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-rw-r--r--init.lua16
1 files changed, 8 insertions, 8 deletions
diff --git a/init.lua b/init.lua
index 148bbb2..779e52d 100644
--- a/init.lua
+++ b/init.lua
@@ -520,38 +520,38 @@ Items:
• Inventory: Provides several inventory slots for storage
• Player inventory: The main inventory of a player
• Tool: An item which you can use to do special things with when wielding
-• Range: How far away things can be to be pointed by an item when wielding it
+• Range: How far away things can be to be pointed by an item
• Mining tool: A tool which allows to break blocks
• Craft item: An item which is (primarily or only) used for crafting
Gameplay:
• “heart”: A single health symbol, indicates 2 HP
• “bubble”: A single breath symbol, indicates 1 BP
-• HP: Hit point (equals half a “heart”)
+• HP: Hit point (equals half 1 “heart”)
• BP: Breath point, indicates breath when swimming
• Mob: Computer-controlled enemy
• Crafting: Combining multiple items to create new ones
-• Crafting guide: A helper which shows available crafting recipes; provided by mods
+• Crafting guide: A helper which shows available crafting recipes
• Spawning: Appearing in the world
• Respawning: Appearing again in the world after death
-• Group: Used to group similar things together; determines mining times, armor, damage, and more
+• Group: Puts similar things together, often affects gameplay
• noclip: Allows to fly through walls
Interface
-• Hotbar: The inventory slots at the bottom which you can select for wielding
+• Hotbar: Inventory slots at the bottom
• Statbar: Indicator made out of half-symbols, used for health and breath
• Minimap: The map or radar at the top right
• Crosshair: Seen in the middle, used to point to things
Online multiplayer:
-• PvP: Player vs Player. Indicates that players can attack and deal damage to each other
+• PvP: Player vs Player. If avtive, players can deal damage to each other
• Griefing: Destroying the buildings of other players against their will
• Protection: Mechanism to own areas of the world, which only allows the owners to modify blocks inside
-Technical:
+Technical terms:
• Minetest: This game engine
• Minetest Game: A subgame for Minetest from the Minetest developers
-• Subgame: A complete playing experience to be used in Minetest; can be a game, a sandbox or something else
+• Subgame: A complete playing experience to be used in Minetest; such as a game or sandbox or similar
• Mod: A single subsystem which adds or modifies functionality; is the basic building block of subgames and can be used to further enhance or modify them
• Privilege: Allows a player to do something
• Node: Other word for “block”