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authorWuzzy <almikes@aol.com>2016-07-19 21:38:55 +0200
committerWuzzy <almikes@aol.com>2016-07-19 21:38:55 +0200
commit3585649db7e075bf3decc3e1c6ba70cb6a03edd1 (patch)
treed00bfd2987a8179530c5c6d821e6d28c3f6c620d /helptexts.lua
parent79c0e6f7714de788b702e06e02d875942db2a02c (diff)
Add slab/stair. Update food health.
Diffstat (limited to 'helptexts.lua')
-rw-r--r--helptexts.lua48
1 files changed, 46 insertions, 2 deletions
diff --git a/helptexts.lua b/helptexts.lua
index b1550ef..32f6a34 100644
--- a/helptexts.lua
+++ b/helptexts.lua
@@ -12,6 +12,11 @@ local ladderuse = "Hold the jump key to climb up and the sneak or use key (depen
local fencedesc = "A fence post. When multiple of these are placed to next to each other, they will automatically build a nice fence structure. You can easily jump over a low fence."
local fencegatedesc = "Fence gates connect neatly to other fence pieces and can be opened or closed. They can be easily jumped over."
local fencegateuse = "Rightclick the gate to open or close it."
+local walldesc = "A piece of wall. When multiple of these are placed to next to each other, they will automatically build a nice wall structure. You can easily jump over a low wall."
+local slabdesc = "Slabs are half as high as their full block counterparts. Slabs can be easily climbed without needing to jump. They are useful to create long staircases and many other structures. When a slab is placed on another slab of the same type, a new full block is created."
+local stairdesc = "Stairs are useful to climb up without needing to jump."
+
+
local leavesdesc = "Leaves and needles are solid blocks usually found at trees, but they can be placed anywhere just like every other block. These blocks will decay if there is no tree trunk of any kind near them, unless you have placed the block manually."
local signdesc = "A sign is placed at walls. You can write something want on it."
local signuse = "Rightclick the sign to edit the text."
@@ -31,7 +36,7 @@ end
help = {}
help.longdesc = {
- ["default:apple"] = "Eat it to restore 2 HP.",
+ ["default:apple"] = "Eat it to restore 2 hit points.",
["default:furnace"] = "Cooks several items, using a furnace fuel, into something else.",
["default:chest"] = "Provides 32 slots of inventory space.",
["default:chest_locked"] = "Provides 32 slots of inventory space, is accessible only to the player who placed it. Locked chests are also immune to explosions.",
@@ -138,7 +143,7 @@ help.longdesc = {
["farming:soil_wet"] = "Wet soil, this is where you can grow crops on.",
["farming:desert_sand_soil"] = "Dry soil, this is where you can grow crops on. Dry soil will become wet soil if a water source is near.",
["farming:desert_sand_soil_wet"] = "Wet soil, this is where you can grow crops on.",
- ["flowers:mushroom_brown"] = "An edible mushroom. Likes to grow on dirt with grass in forests. It will slowly spread if you leave it alone. Eat it to restore 2 hit points.",
+ ["flowers:mushroom_brown"] = "An edible mushroom. Likes to grow on dirt with grass in forests. It will slowly spread if you leave it alone. Eat it to restore 1 hit point.",
["flowers:mushroom_red"] = "A poisonous mushroom, don't eat it. Likes to grow on dirt with grass in forests. It will slowly spread if you leave it alone. Eat it to lose 5 hit points.",
["flowers:geranium"] = flowertext,
["flowers:dandelion_yellow"] = flowertext,
@@ -173,6 +178,45 @@ help.longdesc = {
["xpanes:bar"] = "Iron bars neatly connect to their neighbors as you build them.",
["beds:bed_bottom"] = beddesc,
["beds:fancy_bed_bottom"] = beddesc,
+ ["walls:cobble"] = walldesc,
+ ["walls:desertcobble"] = walldesc,
+ ["walls:mossycobble"] = walldesc,
+ ["stairs:slab_wood"] = slabdesc,
+ ["stairs:slab_junglewood"] = slabdesc,
+ ["stairs:slab_pine_wood"] = slabdesc,
+ ["stairs:slab_acacia_wood"] = slabdesc,
+ ["stairs:slab_aspen_wood"] = slabdesc,
+ ["stairs:slab_stone"] = slabdesc,
+ ["stairs:slab_cobble"] = slabdesc,
+ ["stairs:slab_stonebrick"] = slabdesc,
+ ["stairs:slab_sandstone"] = slabdesc,
+ ["stairs:slab_sandstonebrick"] = slabdesc,
+ ["stairs:slab_obsidian"] = slabdesc,
+ ["stairs:slab_obsidianbrick"] = slabdesc,
+ ["stairs:slab_brick"] = slabdesc,
+ ["stairs:slab_straw"] = slabdesc,
+ ["stairs:slab_steelblock"] = slabdesc,
+ ["stairs:slab_copperblock"] = slabdesc,
+ ["stairs:slab_bronzeblock"] = slabdesc,
+ ["stairs:slab_goldblock"] = slabdesc,
+ ["stairs:stair_wood"] = stairdesc,
+ ["stairs:stair_junglewood"] = stairdesc,
+ ["stairs:stair_pine_wood"] = stairdesc,
+ ["stairs:stair_acacia_wood"] = stairdesc,
+ ["stairs:stair_aspen_wood"] = stairdesc,
+ ["stairs:stair_stone"] = stairdesc,
+ ["stairs:stair_cobble"] = stairdesc,
+ ["stairs:stair_stonebrick"] = stairdesc,
+ ["stairs:stair_sandstone"] = stairdesc,
+ ["stairs:stair_sandstonebrick"] = stairdesc,
+ ["stairs:stair_obsidian"] = stairdesc,
+ ["stairs:stair_obsidianbrick"] = stairdesc,
+ ["stairs:stair_brick"] = stairdesc,
+ ["stairs:stair_straw"] = stairdesc,
+ ["stairs:stair_steelblock"] = stairdesc,
+ ["stairs:stair_copperblock"] = stairdesc,
+ ["stairs:stair_bronzeblock"] = stairdesc,
+ ["stairs:stair_goldblock"] = stairdesc,
}
local bonestime = tonumber(minetest.setting_get("share_bones_time"))