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authorWuzzy <almikes@aol.com>2016-08-28 18:17:32 +0200
committerWuzzy <almikes@aol.com>2016-08-28 18:17:32 +0200
commit7f902352a68c1ee96be6c269b76da3348373e9ee (patch)
treed6369ada321368f729f7a2f9a805c3c244ec4598
parentfbd1fa5d70e0771917b4e7497a3f3fbdfab14181 (diff)
Sort global node factoids roughly by importance
-rw-r--r--init.lua205
1 files changed, 109 insertions, 96 deletions
diff --git a/init.lua b/init.lua
index 2dd79df..7d91fdb 100644
--- a/init.lua
+++ b/init.lua
@@ -268,6 +268,83 @@ doc.new_category("nodes", {
end
-- Global factoids
+ --- Direct interaction with the player
+ ---- Damage (very important)
+ if data.def.damage_per_second > 1 then
+ formstring = formstring .. "This block causes a damage of "..data.def.damage_per_second.." hit points per second.\n"
+ elseif data.def.damage_per_second == 1 then
+ formstring = formstring .. "This block causes a damage of "..data.def.damage_per_second.." hit point per second.\n"
+ elseif data.def.damage_per_second < -1 then
+ formstring = formstring .. "This block heals "..data.def.damage_per_second.." hit points per second.\n"
+ elseif data.def.damage_per_second == -1 then
+ formstring = formstring .. "This block heals "..data.def.damage_per_second.." hit point per second.\n"
+ end
+ if data.def.drowning > 1 then
+ formstring = formstring .. "This block decreases your breath and causes a drowning damage of "..data.def.drowning.." hit points every 2 seconds.\n"
+ elseif data.def.drowning == 1 then
+ formstring = formstring .. "This block decreases your breath and causes a drowning damage of "..data.def.drowning.." hit point every 2 seconds.\n"
+ end
+ local fdap = data.def.groups.fall_damage_add_percent
+ if fdap ~= nil then
+ if fdap > 0 then
+ formstring = formstring .. "The fall damage on this block is increased by "..fdap.."%.\n"
+ elseif fdap == -100 then
+ formstring = formstring .. "This block negates all fall damage.\n"
+ else
+ formstring = formstring .. "The fall damage on this block is reduced by "..math.abs(fdap).."%.\n"
+ end
+ end
+
+ ---- Movement
+ if data.def.groups.disable_jump == 1 then
+ formstring = formstring .. "You can not jump while standing on this block.\n"
+ end
+ if data.def.climbable == true then
+ formstring = formstring .. "This block can be climbed.\n"
+ end
+ local bouncy = data.def.groups.bouncy
+ if bouncy ~= nil then
+ formstring = formstring .. "This block will make you bounce off with an elasticity of "..bouncy.."%.\n"
+ end
+
+
+ ---- Sounds
+ local function is_silent(def, soundtype)
+ return def.sounds == nil or def.sounds[soundtype] == nil or def.sounds[soundtype] == "" or (type(data.def.sounds[soundtype]) == "table" and (data.def.sounds[soundtype].name == nil or data.def.sounds[soundtype].name == ""))
+ end
+ local silentstep, silentdig, silentplace = false, false, false
+ if data.def.walkable and is_silent(data.def, "footstep") then
+ silentstep = true
+ end
+ if data.def.diggable and is_silent(data.def, "dig") and is_silent(data.def, "dug") then
+ silentdig = true
+ end
+ if is_silent(data.def, "place") and data.itemstring ~= "air" then
+ silentplace = true
+ end
+ if silentstep and silentdig and silentplace then
+ formstring = formstring .. "This block is completely silent when walked on, mined or built.\n"
+ elseif silentdig and silentplace then
+ formstring = formstring .. "This block is completely silent when mined or built.\n"
+ else
+ if silentstep then
+ formstring = formstring .. "Walking on this block is completely silent.\n"
+ end
+ if silentdig then
+ formstring = formstring .. "Mining this block is completely silent.\n"
+ end
+ if silentplace then
+ formstring = formstring .. "Building this block is completely silent.\n"
+ end
+ end
+
+ -- Block activity
+ --- Gravity
+ if data.def.groups.falling_node == 1 then
+ formstring = formstring .. "This block is affected by gravity and can fall.\n"
+ end
+
+ --- Dropping and destruction
if data.def.floodable == true then
formstring = formstring .. "Liquids can flow into this block and destroy it.\n"
end
@@ -284,7 +361,38 @@ doc.new_category("nodes", {
formstring = formstring .. "This block is destroyed when a falling block ends up inside it.\n"
end
end
- -- List nodes/groups to which this node connects to
+ if data.def.groups.attached_node == 1 then
+ if data.def.paramtype2 == "wallmounted" then
+ formstring = formstring .. "This block will drop as an item when it is not attached to a surrounding block.\n"
+ else
+ formstring = formstring .. "This block will drop as an item if no collidable block is below it.\n"
+ end
+ end
+
+ -- Block appearance
+ --- Light
+ if data.def.light_source == 15 then
+ formstring = formstring .. "This block is an extremely bright light source. It glows as bright the sun.\n"
+ elseif data.def.light_source == 14 then
+ formstring = formstring .. "This block is a very bright light source.\n"
+ elseif data.def.light_source > 12 then
+ formstring = formstring .. "This block is a bright light source.\n"
+ elseif data.def.light_source > 5 then
+ formstring = formstring .. "This block is a light source of medium luminance.\n"
+ elseif data.def.light_source > 1 then
+ formstring = formstring .. "This block is a weak light source and glows faintly.\n"
+ elseif data.def.light_source == 1 then
+ formstring = formstring .. "This block glows faintly. It is barely noticable.\n"
+ end
+ if data.def.paramtype == "light" and data.def.sunlight_propagates then
+ formstring = formstring .. "This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.\n"
+ elseif data.def.paramtype == "light" then
+ formstring = formstring .. "This block allows light to propagate with a small loss of brightness.\n"
+ elseif data.def.sunlight_propagates then
+ formstring = formstring .. "This block allows sunlight to propagate without loss in brightness.\n"
+ end
+
+ --- List nodes/groups to which this node connects to
if data.def.connects_to ~= nil then
local nodes = {}
local groups = {}
@@ -328,101 +436,6 @@ doc.new_category("nodes", {
formstring = formstring .. "This block connects to blocks of the following groups: "..minetest.formspec_escape(gstring)..".\n"
end
end
- if data.def.light_source == 15 then
- formstring = formstring .. "This block is an extremely bright light source. It glows as bright the sun.\n"
- elseif data.def.light_source == 14 then
- formstring = formstring .. "This block is a very bright light source.\n"
- elseif data.def.light_source > 12 then
- formstring = formstring .. "This block is a bright light source.\n"
- elseif data.def.light_source > 5 then
- formstring = formstring .. "This block is a light source of medium luminance.\n"
- elseif data.def.light_source > 1 then
- formstring = formstring .. "This block is a weak light source and glows faintly.\n"
- elseif data.def.light_source == 1 then
- formstring = formstring .. "This block glows faintly. It is barely noticable.\n"
- end
- if data.def.paramtype == "light" and data.def.sunlight_propagates then
- formstring = formstring .. "This block allows light to propagate with a small loss of brightness, and sunlight can even go through losslessly.\n"
- elseif data.def.paramtype == "light" then
- formstring = formstring .. "This block allows light to propagate with a small loss of brightness.\n"
- elseif data.def.sunlight_propagates then
- formstring = formstring .. "This block allows sunlight to propagate without loss in brightness.\n"
- end
- if data.def.climbable == true then
- formstring = formstring .. "This block can be climbed.\n"
- end
- local function is_silent(def, soundtype)
- return def.sounds == nil or def.sounds[soundtype] == nil or def.sounds[soundtype] == "" or (type(data.def.sounds[soundtype]) == "table" and (data.def.sounds[soundtype].name == nil or data.def.sounds[soundtype].name == ""))
- end
- local silentstep, silentdig, silentplace = false, false, false
- if data.def.walkable and is_silent(data.def, "footstep") then
- silentstep = true
- end
- if data.def.diggable and is_silent(data.def, "dig") and is_silent(data.def, "dug") then
- silentdig = true
- end
- if is_silent(data.def, "place") and data.itemstring ~= "air" then
- silentplace = true
- end
- if silentstep and silentdig and silentplace then
- formstring = formstring .. "This block is completely silent when walked on, mined or built.\n"
- elseif silentdig and silentplace then
- formstring = formstring .. "This block is completely silent when mined or built.\n"
- else
- if silentstep then
- formstring = formstring .. "Walking on this block is completely silent.\n"
- end
- if silentdig then
- formstring = formstring .. "Mining this block is completely silent.\n"
- end
- if silentplace then
- formstring = formstring .. "Building this block is completely silent.\n"
- end
- end
- if data.def.damage_per_second > 1 then
- formstring = formstring .. "This block causes a damage of "..data.def.damage_per_second.." hit points per second.\n"
- elseif data.def.damage_per_second == 1 then
- formstring = formstring .. "This block causes a damage of "..data.def.damage_per_second.." hit point per second.\n"
- elseif data.def.damage_per_second < -1 then
- formstring = formstring .. "This block heals "..data.def.damage_per_second.." hit points per second.\n"
- elseif data.def.damage_per_second == -1 then
- formstring = formstring .. "This block heals "..data.def.damage_per_second.." hit point per second.\n"
- end
- if data.def.drowning > 1 then
- formstring = formstring .. "This block decreases your breath and causes a drowning damage of "..data.def.drowning.." hit points every 2 seconds.\n"
- elseif data.def.drowning == 1 then
- formstring = formstring .. "This block decreases your breath and causes a drowning damage of "..data.def.drowning.." hit point every 2 seconds.\n"
- end
-
- if data.def.groups.falling_node == 1 then
- formstring = formstring .. "This block is affected by gravity and can fall.\n"
- end
-
- if data.def.groups.attached_node == 1 then
- if data.def.paramtype2 == "wallmounted" then
- formstring = formstring .. "This block will drop as an item when it is not attached to a surrounding block.\n"
- else
- formstring = formstring .. "This block will drop as an item if no collidable block is below it.\n"
- end
- end
-
- if data.def.groups.disable_jump == 1 then
- formstring = formstring .. "You can not jump while standing on this block.\n"
- end
- local fdap = data.def.groups.fall_damage_add_percent
- if fdap ~= nil then
- if fdap > 0 then
- formstring = formstring .. "The fall damage on this block is increased by "..fdap.."%.\n"
- elseif fdap == -100 then
- formstring = formstring .. "This block negates all fall damage.\n"
- else
- formstring = formstring .. "The fall damage on this block is reduced by "..math.abs(fdap).."%.\n"
- end
- end
- local bouncy = data.def.groups.bouncy
- if bouncy ~= nil then
- formstring = formstring .. "This block will make you bounce off with an elasticity of "..bouncy.."%.\n"
- end
formstring = formstring .. "\n"