-- Boilerplate to support localized strings if intllib mod is installed. local S if minetest.get_modpath("intllib") then S = intllib.Getter(minetest.get_current_modname()) else S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end end local groupdefs = { ["book"] = S("Books"), ["vessel"] = S("Vessels"), ["dye"] = S("Dyes"), ["stick"] = S("Sticks"), ["wool"] = S("Wool"), ["sand"] = S("Sand"), ["wood"] = S("Wood"), ["stone"] = S("Stones"), ["metal"] = S("Metal"), ["tree"] = S("Tree Trunks"), ["fence"] = S("Fences"), ["wall"] = S("Walls"), ["leaves"] = S("Leaves and Needles"), ["flower"] = S("Flowers"), ["sapling"] = S("Saplings"), ["water"] = S("Water"), ["lava"] = S("Lava"), ["coal"] = S("Coal"), ["water_bucket"] = S("Water buckets"), ["flora"] = S("Flora"), ["cracky"] = S("Cracky"), ["crumbly"] = S("Crumbly"), ["choppy"] = S("Choppy"), ["snappy"] = S("Snappy"), ["bendy"] = S("Bendy"), ["oddly_breakable_by_hand"] = S("Hand-breakable"), ["fleshy"] = S("Flesh"), } local miscgroups = { "book", -- for placing in bookshelf "vessel", -- for placing in vessels shelf "sand", -- for cactus growth ABM "flora", -- for the plant spreading ABM "sapling", -- for the sapling growth ABM "water", -- for the obsidian ABM } local forced_items = { "fire:basic_flame", "farming:wheat_8", "farming:cotton_8", "doors:door_wood_a", "doors:door_steel_a", "doors:door_glass_a", "doors:door_obsidian_glass_a", "xpanes:pane_1", "xpanes:bar_1", } local suppressed_items = { "default:water_flowing", "default:river_water_flowing", "default:lava_flowing", "default:dry_grass_2", "default:dry_grass_3", "default:dry_grass_4", "default:dry_grass_5", "default:grass_2", "default:grass_3", "default:grass_4", "default:grass_5", "default:furnace_active", "doors:door_wood", "doors:door_steel", "doors:door_glass", "doors:door_obsidian_glass", "doors:door_wood_b", "doors:door_steel_b", "doors:door_glass_b", "doors:door_obsidian_glass_b", "doors:gate_wood_open", "doors:gate_junglewood_open", "doors:gate_acacia_wood_open", "doors:gate_aspen_wood_open", "doors:gate_pine_wood_open", "doors:trapdoor_steel_open", "doors:trapdoor_open", "doors:hidden", "xpanes:pane", "xpanes:bar", } local hidden_items = { "default:cloud", "default:dirt_with_grass_footsteps", } local item_name_overrides = { ["screwdriver:screwdriver"] = S("Screwdriver"), ["carts:cart"] = S("Cart"), ["fire:basic_flame"] = S("Basic Flame"), ["farming:wheat_8"] = S("Wheat Plant"), ["farming:cotton_8"] = S("Cotton Plant"), ["default:lava_source"] = S("Lava"), ["default:water_source"] = S("Water"), ["default:river_water_source"] = S("River Water"), ["doors:door_wood_a"] = minetest.registered_items["doors:door_wood"].description, ["doors:door_steel_a"] = minetest.registered_items["doors:door_steel"].description, ["doors:door_glass_a"] = minetest.registered_items["doors:door_glass"].description, ["doors:door_obsidian_glass_a"] = minetest.registered_items["doors:door_obsidian_glass"].description, ["xpanes:pane_1"] = minetest.registered_items["xpanes:pane"].description, ["xpanes:bar_1"] = minetest.registered_items["xpanes:bar"].description, } local image_overrides = { ["doors:door_wood_a"] = minetest.registered_items["doors:door_wood"].inventory_image, ["doors:door_steel_a"] = minetest.registered_items["doors:door_steel"].inventory_image, ["doors:door_glass_a"] = minetest.registered_items["doors:door_glass"].inventory_image, ["doors:door_obsidian_glass_a"] = minetest.registered_items["doors:door_obsidian_glass"].inventory_image, ["xpanes:pane_1"] = minetest.registered_items["xpanes:pane"].inventory_image, ["xpanes:bar_1"] = minetest.registered_items["xpanes:bar"].inventory_image, } doc.sub.items.add_friendly_group_names(groupdefs) doc.sub.items.add_notable_groups(miscgroups) for i=1, #hidden_items do local item = minetest.registered_items[hidden_items[i]] if item then minetest.override_item(hidden_items[i], { _doc_items_hidden = true } ) end end for i=1, #forced_items do local item = minetest.registered_items[forced_items[i]] if item then minetest.override_item(forced_items[i], { _doc_items_create_entry = true} ) end end for i=1, #suppressed_items do local item = minetest.registered_items[suppressed_items[i]] if item then minetest.override_item(suppressed_items[i], { _doc_items_create_entry = false} ) end end for itemstring, data in pairs(item_name_overrides) do if minetest.registered_items[itemstring] ~= nil then minetest.override_item(itemstring, { _doc_items_entry_name = data} ) end end for itemstring, data in pairs(image_overrides) do if minetest.registered_items[itemstring] ~= nil then minetest.override_item(itemstring, { _doc_items_image = data} ) end end -- Minetest Game Factoids -- Lava cooling local function f_cools_lava(itemstring, def) if def.groups.cools_lava ~= nil or def.groups.water ~= nil then return S("This block turns adjacent lava sources into obsidian and adjacent flowing lava into stone.") else return "" end end -- Groups flammable, puts_out_fire local function f_fire(itemstring, def) local s = "" -- Fire if def.groups.flammable ~= nil then -- TODO: When the fire mod supports different flammable levels, add flavor texts s = s .. S("This block is flammable.") end if def.groups.puts_out_fire ~= nil then if def.groups.flammable ~= nil then s = s .. "\n" end s = s .. S("This block will extinguish nearby fire.") end if def.groups.igniter ~= nil then if def.groups.flammable ~= nil or def.groups.puts_out_fire ~= nil then s = s .. "\n" end s = s .. S("This block will set flammable blocks within a radius of @1 on fire.", def.groups.igniter) end return s end -- flora group local function f_flora(itemstring, def) if def.groups.flora == 1 then local groupname = doc.sub.items.get_group_name("flora") return S("This block belongs to the @1 group. It a living organism which likes to grow and spread on dirt with grass or dirt with dry grass when it is in light. Spreading will stop when the surrounding area is too crammed with @2 blocks. On desert sand, it will wither and die and turn into a dry shrub.", groupname, groupname) else return "" end end -- soil group local function f_soil(itemstring, def) if def.groups.soil == 1 then return S("This block serves as a soil for saplings. Blocks in the Saplings group will grow into trees on this block.") elseif def.groups.soil == 2 or def.groups.soil == 3 then return S("This block serves as a soil for saplings as well as plants grown from seeds. It supports their growth.") else return "" end end local function f_leafdecay(itemstring, def) local formstring = "" if def.groups.leafdecay ~= nil then local groupname = doc.sub.items.get_group_name("tree") if def.groups.leafdecay_drop ~= nil then formstring = S("This block may drop as an item when no trunk is nearby. This is prevented if any block of the group “@1” is nearby (up to a distance of @2), the block is completely surrounded by blocks which are neither air or a liquid or it has been manually placed by a player.", groupname, def.groups.leafdecay) else if def.drop ~= "" and def.drop ~= nil and def.drop ~= itemstring then formstring = S("This block may decay when no trunk is nearby. When decaying, it disappears and may drop one of its mining drops (but never itself). Decay is prevented if any block of the group “@1” is nearby (up to a distance of @2), the block is completely surrounded by blocks which are neither air or a liquid or it has been placed by a player.", groupname, def.groups.leafdecay) else formstring = S("This block may decay and disappear when no trunk is nearby. Decay is prevented if any block of the group “@1” is nearby (up to a distance of @2), the block is completely surrounded by blocks which are neither air or a liquid or it has been placed by a player.", groupname, def.groups.leafdecay) end end end return formstring end --[[ Node defines skeleton key and key callbacks which probably implies that it can be unlocked by keys ]] local function f_key(itemstring, def) if def.on_key_use and def.on_skeleton_key_use then return S("This block is compatible with keys.") else return "" end end doc.sub.items.register_factoid("nodes", "use", f_key) doc.sub.items.register_factoid("nodes", "groups", f_cools_lava) doc.sub.items.register_factoid("nodes", "groups", f_fire) doc.sub.items.register_factoid("nodes", "groups", f_flora) doc.sub.items.register_factoid("nodes", "groups", f_leafdecay) doc.sub.items.register_factoid("nodes", "groups", f_soil) -- Add node aliases for i=2,5 do doc.add_entry_alias("nodes", "default:grass_1", "default:grass_"..i) doc.add_entry_alias("nodes", "default:dry_grass_1", "default:dry_grass_"..i) end for i=1,7 do doc.add_entry_alias("nodes", "farming:wheat_8", "farming:wheat_"..i) doc.add_entry_alias("nodes", "farming:cotton_8", "farming:cotton_"..i) end doc.add_entry_alias("nodes", "default:lava_source", "default:lava_flowing") doc.add_entry_alias("nodes", "default:water_source", "default:water_flowing") doc.add_entry_alias("nodes", "default:river_water_source", "default:river_water_flowing") doc.add_entry_alias("nodes", "default:furnace", "default:furnace_active") doc.add_entry_aliases("nodes", "default:torch", {"default:torch_wall", "default:torch_ceiling"}) doc.add_entry_aliases("nodes", "doors:door_wood_a", {"doors:door_wood_b", "doors:doors_wood"}) doc.add_entry_aliases("nodes", "doors:door_steel_a", {"doors:door_steel_b", "doors:door_steel"}) doc.add_entry_aliases("nodes", "doors:door_glass_a", {"doors:door_glass_b", "doors:door_glass"}) doc.add_entry_aliases("nodes", "doors:door_obsidian_glass_a", {"doors:door_obsidian_glass_b", "doors:door_obsidian_glass"}) doc.add_entry_alias("nodes", "doors:gate_wood_closed", "doors:gate_wood_open") doc.add_entry_alias("nodes", "doors:gate_junglewood_closed", "doors:gate_junglewood_open") doc.add_entry_alias("nodes", "doors:gate_acacia_wood_closed", "doors:gate_acacia_wood_open") doc.add_entry_alias("nodes", "doors:gate_aspen_wood_closed", "doors:gate_aspen_wood_open") doc.add_entry_alias("nodes", "doors:gate_pine_wood_closed", "doors:gate_pine_wood_open") doc.add_entry_alias("nodes", "doors:trapdoor", "doors:trapdoor_open") doc.add_entry_alias("nodes", "doors:trapdoor_steel", "doors:trapdoor_steel_open") doc.add_entry_alias("nodes", "tnt:tnt", "tnt:tnt_burning") doc.add_entry_alias("nodes", "tnt:gunpowder", "tnt:gunpowder_burning") local pane_aliases = {} local bar_aliases = {} for i=2,15 do table.insert(pane_aliases, "xpanes:pane_"..i) table.insert(bar_aliases, "xpanes:bar_"..i) end table.insert(pane_aliases, "xpanes:pane") table.insert(bar_aliases, "xpanes:bar") doc.add_entry_aliases("nodes", "xpanes:pane_1", pane_aliases) doc.add_entry_aliases("nodes", "xpanes:bar_1", bar_aliases) -- Gather help texts dofile(minetest.get_modpath("doc_minetest_game") .. "/helptexts.lua") -- Register boat object for doc_identifier if minetest.get_modpath("doc_identifier") ~= nil then doc.sub.identifier.register_object("boats:boat", "craftitems", "boats:boat") doc.sub.identifier.register_object("carts:cart", "craftitems", "carts:cart") end -- Remove the “helper” comment from screwdriver description since the help is -- provided by this mod minetest.override_item("screwdriver:screwdriver", {description = item_name_overrides["screwdriver:screwdriver"]}) -- TODO: Maybe add achievement for discovering all Minetest Game node entries