summaryrefslogtreecommitdiff
path: root/helptexts.lua
diff options
context:
space:
mode:
authorWuzzy <almikes@aol.com>2016-08-28 17:06:43 +0200
committerWuzzy <almikes@aol.com>2016-08-28 17:06:43 +0200
commitdd1a3212e0804faa35a8e499042e7efb60081d5a (patch)
treeea66101332fd4797aa1749c41d9caa3c62cfcfec /helptexts.lua
parent1260a55ee6ffc12216d969e0ebfd0c51bf93d8b3 (diff)
Fix a couple of minor factual mistakes
Diffstat (limited to 'helptexts.lua')
-rw-r--r--helptexts.lua35
1 files changed, 16 insertions, 19 deletions
diff --git a/helptexts.lua b/helptexts.lua
index 17c99d8..4cda68e 100644
--- a/helptexts.lua
+++ b/helptexts.lua
@@ -6,15 +6,14 @@
local basicflametext
if minetest.setting_getbool("disable_fire") == true then
- basicflametext = "The basic flame is a damaging but short-lived kind of block. This particular world is rather hostile to fire, so basic flames won't spread and destroy other blocks. They will quickly disappear. A basic flame will also be extinguished by water and other blocks if it is next to it. A single basic flame block can be destroyed safely by punching it, but it is hurtful if you stand directly in it."
+ basicflametext = "The basic flame is a damaging but short-lived kind of block. This particular world is rather hostile to fire, so basic flames won't spread and destroy other blocks. They will quickly disappear. A basic flame will also be extinguished by water and other blocks when it is next to it. A single basic flame block can be destroyed safely by punching it, but it is hurtful if you stand directly in it."
else
basicflametext = "The basic flame is a damaging and destructive but short-lived kind of block. It will destroy and spread towards near flammable blocks, but fire will disappear if there is nothing to burn left. It will be extinguished by water and other blocks if it is next to it. A single basic flame block can be destroyed safely by punching it, but it is hurtful if you stand directly in it."
end
-local flowertext = "Flowers are home in grasslands and forests and are important for the production of dyes."
+local flowertext = "Flowers of this species have their natural habitat in grasslands and forests and are important for the production of dyes."
local ladderdesc = "A piece of ladder which allows you to move vertically."
-local ladderuse = "Hold the jump key to climb up and the sneak or use key (depends on configuration) to climb down."
local fencedesc = "A fence post. When multiple of these are placed to next to each other, they will automatically build a nice fence structure. You can easily jump over a low fence."
local fencegatedesc = "Fence gates can be opened or closed and can be easily jumped over. Other fence posts will connect nicely to fence gates."
local fencegateuse = "Rightclick the gate to open or close it."
@@ -24,7 +23,7 @@ local stairdesc = "Stairs are useful to reach higher places by walking over them
local signdesc = "A sign is placed at walls. Players can write something on it."
-local signuse = "Point to the sign to reveal its message and rightclick the sign to edit the text."
+local signuse = "Point to the sign to reveal its message. Rightclick the sign to edit the text."
local beddesc = "Beds allow you to sleep at night and waste some time. Survival in this world does not demand sleep, but sleeping might have some other uses. "
local beduse = "Rightclick on the bed to try to sleep in it. This only works at night. While being in it, you can rightclick the bed again to get up early."
@@ -62,7 +61,7 @@ if tnt_radius == nil then
tnt_radius = 3
end
-local tntdesc = string.format("An explosive device. When it explodes, it will hurt living beings, destroy blocks around it, throw blocks affected by gravity all over the place and set flammable blocks on fire. It has an explosion radius of %d. With a small chance, blocks may drop as an item (as if being mined) rather than being destroyed. TNT can be ignited by explosions and fire. A lit TNT will also fall when there's nothing below it.", tnt_radius)
+local tntdesc = string.format("An explosive device. When it explodes, it will hurt living beings, destroy blocks around it, throw blocks affected by gravity all over the place and set flammable blocks on fire. It has an explosion radius of %d. With a small chance, blocks may drop as an item (as if being mined) rather than being destroyed. TNT can be ignited by explosions and fire. Initially, TNT is not affected by gravity, but as soon it has been ignited, it is.", tnt_radius)
local export_longdesc = {
[""] = "You use your bare hand whenever you are not wielding any item. With your hand you can mine the weakest blocks and deal minor damage by punching. Using the hand is often a last resort, as proper mining tools and weapons are usually better than the hand. When you are wielding an item which is not a mining tool or a weapon it will behave as if it were the hand when you start mining or punching. In Creative Mode, the mining capabilities, range and damage of the hand are greatly enhanced.",
@@ -76,8 +75,8 @@ local export_longdesc = {
["default:stone_with_iron"] = "This stone contains pure iron, which is very common. It is found in small clusters at a height between +2 and -15, in clusters of 5 at a height of -16 or lower and in large clusters of up to 27 iron ores at a height of -64 or lower.",
["default:stone_with_copper"] = "This stone contains pure copper. Copper is found in stone in clusters of 4-5 at a height of -16 or lower and is more common at a height of -64 or lower.",
["default:stone_with_mese"] = "This stone contains a small amount of mese, a rare mineral of alien origin. It can be found in clusters of 3-5 at a height of -64 lower. Mese ore is more common at -256 or lower.",
- ["default:stone_with_gold"] = "This stone contains pure gold, a rare metal. It can be found in clusters of 3 at a height of -64 or lower and in clusters of 5 at a height of -256 or lower.",
- ["default:stone_with_diamond"] = "Diamonds are very rare and hard and can be found in clusters deep in the underground. They appear inside stone in clusters of 4 at a height of -128 or lower and are more common at a height of -256 or lower.",
+ ["default:stone_with_gold"] = "This stone contains pure gold, a rare metal. It can be found in clusters of about 3 blocks at a height of -64 or lower and in clusters of about 5 blocks at a height of -256 or lower.",
+ ["default:stone_with_diamond"] = "Diamonds are very rare and hard and can be found in clusters deep in the underground. They appear inside stone in clusters of about 4 blocks at a height of -128 or lower and are more common at a height of -256 or lower.",
["default:stonebrick"] = buildnode,
["default:desert_stonebrick"] = buildnode,
["default:dirt_with_grass"] = "Very common on the surface, found in grasslands, forests and jungles. Dirt with grass will turn its neighbor dirt blocks into dirt with grass, when they are in direct sunlight. If this block is in darkness, it will turn into naked dirt eventually.",
@@ -167,7 +166,7 @@ local export_longdesc = {
["default:junglegrass"] = "This plant is common in jungles and spreads on dirt with grass blocks.",
["default:dry_grass_1"] = "Dry grass is very common in savannahs and comes in 5 different sizes but doesn't grow. There's a small chance it turns neighbor dirt blocks into dirt with dry grass, when they're in sunlight.",
["default:meselamp"] = "A bright source of light powered by mese crystals. It shines slightly brighter than a torch.",
- ["default:mese"] = "Mese is a rare mineral of alien origin; mese blocks are a highly concentrated form of mese. At extreme depths (-1024 or lower), mese blocks rarely occour naturally in stone as clusters of up to 3 mese blocks.",
+ ["default:mese"] = "Mese is a rare mineral of alien origin; mese blocks are a highly concentrated form of mese. At extreme depths (-1024 or lower), mese blocks rarely occour naturally in stone as clusters of about 3 mese blocks.",
["bucket:bucket_empty"] = "A bucket can be used to collect and release liquids.",
["bucket:bucket_water"] = "A bucket can be used to collect and release liquids. This one is filled with water.",
["bucket:bucket_river_water"] = "A bucket can be used to collect and release liquids. This one is filled with river water.",
@@ -177,16 +176,16 @@ local export_longdesc = {
["doors:door_wood_a"] = "A door covers a vertical area of two blocks to block the way. It can be opened and closed by any player.",
["doors:door_glass_a"] = "A door covers a vertical area of two blocks to block the way. It can be opened and closed by any player.",
["doors:door_obsidian_glass_a"] = "A door covers a vertical area of two blocks to block the way. It can be opened and closed by any player.",
- ["doors:door_steel_a"] = "Steel doors are owned by the player who placed them, only their owner can open, close or mine them. Steel doors are also immune to TNT explosions.",
+ ["doors:door_steel_a"] = "Steel doors are owned by the player who placed them, only their owner can open, close or mine them. Steel doors are also immune to explosions.",
["farming:straw"] = deconode,
["farming:bread"] = "A nutritious food. Eat it to restore 5 hit points.",
["farming:seed_wheat"] = "Grows into a wheat plant.",
["farming:seed_cotton"] = "Grows into a cotton plant.",
- ["farming:soil"] = "Dry soil for farming, a neccessary surface to plant crops. It is created when a hoe is used on dirt or a similar block. Dry soil will become wet soil if a water source is near. Soil might turn back into dirt if nothing is planted on it and it is not made wet for a while.",
+ ["farming:soil"] = "Dry soil for farming, a neccessary surface to plant crops. It is created when a hoe is used on dirt or a similar block. Dry soil will become wet soil when a water source is nearby. Soil might turn back into dirt if nothing is planted on it and it is not made wet for a while.",
["farming:soil_wet"] = "Wet soil for farming, this is where you can plant and grow crops on. Wet soil is created when water is near soil. Wet soil will become (dry) soil again when there is no water nearby.",
["farming:desert_sand_soil"] = "Dry desert sand soil for farming, a neccessary surface to plant crops. It is created when a hoe is used on desert sand. Desert sand soil will become wet desert sand soil if a water source is near. Desert sand soil might turn back into desert sand if nothing is planted on it and it is not made wet for a while.",
["farming:desert_sand_soil_wet"] = "Wet desert sand soil for farming, this is where you can plant and grow crops on. Wet desert sand soil is created when water is near (dry) desert sand soil. Wet desert sand soil will become (dry) desert sand soil again when there is no water nearby.",
- ["farming:wheat_8"] = "The wheat plant is a plant grown from wheat seed. It grows on wet soil in direct sunlight. It will grow through 8 stages and stops growing at its final stage. Digging it will yield up to 2 wheat seeds and 2 wheat items. The drop probabilities are much lower if the plant is dug at an early stage with the risk to even get nothing at all; only at its final stage you are guaranteed to get at least 1 wheat seed and 1 wheat item.",
+ ["farming:wheat_8"] = "The wheat plant is a plant grown from wheat seed. It grows on wet soil in direct sunlight. It will grow through 8 stages and stops growing at its final stage. Digging it will yield up to 2 wheat seeds and 2 wheat. The drop probabilities are much lower if the plant is dug at an early stage with the risk to even get nothing at all; only at its final stage you are guaranteed to get at least 1 wheat seed and 1 wheat.",
["farming:cotton_8"] = "The cotton plant is a plant grown from wheat seed. It grows on wet soil or wet desert sand soil in direct sunlight. It will grow through 8 stages and stops growing at its final stage. Digging it will yield up to 2 cotton seeds and 2 cottons. The drop probabilities are much lower if the plant is dug at an early stage with the risk to even get nothing at all; only at its final stage you are guaranteed to get at least 1 cotton seed and 1 cotton.",
["flowers:mushroom_brown"] = "An edible mushroom. Eat it to restore 1 hit point. Brown mushrooms like to grow and spread on natural soil (like dirt) and sometimes on fallen tree trunks. They need darkness to spread and survive and die off in direct sunlight.",
["flowers:mushroom_red"] = "A poisonous mushroom, don't eat it. If you eat it, you lose 5 hit points. Red mushrooms like to grow and spread on natural dirt (like dirt) and sometimes on fallen tree trunks. They need darkness to spread and survive and die off in direct sunlight.",
@@ -202,8 +201,8 @@ local export_longdesc = {
["tnt:gunpowder"] = "Gunpowder is used to craft TNT and to create gunpowder trails which can be ignited.",
["fire:basic_flame"] = basicflametext,
- ["fire:flint_and_steel"] = "Flint and steel is a tool to start fires.",
- ["fire:permanent_flame"] = "The permanent flame is a damaging and destructive block. It will create basic flames next to it if flammable blocks are nearby. Other than the basic flame, the permanent flame will not go away by time alone. Permanent flames will be extinguished by water and similar blocks if it is next to one. A single permanent flame block can be destroyed safely by punching it, but it is hurtful if you stand directly in it.",
+ ["fire:flint_and_steel"] = "Flint and steel is a tool to start fires. It can be used 64 times.",
+ ["fire:permanent_flame"] = "The permanent flame is a damaging and destructive block. It will create basic flames next to it if flammable blocks are nearby. Other than the basic flame, the permanent flame will not go away by time alone. Permanent flames will be extinguished by nearby water and other blocks. A single permanent flame block can be destroyed safely by punching it, but it is hurtful if you stand directly in it.",
["doors:trapdoor"] = "A trapdoor covers a hole in the floor and can be opened manually to access the area below it.",
@@ -350,9 +349,9 @@ local export_longdesc = {
["default:gold_lump"] = "A gold lump can be smolten in a furnace to make a gold ingot.",
["default:copper_lump"] = "A copper lump can be smolten in a furnace to make a copper ingot.",
["default:iron_lump"] = "An iron lump can be smolten in a furnace to make a steel ingot.",
- ["default:obsidian_shard"] = craftitemdesc,
+ ["default:obsidian_shard"] = "Obsidian shards can be smolten in a furnace to create obsidian glass.",
["default:mese_crystal"] = craftitemdesc,
- ["default:mese_crystal_fragment"] = craftitemdesc,
+ ["default:mese_crystal_fragment"] = "This item is useless in Minetest Game itself, but there might be additional mods which make use of it.",
["default:stick"] = "Wooden sticks are used as a vital element in countless crafting recipes.",
["farming:cotton"] = craftitemdesc,
["farming:wheat"] = craftitemdesc,
@@ -402,7 +401,7 @@ local export_usagehelp = {
["default:chest"] = "Rightclick the chest to open it and to exchange items. You can only mine it when the chest is empty.",
["default:chest_locked"] = "Point it to reveal the name of its owner. Rightclick the chest to open it and to exchange items. This is only possible if you own the chest. You also can only mine the chest when you own it and it is empty.",
["default:book"] = "Hold the book in hand and leftclick to write some notes. Doing so will turn the book into a “Book With Text”",
- ["default:book_written"] = "Hold the book with text in hand and leftclick to update the notes. The text in a book with text can be transferred to a book (without text) by a special crafting recipe: Just place the book with text and a book into the crafting grid.",
+ ["default:book_written"] = "Hold the book with text in hand and leftclick to read or change the notes. The text in a book with text can be transferred to a book (without text) by a special crafting recipe: Just place the book with text and a book into the crafting grid.",
["default:sign_wall_wood"] = signuse,
["default:sign_wall_steel"] = signuse,
["default:bookshelf"] = "Rightclick to open the bookshelf. You can only store books and other items belonging to the Books group into the bookshelf. To collect the bookshelf, you must make sure it does not contain anything.",
@@ -432,11 +431,9 @@ local export_usagehelp = {
["beds:fancy_bed_bottom"] = beduse,
["farming:seed_wheat"] = "Place the wheat seed on soil or wet soil. Use a hoe to create soil. The plant will only grow in sunlight and as long as the soil is wet. Watch the wheat plant grow and mine it at its full size.",
["farming:seed_cotton"] = "Place the cotton seed on soil, wet soil, desert sand soil or wet desert sand soil. Use a hoe to create soil. The plant will only grow in sunlight and as long as the soil is wet. Watch the cotton plant grow and mine it at its full size.",
- ["fire:flint_and_steel"] = "Punch with it on the surface of a flammable block to create a basic flame in front of it. A basic flame can only be created inside air. Flint and steel can be used 64 times.",
+ ["fire:flint_and_steel"] = "Punch with it on the surface of a flammable block to create a basic flame in front of it. A basic flame can only be created inside air.",
["flowers:waterlily"] = "Waterlilies can only be placed on water sources (and other members of the Water group).",
- ["default:ladder_wood"] = ladderuse,
- ["default:ladder_steel"] = ladderuse,
["farming:hoe_wood"] = hoeuse,
["farming:hoe_stone"] = hoeuse,
["farming:hoe_steel"] = hoeuse,