; can be a game, a sandbox or something else +• Subgame: A complete playing experience to be used in Minetest; such as a game or sandbox or similar • Mod: A single subsystem which adds or modifies functionality; is the basic building block of subgames and can be used to further enhance or modify them • Privilege: Allows a player to do something • Node: Other word for “block” |