diff options
author | Wuzzy <almikes@aol.com> | 2016-12-13 01:15:39 +0100 |
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committer | Wuzzy <almikes@aol.com> | 2016-12-13 01:15:39 +0100 |
commit | 7c12f87877fa38ef206ef850fac330bbd22db13c (patch) | |
tree | df4d179a13692d5033839d6a181175dec9448d56 | |
parent | a21249c2399ff5588fc03e195766a95e2698b97f (diff) |
Copy-edit all helptexts
-rw-r--r-- | helptexts.lua | 76 |
1 files changed, 38 insertions, 38 deletions
diff --git a/helptexts.lua b/helptexts.lua index 36cee55..c636b34 100644 --- a/helptexts.lua +++ b/helptexts.lua @@ -24,17 +24,17 @@ local flowertext = S("Flowers of this species have their natural habitat in gras local ladderdesc = S("A piece of ladder which allows you to move vertically.") local fencedesc = S("A fence post. When multiple of these are placed to next to each other, they will automatically build a nice fence structure. You can easily jump over a low fence.") local fencegatedesc = S("Fence gates can be opened or closed and can be easily jumped over. Other fence posts will connect nicely to fence gates.") -local fencegateuse = S("Rightclick the gate to open or close it.") +local fencegateuse = S("Right-click the gate to open or close it.") local walldesc = S("A piece of wall. When multiple of these are placed to next to each other, they will automatically build a nice wall structure. You can easily jump over a low wall.") local slabdesc = S("Slabs are half as high as their full block counterparts. Slabs can be easily stepped on without needing to jump. They are useful to create long staircases and many other structures. When a slab is placed on another slab of the same type, a new full block is created.") local stairdesc = S("Stairs are useful to reach higher places by walking over them; jumping is not required.") local signdesc = S("A sign is placed at walls. Players can write something on it.") -local signuse = S("Point to the sign to reveal its message. Rightclick the sign to edit the text.") +local signuse = S("Point to the sign to reveal its message. Right-click the sign to edit the text.") local beddesc = S("Beds allow you to sleep at night and waste some time. Survival in this world does not demand sleep, but sleeping might have some other uses. ") -local beduse = S("Rightclick on the bed to try to sleep in it. This only works at night. While being in it, you can rightclick the bed again to get up early.") +local beduse = S("Right-click on the bed to try to sleep in it. This only works at night. While being in it, you can right-click the bed again to get up early.") if minetest.setting_getbool("enable_bed_respawn") == false then beddesc = beddesc .. S("In local folklore, legends are told of other worlds where setting the start point for your next would be possible. But this world is not one of them. ") else @@ -80,7 +80,7 @@ end local tntdesc = S("An explosive device. When it explodes, it will hurt living beings, destroy blocks around it, throw blocks affected by gravity all over the place and set flammable blocks on fire. It has an explosion radius of @1. With a small chance, blocks may drop as an item (as if being mined) rather than being destroyed. TNT can be ignited by explosions and fire. Initially, TNT is not affected by gravity, but as soon it has been ignited, it is.", tnt_radius) -local nyandesc = S("A weird creature with a cat face, cat extremities and a strawberry-flavored pop-tart body. It has been trapped in a block and cannot move and can thus be dug easily by simple tools. Nyan cats are usually followed by nyan cat rainbows. Legends say that in ancient times, long before the creation of our world, there were many of the Nyan Cats which were free and flew through space and sang the \"Nya-nya\" song. Nowadays, nyan cats serve as a fancy collector's item and are traded as souveniers. Apart from that, nyan cats have no intrinsic value.") +local nyandesc = S("A weird creature with a cat face, cat extremities and a strawberry-flavored pop-tart body. It has been trapped in a block and cannot move and can thus be dug easily by simple tools. Nyan cats are usually followed by nyan cat rainbows. Legends say that in ancient times, long before the creation of our world, there were many of the Nyan Cats which were free and flew through space and sang the \"Nya-nya\" song. Nowadays, nyan cats serve as a fancy collector's item and are traded as souvenirs. Apart from that, nyan cats have no intrinsic value.") local rainbowdesc = S("A rainbow made by a real nyan cat, ancient creatures which once flew through space. It has gone inert and can be dug by simple tools. Like nyan cats, nyan cat rainbows have no intrinsic value.") local railuse = S("Place them on the ground to build your railway, the blocks will automatically connect to each other and will turn into curves, junctions, crossings and slopes as needed.") @@ -122,7 +122,7 @@ local export_longdesc = { ["default:snowblock"] = S("A very thick layer of snow, filling an entire block. Snow this thick can usually only be found in arctic regions."), ["default:ice"] = S("Ice is found in arctic regions. It can appear either in huge glacier formations below snow blocks, or above water."), ["default:dirt"] = S("Dirt is found often directly under the surface and very common in many regions of the world. When exposed to sunlight, the surface of dirt may change, depending on its neighbors. It can be turned into soil for farming with a hoe."), - ["default:sand"] = S("Sand is found in large quantities at beaches, but it occacionally appears in small chunks around the world."), + ["default:sand"] = S("Sand is found in large quantities at beaches, but it occasionally appears in small chunks around the world."), ["default:desert_sand"] = S("Usually found in huge quantities at the surface of deserts. Members of the @1 group will slowly turn into dry shrubs when placed on desert sand. Desert sand can be turned into desert sand soil with a hoe.", groupname_flora), ["default:silver_sand"] = S("Silver sand can be found in cold biomes in the form of so-called cold deserts."), ["default:gravel"] = S("This block consists of a couple of loose stones and can't support itself. It is common only at the beaches of very cold regions, but it can be found in small quantities on the surface and underground."), @@ -176,7 +176,7 @@ local export_longdesc = { ["default:dry_shrub"] = S("An unremarkable dead plant which is common in deserts and snowy biomes. Small plants which are members of the @1 group placed on desert sand will sooner or later turn into dry shrubs.", groupname_flora), ["default:rail"] = S("Rails can be used to build transport tracks for carts. Normal rails slightly slow down carts due to friction."), - ["carts:powerrail"] = S("Rails can be used to build transport tracks for carts. Powered rails will accellerate any cart which runs on it, up to a maximum speed."), + ["carts:powerrail"] = S("Rails can be used to build transport tracks for carts. Powered rails will accelerate any cart which runs on it, up to a maximum speed."), ["carts:brakerail"] = S("Rails can be used to build transport tracks for carts. Brake rails will heavily slow down carts, much more than normal rails."), ["default:ladder_wood"] = ladderdesc, ["default:ladder_steel"] = ladderdesc, @@ -210,7 +210,7 @@ local export_longdesc = { ["nyancat:nyancat_rainbow"] = rainbowdesc, ["default:book"] = S("A book is used to store notes and to make bookshelves."), - ["default:book_written"] = S("A book is used to store notes and to make bookshelfs. Books with text contain notes and can be copied."), + ["default:book_written"] = S("A book is used to store notes and to make bookshelves. Books with text contain notes and can be copied."), ["default:grass_1"] = S("Grass can be found in large quantities in open plains. It comes in 5 different sizes but doesn't grow. There's a small chance it turns neighbor dirt blocks into dirt with grass, when they're in sunlight."), ["default:junglegrass"] = S("This plant is common in jungles and spreads on dirt with grass blocks."), ["default:dry_grass_1"] = S("Dry grass is very common in savannahs and comes in 5 different sizes but doesn't grow. There's a small chance it turns neighbor dirt blocks into dirt with dry grass, when they're in sunlight."), @@ -230,9 +230,9 @@ local export_longdesc = { ["farming:bread"] = S("A nutritious food. Eat it to restore 5 hit points."), ["farming:seed_wheat"] = S("Grows into a wheat plant."), ["farming:seed_cotton"] = S("Grows into a cotton plant."), - ["farming:soil"] = S("Dry soil for farming, a neccessary surface to plant crops. It is created when a hoe is used on dirt or a similar block. Dry soil will become wet soil when a water source is nearby. Soil might turn back into dirt if nothing is planted on it and it is not made wet for a while."), + ["farming:soil"] = S("Dry soil for farming, a necessary surface to plant crops. It is created when a hoe is used on dirt or a similar block. Dry soil will become wet soil when a water source is nearby. Soil might turn back into dirt if nothing is planted on it and it is not made wet for a while."), ["farming:soil_wet"] = S("Wet soil for farming, this is where you can plant and grow crops on. Wet soil is created when water is near soil. Wet soil will become (dry) soil again when there is no water nearby."), - ["farming:desert_sand_soil"] = S("Dry desert sand soil for farming, a neccessary surface to plant crops. It is created when a hoe is used on desert sand. Desert sand soil will become wet desert sand soil if a water source is near. Desert sand soil might turn back into desert sand if nothing is planted on it and it is not made wet for a while."), + ["farming:desert_sand_soil"] = S("Dry desert sand soil for farming, a necessary surface to plant crops. It is created when a hoe is used on desert sand. Desert sand soil will become wet desert sand soil if a water source is near. Desert sand soil might turn back into desert sand if nothing is planted on it and it is not made wet for a while."), ["farming:desert_sand_soil_wet"] = S("Wet desert sand soil for farming, this is where you can plant and grow crops on. Wet desert sand soil is created when water is near (dry) desert sand soil. Wet desert sand soil will become (dry) desert sand soil again when there is no water nearby."), ["farming:wheat_8"] = S("The wheat plant is a plant grown from wheat seed. It grows on wet soil in direct sunlight. It will grow through 8 stages and stops growing at its final stage. Digging it will yield up to 2 wheat seeds and 2 wheat. The drop probabilities are much lower if the plant is dug at an early stage with the risk to even get nothing at all; only at its final stage you are guaranteed to get at least 1 wheat seed and 1 wheat."), ["farming:cotton_8"] = S("The cotton plant is a plant grown from wheat seed. It grows on wet soil or wet desert sand soil in direct sunlight. It will grow through 8 stages and stops growing at its final stage. Digging it will yield up to 2 cotton seeds and 2 cottons. The drop probabilities are much lower if the plant is dug at an early stage with the risk to even get nothing at all; only at its final stage you are guaranteed to get at least 1 cotton seed and 1 cotton."), @@ -260,7 +260,7 @@ local export_longdesc = { ["screwdriver:screwdriver"] = S("A screwdriver can be used to rotate blocks. It can be used 200 times."), ["boats:boat"] = S("A simple boat which allows you to float on the surface of large water bodies. Travelling by boat is a bit faster than swimming."), - ["carts:cart"] = S("A minecart which you can use for quick transport of yourself and items while driving on rails."), + ["carts:cart"] = S("A cart which you can use for quick transport of yourself and items while driving on rails."), ["vessels:glass_bottle"] = S("A decorational item which can be placed."), ["vessels:drinking_glass"] = S("A decorational item which can be placed."), ["vessels:steel_bottle"] = S("A decorational item which can be placed."), @@ -388,7 +388,7 @@ local export_longdesc = { ["default:bronze_ingot"] = craftitemdesc, ["default:gold_ingot"] = craftitemdesc, - ["default:steel_ingot"] = S("Smolten iron. It is the element of numerous crafting recipes."), + ["default:steel_ingot"] = S("Molten iron. It is the element of numerous crafting recipes."), ["default:copper_ingot"] = craftitemdesc, ["default:clay_brick"] = craftitemdesc, ["default:clay_lump"] = S("A clay lump can be burnt in the furnace to make a clay brick."), @@ -396,10 +396,10 @@ local export_longdesc = { ["vessels:glass_fragments"] = craftitemdesc, ["default:diamond"] = craftitemdesc, ["default:flint"] = craftitemdesc, - ["default:gold_lump"] = S("A gold lump can be smolten in a furnace to make a gold ingot."), - ["default:copper_lump"] = S("A copper lump can be smolten in a furnace to make a copper ingot."), - ["default:iron_lump"] = S("An iron lump can be smolten in a furnace to make a steel ingot."), - ["default:obsidian_shard"] = S("Obsidian shards can be smolten in a furnace to create obsidian glass."), + ["default:gold_lump"] = S("A gold lump can be smelt in a furnace to make a gold ingot."), + ["default:copper_lump"] = S("A copper lump can be smelt in a furnace to make a copper ingot."), + ["default:iron_lump"] = S("An iron lump can be smelt in a furnace to make a steel ingot."), + ["default:obsidian_shard"] = S("Obsidian shards can be smelt in a furnace to create obsidian glass."), ["default:mese_crystal"] = craftitemdesc, ["default:mese_crystal_fragment"] = S("This item is useless in Minetest Game itself, but there might be additional mods which make use of it."), ["default:stick"] = S("Wooden sticks are used as a vital element in countless crafting recipes."), @@ -447,37 +447,37 @@ local export_usagehelp = { ["flowers:mushroom_brown"] = eat, ["flowers:mushroom_red"] = eat_bad, ["farming:bread"] = eat, - ["default:furnace"] = S("Rightclick the furnace to view it. Place a furnace fuel in the lower slot and the source material in the upper slot. The furnace will slowly use its fuel to smelt the item. The result will be placed into the 4 slots at the right side."), - ["default:chest"] = S("Rightclick the chest to open it and to exchange items. You can only mine it when the chest is empty."), - ["default:chest_locked"] = S("Point it to reveal the name of its owner. Rightclick the chest to open it and to exchange items. This is only possible if you own the chest. You also can only mine the chest when you own it and it is empty."), - ["default:book"] = S("Hold the book in hand and leftclick to write some notes. Doing so will turn the book into a “Book With Text”"), - ["default:book_written"] = S("Hold the book with text in hand and leftclick to read or change the notes. The text in a book with text can be transferred to a book (without text) by a special crafting recipe: Just place the book with text and a book into the crafting grid."), + ["default:furnace"] = S("Right-click the furnace to view it. Place a furnace fuel in the lower slot and the source material in the upper slot. The furnace will slowly use its fuel to smelt the item. The result will be placed into the 4 slots at the right side."), + ["default:chest"] = S("Right-click the chest to open it and to exchange items. You can only mine it when the chest is empty."), + ["default:chest_locked"] = S("Point it to reveal the name of its owner. Right-click the chest to open it and to exchange items. This is only possible if you own the chest. You also can only mine the chest when you own it and it is empty."), + ["default:book"] = S("Hold the book in hand and left-click to write some notes. Doing so will turn the book into a “Book With Text”"), + ["default:book_written"] = S("Hold the book with text in hand and left-click to read or change the notes. The text in a book with text can be transferred to a book (without text) by a special crafting recipe: Just place the book with text and a book into the crafting grid."), ["default:sign_wall_wood"] = signuse, ["default:sign_wall_steel"] = signuse, - ["default:bookshelf"] = S("Rightclick to open the bookshelf. You can only store books and other items belonging to the @1 group into the bookshelf. To collect the bookshelf, you must make sure it does not contain anything.", groupname_book), - ["vessels:shelf"] = S("Rightclick to open the vessels shelf. You can only store items which belong to the @1 group (glass bottle, drinking glass, heavy steel bottle). To collect the vessels shelf, it must be empty.", groupname_vessel), - ["bucket:bucket_empty"] = S("Punch a liquid source to collect the liquid. With the filled bucket, you can rightclick somewhere to empty the bucket which will create a liquid source at the position you've clicked at."), - ["bucket:bucket_water"] = S("Rightclick on any block to empty the bucket and put a water source on this spot."), - ["bucket:bucket_river_water"] = S("Rightclick on any block to empty the bucket and put a river water source on this spot."), - ["bucket:bucket_lava"] = S("Choose a place where you want to empty the bucket, then get in a safe spot somewhere above it. Be prepared to run away when something goes wrong as the lava will soon start to flow after placing. To empty the bucket (which places a lava source), rightclick on your chosen place."), + ["default:bookshelf"] = S("Right-click to open the bookshelf. You can only store books and other items belonging to the @1 group into the bookshelf. To collect the bookshelf, you must make sure it does not contain anything.", groupname_book), + ["vessels:shelf"] = S("Right-click to open the vessels shelf. You can only store items which belong to the @1 group (glass bottle, drinking glass, heavy steel bottle). To collect the vessels shelf, it must be empty.", groupname_vessel), + ["bucket:bucket_empty"] = S("Punch a liquid source to collect the liquid. With the filled bucket, you can right-click somewhere to empty the bucket which will create a liquid source at the position you've clicked at."), + ["bucket:bucket_water"] = S("Right-click on any block to empty the bucket and put a water source on this spot."), + ["bucket:bucket_river_water"] = S("Right-click on any block to empty the bucket and put a river water source on this spot."), + ["bucket:bucket_lava"] = S("Choose a place where you want to empty the bucket, then get in a safe spot somewhere above it. Be prepared to run away when something goes wrong as the lava will soon start to flow after placing. To empty the bucket (which places a lava source), right-click on your chosen place."), - ["bones:bones"] = S("Point to the bones to see to whom they belong to. If nothing is displayed, they belong to nobody and are empty; they behave any other block in this case. Otherwise, rightclick on the bones to access the inventory, punch it to obtain all items and the bones immediately, or at least as many items as you can carry. ") .. bonesstring .. bonesstring2 .. S("It is only possible to take from this inventory, nothing can be stored into it."), + ["bones:bones"] = S("Point to the bones to see to whom they belong to. If nothing is displayed, they belong to nobody and are empty; they behave any other block in this case. Otherwise, right-click on the bones to access the inventory, punch it to obtain all items and the bones immediately, or at least as many items as you can carry. ") .. bonesstring .. bonesstring2 .. S("It is only possible to take from this inventory, nothing can be stored into it."), ["tnt:gunpowder"] = S("Place gunpowder on the ground to create gunpowder trails. Punch it with a torch to light the gunpowder. Lit gunpowder will ignite all neighbor (including diagonals) gunpowder tiles and TNTs."), ["tnt:tnt"] = S("Place the TNT on the ground and punch it with a torch to light it and quickly get in a safe distance before it explodes. Burning gunpowder trails and blocks which set nearby blocks on fire will also ignite the TNT."), - ["doors:trapdoor"] = S("Rightclick the trapdoor to open or close it."), - ["doors:trapdoor_steel"] = S("Point the steel trapdoor to see who owns it. Rightclick it to open or close it (if you own it)."), + ["doors:trapdoor"] = S("Right-click the trapdoor to open or close it."), + ["doors:trapdoor_steel"] = S("Point the steel trapdoor to see who owns it. Right-click it to open or close it (if you own it)."), - ["doors:door_wood_a"] = S("Rightclick the door to open or close it."), - ["doors:door_steel_a"] = S("Point the door to see who owns it. Rightclick the door to open or close it (if you own it)."), - ["doors:door_glass_a"] = S("Rightclick the door to open or close it."), - ["doors:door_obsidian_glass_a"] = S("Rightclick the door to open or close it."), + ["doors:door_wood_a"] = S("Right-click the door to open or close it."), + ["doors:door_steel_a"] = S("Point the door to see who owns it. Right-click the door to open or close it (if you own it)."), + ["doors:door_glass_a"] = S("Right-click the door to open or close it."), + ["doors:door_obsidian_glass_a"] = S("Right-click the door to open or close it."), - ["screwdriver:screwdriver"] = S("Leftclick on a block to rotate it around its current axis. Rightclick on a block to rotate its axis. Note that not all blocks can be rotated."), + ["screwdriver:screwdriver"] = S("Left-click on a block to rotate it around its current axis. Right-click on a block to rotate its axis. Note that not all blocks can be rotated."), - ["boats:boat"] = S("Place the boat on water (any block belonging to the @1 group) to set it up. Rightclick the boat to enter it. When you are on the boat, use the forward key to speed up, the backward key to slow down and the left and right keys to turn the boat. Rightclick on the boat again to leave it. Leftclick the placed boat to collect it.", groupname_water), - ["carts:cart"] = S("You can place the cart on rails. Rightclick it to enter it. Punch the cart to get it moving (into the punch direction). When you sit inside, you can use the handbrake with [Down] to slow down. The cart is only able to drive on rails; the physics depend on the rail type. To transport items, just drop them inside and punch the cart. To obtain the cart and the contained items, punch it while holding down the sneak key."), + ["boats:boat"] = S("Place the boat on water (any block belonging to the @1 group) to set it up. Right-click the boat to enter it. When you are on the boat, use the forward key to speed up, the backward key to slow down and the left and right keys to turn the boat. Right-click on the boat again to leave it. Left-click the placed boat to collect it.", groupname_water), + ["carts:cart"] = S("You can place the cart on rails. Right-click it to enter it. Punch the cart to get it moving (into the punch direction). When you sit inside, you can use the handbrake with [Down] to slow down. The cart is only able to drive on rails; the physics depend on the rail type. To transport items, just drop them inside and punch the cart. To obtain the cart and the contained items, punch it while holding down the sneak key."), ["default:rail"] = railuse, ["carts:powerrail"] = railuse, @@ -497,8 +497,8 @@ local export_usagehelp = { ["farming:hoe_mese"] = hoeuse, ["farming:hoe_diamond"] = hoeuse, - ["default:key"] = S("Wield the key and rightclick on a locked thing to attempt to access it. If the key fits, you perform the action (e.g. you open a door). If it doesn't fit, the key does nothing."), - ["default:skeleton_key"] = S("Go to the locked thing you own to match the key for. Rightclick on it to turn the skeleton key into a key and permanently match it to the locked thing. Any player who possesses this key can now access the locked thing you have selected—but only this! Note that you don't need keys for the things you own. If the locked thing has been removed, the key will stop working."), + ["default:key"] = S("Wield the key and right-click on a locked thing to attempt to access it. If the key fits, you perform the action (e.g. you open a door). If it doesn't fit, the key does nothing."), + ["default:skeleton_key"] = S("Go to the locked thing you own to match the key for. Right-click on it to turn the skeleton key into a key and permanently match it to the locked thing. Any player who possesses this key can now access the locked thing you have selected—but only this! Note that you don't need keys for the things you own. If the locked thing has been removed, the key will stop working."), } -- TODO: Actually make use of these texts |