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authorWuzzy <almikes@aol.com>2016-08-15 16:18:06 +0200
committerWuzzy <almikes@aol.com>2016-08-15 16:18:06 +0200
commitc6e5af7781081b0fbeb573b8dbb7882012c59916 (patch)
tree0b9689ecc65a8070efe69b7a14f772b9ba99ab4b /helptexts.lua
parent05f2a807dd6f929f6fcb8988830c9c577bc34dd1 (diff)
Proofread and correct all nodes
Diffstat (limited to 'helptexts.lua')
-rw-r--r--helptexts.lua62
1 files changed, 33 insertions, 29 deletions
diff --git a/helptexts.lua b/helptexts.lua
index aa20c0c..726b1da 100644
--- a/helptexts.lua
+++ b/helptexts.lua
@@ -19,15 +19,15 @@ local fencedesc = "A fence post. When multiple of these are placed to next to ea
local fencegatedesc = "Fence gates can be opened or closed and can be easily jumped over. Other fence posts will connect nicely to fence gates."
local fencegateuse = "Rightclick the gate to open or close it."
local walldesc = "A piece of wall. When multiple of these are placed to next to each other, they will automatically build a nice wall structure. You can easily jump over a low wall."
-local slabdesc = "Slabs are half as high as their full block counterparts. Slabs can be easily climbed without needing to jump. They are useful to create long staircases and many other structures. When a slab is placed on another slab of the same type, a new full block is created."
-local stairdesc = "Stairs are useful to climb up without needing to jump."
+local slabdesc = "Slabs are half as high as their full block counterparts. Slabs can be easily stepped on without needing to jump. They are useful to create long staircases and many other structures. When a slab is placed on another slab of the same type, a new full block is created."
+local stairdesc = "Stairs are useful to reach higher places by walking over them; jumping is not required."
-local signdesc = "A sign is placed at walls. You can write something want on it."
+local signdesc = "A sign is placed at walls. You can write something on it."
local signuse = "Rightclick the sign to edit the text."
local beddesc = "Beds allow you to sleep at night and waste some time. Survival in this world does not demand sleep, but sleeping might have some other uses. "
-local beduse = "Rightclick on the bed to try to sleep in it. This only works at night. Rightclick the bed again to get up. "
+local beduse = "Rightclick on the bed to try to sleep in it. This only works at night. While being in it, you can rightclick the bed again to get up early."
if minetest.setting_getbool("enable_bed_respawn") == false then
beddesc = beddesc .. "In local folklore, legends are told of other worlds where setting the start point for your next would be possible. But this world is not one of them. "
else
@@ -60,10 +60,10 @@ local eat_bad = doc.sub.items.temp.eat_bad
local export_longdesc = {
[""] = "You use your bare hand whenever you are not wielding any item. With your hand you can mine the weakest blocks and deal minor damage by punching. Using the hand is often a last resort, as proper mining tools and weapons are usually better than the hand. When you are wielding an item which is not a mining tool or a weapon it will behave is it were the hand when you start mining or punching. In Creative Mode, the mining capabilities, range and damage of the hand are greatly enhanced.",
["default:apple"] = "Eat it to restore 2 hit points.",
- ["default:furnace"] = "Cooks several items, using a furnace fuel, into something else.",
+ ["default:furnace"] = "Cooks or smelts several items, using a furnace fuel, into something else.",
["default:chest"] = "Provides 32 slots of inventory space.",
["default:chest_locked"] = "Provides 32 slots of inventory space, is accessible only to the player who placed it. Locked chests are also immune to explosions.",
- ["default:stone"] = "A very common block in the world of Minetest, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava.",
+ ["default:stone"] = "A very common block in the world of Minetest Game, almost the entire underground consists of stone. It sometimes contains ores. Stone may be created when water meets lava.",
["default:desert_stone"] = "Desert stone is less common than stone and is found in large quantities near the surface of deserts. Desert stone doesn't go very deep.",
["default:stone_with_coal"] = "Some coal contained in stone, it is very common and can be found in stones as large clusters at a height of +64 or lower.",
["default:stone_with_iron"] = "This stone contains pure iron, which is very common. It is found in small clusters at a height between +2 and -15, in clusters of 5 at a height of -16 or lower and in large clusters of up to 27 iron ores at a height of -64 or lower.",
@@ -73,18 +73,18 @@ local export_longdesc = {
["default:stone_with_diamond"] = "Diamonds are very rare and hard and can be found in clusters deep in the underground. They appear inside stone in clusters of 4 at a height of -128 or lower and are more common at a height of -256 or lower.",
["default:stonebrick"] = buildnode,
["default:desert_stonebrick"] = buildnode,
- ["default:dirt_with_grass"] = "Very common on the surface, found in grasslands, forests and jungles. Dirt with grass will turn its neighbor dirt blocks into dirt with grass, when they are in direct sunlight. It this block is in darkness, it will turn into naked dirt eventually.",
- ["default:dirt_with_dry_grass"] = "Common on the surface, found in savannahs. Dirt with dry grass will turn its neighbor dirt blocks into dirt with dry grass, when they are in direct sunlight. It this block is in darkness, it will turn into naked dirt eventually.",
+ ["default:dirt_with_grass"] = "Very common on the surface, found in grasslands, forests and jungles. Dirt with grass will turn its neighbor dirt blocks into dirt with grass, when they are in direct sunlight. If this block is in darkness, it will turn into naked dirt eventually.",
+ ["default:dirt_with_dry_grass"] = "Common on the surface, found in savannahs. Dirt with dry grass will turn its neighbor dirt blocks into dirt with dry grass, when they are in direct sunlight. If this block is in darkness, it will turn into naked dirt eventually.",
["default:dirt_with_snow"] = "Dirt with a snow cover, found in cold regions. This block will turn its neighbor dirt blocks into dirt with snow when they are exposed to sunlight. If this block is in darkness, it will turn into naked dirt eventually.",
["default:snow"] = "A thin layer of snow. When placed on a dirt block, the dirt block will soon become a dirt with snow block.",
["default:snowblock"] = "A very thick layer snow, filling an entire block. Snow this thick can usually only be found in arctic regions.",
- ["default:ice"] = "Ice is found in arctic regions in huge glacier formations, often below snow blocks.",
+ ["default:ice"] = "Ice is found in arctic regions. It can appear either in huge glacier formations below snow blocks, or above water.",
["default:dirt"] = "Dirt is found often directly under the surface and very common in many regions of the world. When exposed to sunlight, the surface of dirt may change, depending on its neighbors.",
["default:sand"] = "Sand is found in large quanties at beaches, but it occacionally appears in small chunks around the world.",
["default:desert_sand"] = "Usually found in huge quantities at the surface of deserts.",
["default:gravel"] = "This block consists of a couple of loose stones and can't support itself. It is common only at the beaches of very cold regions, but it can be found in small quantities on the surface and underground.",
["default:clay"] = "Clay is a rather soft material and it sometimes found in sand beaches.",
- ["default:sandstone"] = "A pretty soft kind of stone.",
+ ["default:sandstone"] = "A pretty soft kind of stone. It is common below the surface of some grassland biomes.",
["default:sandstonebrick"] = buildnode,
["default:brick"] = buildnode,
["default:stone_block"] = buildnode,
@@ -94,7 +94,7 @@ local export_longdesc = {
["default:cloud"] = "A solid block which can not be mined by simple tools. It can be destroyed by explosions, however.",
["default:tree"] = "A trunk of a regular tree. This kind of tree sometimes bears apples and originates from deciduous forests in mild climates.",
["default:jungletree"] = "A trunk of a jungle tree. Jungle trees can be found in jungles, which are in hot and wet climates.",
- ["default:pine_tree"] = "A trunk of a pine tree. The natural habitat of pine trees coniferous forests which can be found in cold climates.",
+ ["default:pine_tree"] = "A trunk of a pine tree. The natural habitat of pine trees are coniferous forests which can be found in cold climates.",
["default:aspen_tree"] = "A trunk of an aspen tree. The natural habitat of aspen trees are deciduous forests which can be found in mild climates.",
["default:acacia_tree"] = "A trunk of an acacia tree. The natural habitat of acacia trees are savannahs, which can be found in hot climates.",
["default:wood"] = buildnode,
@@ -102,7 +102,7 @@ local export_longdesc = {
["default:pine_wood"] = buildnode,
["default:acacia_wood"] = buildnode,
["default:aspen_wood"] = buildnode,
- ["default:sapling"] = "When placed on natural soil (such as dirt) and exposed to sunlight, this sapling will grow into a tree after some time. There is a small chance that this trees bears apples.",
+ ["default:sapling"] = "When placed on natural soil (such as dirt) and exposed to sunlight, this sapling will grow into a tree after some time. There is a small chance that this tree bears apples.",
["default:junglesapling"] = "When placed on natural soil (such as dirt) and exposed to sunlight, this sapling will grow into a large jungle tree after some time.",
["default:pine_sapling"] = "When placed on natural soil (such as dirt) and exposed to sunlight, this sapling will grow into a pine tree after some time.",
["default:acacia_sapling"] = "When placed on natural soil (such as dirt) and exposed to sunlight, this sapling will grow into an acacia tree after some time.",
@@ -133,7 +133,7 @@ local export_longdesc = {
["default:ladder_steel"] = ladderdesc,
["default:water_source"] = "Water is abundant in oceans and may also appear in small quantities in underground water pockets. You can swim easily in water, but you need to catch your breath from time to time. Water will turn nearby lava into obsidian or stone.",
["default:river_water_source"] = "You can swim easily in river water, but you need to catch your breath from time to time. Unlike (normal) water, it appears in rivers only. River water will turn nearby lava into obsidian or stone.",
- ["default:lava_source"] = "Lava is found deep underground and is rather dangerous. Don't touch it, it will hurt you a lot and once you're in, it is hard to get out. When a lava source meets water or river water (or another block in the Water group), it turns into obsidian. Flowing turns into stone instead.",
+ ["default:lava_source"] = "Lava is found deep underground and rather dangerous. Don't touch it, it will hurt you a lot and once you're in, it is hard to get out. When a lava source meets water or river water (or another block in the Water group), it turns into obsidian. Flowing lava turns into stone instead.",
["default:torch"] = "Provides plenty of light. It can be placed on almost any block facing any direction.",
["default:sign_wall_wood"] = signdesc,
["default:sign_wall_steel"] = signdesc,
@@ -151,15 +151,15 @@ local export_longdesc = {
["default:obsidian"] = "A hard mineral which is created from a lava source when it meets water (any block in the Water group).",
["default:obsidianbrick"] = buildnode,
- ["default:nyancat"] = "A weird creature with a cat face, cat extremities and a strawberry-flavored pop-tart body. It has been trapped in a block and cannot move and can thus be dug easily by simple tools. Nyan cats are usually followed by nyan cat rainbows. Legends say that in ancient times, long before the creation of our world, the were many of the Nyan Cats which were free and flew through space and sang the \"Nya-nya\" song. Nowadays, nyan cats serve as a fancy collector's item and are traded as souveniers. Apart from that, nyan cats have no intrinsic value.",
+ ["default:nyancat"] = "A weird creature with a cat face, cat extremities and a strawberry-flavored pop-tart body. It has been trapped in a block and cannot move and can thus be dug easily by simple tools. Nyan cats are usually followed by nyan cat rainbows. Legends say that in ancient times, long before the creation of our world, there were many of the Nyan Cats which were free and flew through space and sang the \"Nya-nya\" song. Nowadays, nyan cats serve as a fancy collector's item and are traded as souveniers. Apart from that, nyan cats have no intrinsic value.",
["default:nyancat_rainbow"] = "A rainbow made by a real nyan cat, ancient creatures which once flew through space. It has gone inert and can be dug by simple tools. Like nyan cats, nyan cat rainbows have no intrinsic value.",
["default:book"] = "A book is used to store notes and to make bookshelfs.",
["default:book_written"] = "A book is used to store notes and to make bookshelfs. Books with text contain notes and can be copied.",
["default:grass_1"] = "Grass can be found in large quantities in open plains. It comes in 5 different sizes but doesn't grow. There's a small chance it turns neighbor dirt blocks into dirt with grass, when they're in sunlight.",
["default:junglegrass"] = "This plant is common in jungles and spreads on dirt with grass blocks.",
["default:dry_grass_1"] = "Dry grass is very common in savannahs and comes in 5 different sizes but doesn't grow. There's a small chance it turns neighbor dirt blocks into dirt with dry grass, when they're in sunlight.",
- ["default:meselamp"] = "A bright source of light made out of mese. It shines slightly brighter than a torch.",
- ["default:mese"] = "Mese is a rare mineral of alien origin; mese blocks are a highly concentrated form of mese. Mese blocks very rarely occour natually very deep in stone as clusters of up to 3 mese blocks at a height of -1024 or lower.",
+ ["default:meselamp"] = "A bright source of light powered by mese crystals. It shines slightly brighter than a torch.",
+ ["default:mese"] = "Mese is a rare mineral of alien origin; mese blocks are a highly concentrated form of mese. At extreme depths (-1024 or lower), mese blocks rarely occour naturally in stone as clusters of up to 3 mese blocks.",
["bucket:bucket_empty"] = "A bucket can be used to collect and release liquids.",
["bucket:bucket_water"] = "A bucket can be used to collect and release liquids. This one is filled with water.",
["bucket:bucket_river_water"] = "A bucket can be used to collect and release liquids. This one is filled with river water.",
@@ -169,15 +169,15 @@ local export_longdesc = {
["doors:door_wood_a"] = "A door covers a vertical area of two blocks to block the way. It can be opened and closed by any player.",
["doors:door_glass_a"] = "A door covers a vertical area of two blocks to block the way. It can be opened and closed by any player.",
["doors:door_obsidian_glass_a"] = "A door covers a vertical area of two blocks to block the way. It can be opened and closed by any player.",
- ["doors:door_steel_a"] = "Steel doors are owned by the player who placed it, only their owner can open, close or mine them. Steel doors are also immune to TNT explosions.",
+ ["doors:door_steel_a"] = "Steel doors are owned by the player who placed them, only their owner can open, close or mine them. Steel doors are also immune to TNT explosions.",
["farming:straw"] = deconode,
["farming:bread"] = "A nutritious food. Eat it to restore 5 hit points.",
["farming:seed_wheat"] = "Grows into a wheat plant.",
["farming:seed_cotton"] = "Grows into a cotton plant.",
["farming:soil"] = "Dry soil for farming, a neccessary surface to plant crops. It is created when a hoe is used on dirt or a similar block. Dry soil will become wet soil if a water source is near. Soil might turn back into dirt if nothing is planted on it and it is not made wet for a while.",
- ["farming:soil_wet"] = "Wet soil for farming, this is where you can plant and grow crops on. Wet soil is created when water is near soil. Wet soil will become (dry) soil again if there is no water nearby.",
+ ["farming:soil_wet"] = "Wet soil for farming, this is where you can plant and grow crops on. Wet soil is created when water is near soil. Wet soil will become (dry) soil again when there is no water nearby.",
["farming:desert_sand_soil"] = "Dry desert sand soil for farming, a neccessary surface to plant crops. It is created when a hoe is used on desert sand. Desert sand soil will become wet desert sand soil if a water source is near. Desert sand soil might turn back into desert sand if nothing is planted on it and it is not made wet for a while.",
- ["farming:desert_sand_soil_wet"] = "Wet desert sand soil for farming, this is where you can plant and grow crops on. Wet desert sand soil is created when water is near (dry) desert sand soil. Wet desert sand soil will become (dry) desert sand soil again if there is no water nearby.",
+ ["farming:desert_sand_soil_wet"] = "Wet desert sand soil for farming, this is where you can plant and grow crops on. Wet desert sand soil is created when water is near (dry) desert sand soil. Wet desert sand soil will become (dry) desert sand soil again when there is no water nearby.",
["farming:wheat_8"] = "The wheat plant is a plant grown from wheat seed. It grows on wet soil in direct sunlight. It will grow through 8 stages and stops growing at its final stage. Digging it will yield up to 2 wheat seeds and 2 wheat items. The drop probabilities are much lower if the plant is dug at an early stage with the risk to even get nothing at all; only at its final stage you are guaranteed to get at least 1 wheat seed and 1 wheat item.",
["farming:cotton_8"] = "The cotton plant is a plant grown from wheat seed. It grows on wet soil or wet desert sand soil in direct sunlight. It will grow through 8 stages and stops growing at its final stage. Digging it will yield up to 2 cotton seeds and 2 cottons. The drop probabilities are much lower if the plant is dug at an early stage with the risk to even get nothing at all; only at its final stage you are guaranteed to get at least 1 cotton seed and 1 cotton.",
["flowers:mushroom_brown"] = "An edible mushroom. Eat it to restore 1 hit point. Brown mushrooms like to grow and spread on natural soil (like dirt) and sometimes on fallen tree trunks. They need darkness to spread and survive and die off in direct sunlight.",
@@ -188,18 +188,18 @@ local export_longdesc = {
["flowers:tulip"] = flowertext,
["flowers:rose"] = flowertext,
["flowers:viola"] = flowertext,
- ["flowers:waterlily"] = "Waterlilies grow and spread on shallow water. They can't survive on anything else but water.",
+ ["flowers:waterlily"] = "Waterlilies are sometimes found on shallow water. They can't survive on anything but water.",
["tnt:tnt"] = "An explosive device. When it explodes, it will hurt living beings, destroy blocks around it, and set flammable blocks on fire. With a small chance, blocks may drop as an item (as if being mined) rather than being destroyed. TNT can be ignited by explosions and fire. A lit TNT will also fall when there's nothing below it.",
["tnt:gunpowder"] = "Gunpowder is used to craft TNT and to create gunpowder trails which can be ignited.",
["fire:basic_flame"] = basicflametext,
["fire:flint_and_steel"] = "Flint and steel is a tool to start fires.",
- ["fire:permanent_flame"] = "The permanent flame is a damaging and destructive block. It will create basic flames next to it if flammable blocks are nearby. Other than the basic flame, the permanent flame will not go away by time alone. Permanent flames will be extinguished by water and similar blocks if it is next to it. A single permanent flame block can be destroyed safely by punching it, but it is hurtful if you stand directly in it.",
+ ["fire:permanent_flame"] = "The permanent flame is a damaging and destructive block. It will create basic flames next to it if flammable blocks are nearby. Other than the basic flame, the permanent flame will not go away by time alone. Permanent flames will be extinguished by water and similar blocks if it is next to one. A single permanent flame block can be destroyed safely by punching it, but it is hurtful if you stand directly in it.",
- ["doors:trapdoor"] = "A trapdoor covers a hole in the floor and can be opened manually to access the area below it. An opened trapdoor can be climbed like a ladder.",
- ["doors:trapdoor_steel"] = "A steel trapdoor covers a hole in the floor and can be opened manually only by the placer to access the area below it. An opened steel trapdoor can be climbed like a ladder. Steel trapdoors are immune to explosions.",
+ ["doors:trapdoor"] = "A trapdoor covers a hole in the floor and can be opened manually to access the area below it.",
+ ["doors:trapdoor_steel"] = "A steel trapdoor covers a hole in the floor and can be opened manually only by the placer to access the area below it. Steel trapdoors are immune to explosions.",
["screwdriver:screwdriver"] = "A screwdriver can be used to rotate blocks. It can be used 200 times.",
@@ -224,9 +224,11 @@ local export_longdesc = {
["stairs:slab_cobble"] = slabdesc,
["stairs:slab_mossycobble"] = slabdesc,
["stairs:slab_desert_cobble"] = slabdesc,
+ ["stairs:slab_desert_stone"] = slabdesc,
["stairs:slab_stonebrick"] = slabdesc,
["stairs:slab_sandstone"] = slabdesc,
["stairs:slab_sandstonebrick"] = slabdesc,
+ ["stairs:slab_desert_stonebrick"] = slabdesc,
["stairs:slab_obsidian"] = slabdesc,
["stairs:slab_obsidianbrick"] = slabdesc,
["stairs:slab_brick"] = slabdesc,
@@ -247,10 +249,12 @@ local export_longdesc = {
["stairs:stair_stone"] = stairdesc,
["stairs:stair_cobble"] = stairdesc,
["stairs:stair_mossycobble"] = stairdesc,
- ["stairs:stair_desert_cobble"] = slabdesc,
+ ["stairs:stair_desert_cobble"] = stairdesc,
+ ["stairs:stair_desert_stone"] = stairdesc,
["stairs:stair_stonebrick"] = stairdesc,
["stairs:stair_sandstone"] = stairdesc,
["stairs:stair_sandstonebrick"] = stairdesc,
+ ["stairs:stair_desert_stonebrick"] = stairdesc,
["stairs:stair_obsidian"] = stairdesc,
["stairs:stair_obsidianbrick"] = stairdesc,
["stairs:stair_brick"] = stairdesc,
@@ -394,19 +398,19 @@ local export_usagehelp = {
["default:sign_wall_wood"] = signuse,
["default:sign_wall_steel"] = signuse,
["default:bookshelf"] = "Rightclick to open the bookshelf. You can only store books and other items belonging to the Books group into the bookshelf. To collect the bookshelf, you must make sure it does not contain anything.",
- ["vessels:shelf"] = "Rightclick to open the vessels shelf. You can only store items which belong to the Vessels group (glass bottle, driking glass, heavy steel bottle). To collect the vessels shelf, it must be empty.",
+ ["vessels:shelf"] = "Rightclick to open the vessels shelf. You can only store items which belong to the Vessels group (glass bottle, drinking glass, heavy steel bottle). To collect the vessels shelf, it must be empty.",
["bucket:bucket_empty"] = "Punch a liquid source to collect the liquid. With the filled bucket, you can rightclick somewhere to empty the bucket which will create a liquid source at the position you've clicked at.",
["bucket:bucket_water"] = "Rightclick on any block to empty the bucket and put a water source on this spot.",
["bucket:bucket_river_water"] = "Rightclick on any block to empty the bucket and put a river water source on this spot.",
["bucket:bucket_lava"] = "Choose a place where you want to empty the bucket, then get in a safe spot somewhere above it. Be prepared to run away when something goes wrong as the lava will soon start to flow after placing. To empty the bucket (which places a lava source), rightclick on your chosen place.",
- ["bones:bones"] = "Point to the bones to see to whom they belong to. If nothing is displayed, they belong to nobody and are empty; they behave any other block in this case. Otherwise, rightclick on the bones to access the inventory, punch it to obtain all items and the bones immediately, or at least as many items you can carry. "..bonesstring..bonesstring2.."It is only possible to take from this inventory, nothing can be stored into it.",
+ ["bones:bones"] = "Point to the bones to see to whom they belong to. If nothing is displayed, they belong to nobody and are empty; they behave any other block in this case. Otherwise, rightclick on the bones to access the inventory, punch it to obtain all items and the bones immediately, or at least as many items as you can carry. "..bonesstring..bonesstring2.."It is only possible to take from this inventory, nothing can be stored into it.",
["tnt:gunpowder"] = "Place gunpowder on the ground to create gunpowder trails. Punch it with a torch to light the gunpowder. Lit gunpowder will ignite all neighbor (including diagonals) gunpowder tiles and TNTs.",
["tnt:tnt"] = "Place the TNT on the ground and punch it with a torch to light it and quickly get in a safe distance before it explodes. A burning gunpowder trail will also ignite the TNT.",
- ["doors:trapdoor"] = "Rightclick the trapdoor to open or close it. When the trapdoor is open, use the sneak or use key (depends on your configuration) to climb down, and the jump key to climb up.",
- ["doors:trapdoor_steel"] = "Point the steel trapdoor to see who owns it. Rightclick the trapdoor to open or close it (if you own it). When the trapdoor is open, use the sneak or use key (depends on your configuration) to climb down, and the jump key to climb up.",
+ ["doors:trapdoor"] = "Rightclick the trapdoor to open or close it.",
+ ["doors:trapdoor_steel"] = "Point the steel trapdoor to see who owns it. Rightclick it to open or close it (if you own it).",
["doors:door_wood_a"] = "Rightclick the door to open or close it.",
["doors:door_steel_a"] = "Point the door to see who owns it. Rightclick the door to open or close it (if you own it).",
@@ -422,7 +426,7 @@ local export_usagehelp = {
["farming:seed_cotton"] = "Place the cotton seed on soil, wet soil, desert sand soil or wet desert sand soil. Use a hoe to create soil. The plant will only grow in sunlight and as long as the soil is wet. Watch the cotton plant grow and mine it at its full size.",
["fire:flint_and_steel"] = "Punch with it on a appropriate surface to create a basic flame. A basic flame can only be created inside air. Fires can't be started on fire-extinguishing blocks (such as water). Flint and steel can be used 64 times.",
- ["flowers:waterlily"] = "Waterlilies can only be placed water sources and equivalent blocks.",
+ ["flowers:waterlily"] = "Waterlilies can only be placed on water sources (and other members of the Water group).",
["default:ladder_wood"] = ladderuse,
["default:ladder_steel"] = ladderuse,
["farming:hoe_wood"] = hoeuse,