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authorWuzzy <almikes@aol.com>2017-05-29 00:50:35 +0200
committerWuzzy <almikes@aol.com>2017-05-29 00:50:35 +0200
commit252c8632aaff0cf07fb1597bac17ff36f3629e68 (patch)
tree96f00d7df4a0daee3a90a4c7b26526578aa4621c
parent9bfb050f3bed0a54fe90216017bd11b528b2e340 (diff)
Changed controls for skeleton keys in 0.4.15-dev
-rw-r--r--helptexts.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/helptexts.lua b/helptexts.lua
index 1febfe5..8c3afa0 100644
--- a/helptexts.lua
+++ b/helptexts.lua
@@ -549,7 +549,7 @@ local export_usagehelp = {
["farming:hoe_diamond"] = hoeuse,
["default:key"] = S("Wield the key and right-click on a locked thing to attempt to access it. If the key fits, you perform the action (e.g. you open a door). If it doesn't fit, the key does nothing."),
- ["default:skeleton_key"] = S("Go to the locked thing you own to match the key for. Right-click on it to turn the skeleton key into a key and permanently match it to the locked thing. Any player who possesses this key can now access the locked thing you have selected—but only this! Note that you don't need keys for the things you own. If the locked thing has been removed, the key will stop working."),
+ ["default:skeleton_key"] = S("Go to the locked thing you own to match the key for. Punch it to turn the skeleton key into a key and permanently match it to the locked thing. Any player who possesses this key can now access the locked thing you have selected—but only this! Note that you don't need keys for the things you own. If the locked thing has been removed, the key will stop working."),
["stairs:slab_wood"] = slabuse,
["stairs:slab_junglewood"] = slabuse,