summaryrefslogtreecommitdiff
path: root/doors_mesecons.lua
diff options
context:
space:
mode:
Diffstat (limited to 'doors_mesecons.lua')
-rw-r--r--doors_mesecons.lua109
1 files changed, 109 insertions, 0 deletions
diff --git a/doors_mesecons.lua b/doors_mesecons.lua
new file mode 100644
index 0000000..e303186
--- /dev/null
+++ b/doors_mesecons.lua
@@ -0,0 +1,109 @@
+-- Modified, from minetest_game/mods/doors/init.lua
+local function on_rightclick(pos, dir, check_name, replace, replace_dir, params)
+ pos.y = pos.y + dir
+ if not minetest.get_node(pos).name == check_name then
+ return
+ end
+ local p2 = minetest.get_node(pos).param2
+ p2 = params[p2 + 1]
+
+ minetest.swap_node(pos, {name = replace_dir, param2 = p2})
+
+ pos.y = pos.y - dir
+ minetest.swap_node(pos, {name = replace, param2 = p2})
+
+ if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then
+ minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10})
+ else
+ minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10})
+ end
+end
+
+local function meseconify_door(name)
+ if minetest.registered_items[name .. "_b_1"] then
+ -- old style double-node doors
+ local function toggle_state1 (pos, node)
+ on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0})
+ end
+
+ local function toggle_state2 (pos, node)
+ on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2})
+ end
+
+ minetest.override_item(name.."_b_1", {
+ mesecons = {effector = {
+ action_on = toggle_state1,
+ action_off = toggle_state1,
+ rules = mesecon.rules.pplate
+ }}
+ })
+
+ minetest.override_item(name.."_b_2", {
+ mesecons = {effector = {
+ action_on = toggle_state2,
+ action_off = toggle_state2,
+ rules = mesecon.rules.pplate
+ }}
+ })
+ elseif minetest.registered_items[name .. "_a"] then
+ -- new style mesh node based doors
+ local override = {
+ mesecons = {effector = {
+ action_on = function(pos, node)
+ local door = doors.get(pos)
+ if door then
+ door:open()
+ end
+ end,
+ action_off = function(pos, node)
+ local door = doors.get(pos)
+ if door then
+ door:close()
+ end
+ end,
+ rules = mesecon.rules.pplate
+ }}
+ }
+ minetest.override_item(name .. "_a", override)
+ minetest.override_item(name .. "_b", override)
+ end
+end
+
+
+meseconify_door("doors:door_wood_solid")
+meseconify_door("doors:door_steel_solid")
+meseconify_door("doors:door_wood_bar")
+meseconify_door("doors:door_iron_bar")
+meseconify_door("doors:door_glass_protected")
+meseconify_door("doors:door_obsidian_glass_protected")
+
+if minetest.get_modpath("moreblocks") then
+ meseconify_door("doors:door_clean_glass")
+ meseconify_door("doors:door_coal_glass")
+ meseconify_door("doors:door_iron_glass")
+ meseconify_door("doors:door_iron_glass_protected")
+end
+
+-- Glass trapdoor
+
+if doors and doors.get then
+ local override = {
+ mesecons = {effector = {
+ action_on = function(pos, node)
+ local door = doors.get(pos)
+ if door then
+ door:open()
+ end
+ end,
+ action_off = function(pos, node)
+ local door = doors.get(pos)
+ if door then
+ door:close()
+ end
+ end,
+ }},
+ }
+ minetest.override_item("minetest_errata:trapdoor_glass", override)
+ minetest.override_item("minetest_errata:trapdoor_glass_open", override)
+
+end