diff options
author | Wuzzy <almikes@aol.com> | 2016-12-12 22:48:43 +0100 |
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committer | Wuzzy <almikes@aol.com> | 2016-12-12 22:48:43 +0100 |
commit | 1b4c684ee47ee776f97aad27f9068693f4f38088 (patch) | |
tree | 62f39b9a144e9675926ee7d01f08c521109f1758 /API.md | |
parent | eb505cbf1e55f5fc4e872eef388c46ccfd814881 (diff) |
Add a couple of factoid types
Diffstat (limited to 'API.md')
-rw-r--r-- | API.md | 14 |
1 files changed, 11 insertions, 3 deletions
@@ -188,9 +188,17 @@ Add a custom factoid (see above) for the specified category. * `nil`: All of the above * `factoid_type`: Rough categorization of the factoid's content. Controls where in the text the factoid appears. Possible values: - * `"groups"`: Factoid appears near groups - * `"misc"`: Factoid of other type, appears near the end - * **(more to come)** + * For all items: + * `"groups"`: Group-related factoid + * `"misc"`: Factoid doesn't fit anywhere else, is shown near the end + * For nodes only: + * `damage`: Related to player/mob damage or health + * `movement`: Related to player movement on, in or at node + * `sound`: Related to node sounds + * `gravity`: Related to gravity (e.g. falling node) + * `drop_detroy`: Related to node being destroyed or node dropping as an item + * `light`: Related to node light (luminance) + * `mining`: Related to mining * `factoid_generator`: A function which turns item definition into a string (see blow) |