doors.register("door_wood_bar", { tiles = {{ name = "minetest_errata_door_wood_bar.png", backface_culling = true }}, description = "Wooden Bar Door", inventory_image = "minetest_errata_door_wood_bar_item.png", sounds = default.node_sound_wood_defaults(), sound_open = "doors_fencegate_open", sound_close = "doors_fencegate_close", groups = { snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, flammable = 2 }, recipe = { {"xpanes:wood_flat",}, {"xpanes:wood_flat",}, } }) doors.register("door_iron_bar", { tiles = {{ name = "minetest_errata_door_iron_bar.png", backface_culling = true }}, description = "Iron Bar Door", inventory_image = "minetest_errata_door_iron_bar_item.png", sound_open = "minetest_errata_door_iron_bar_open", sound_close = "minetest_errata_door_iron_bar_close", sounds = metal_sounds, groups = { snappy = 2, bendy = 1, cracky = 1, melty = 2, }, recipe = { {"xpanes:bar_flat",}, {"xpanes:bar_flat",}, } }) -- Protected glass doors doors.register("door_glass_protected", { tiles = {"doors_door_glass.png"}, description = "Protected Glass Door", protected = true, inventory_image = "doors_item_glass.png^default_key.png^[transformR180FX", groups = {cracky=3, oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), sound_open = "doors_glass_door_open", sound_close = "doors_glass_door_close", recipe = { {"default:glass", "default:glass", ""}, {"default:glass", "default:glass", "default:steel_ingot"}, {"default:glass", "default:glass", ""}, } }) doors.register("door_obsidian_glass_protected", { tiles = {"doors_door_obsidian_glass.png"}, description = "Protected Obsidian Glass Door", protected = true, inventory_image = "doors_item_obsidian_glass.png^default_key.png^[transformR180FX", groups = {cracky=3}, sounds = default.node_sound_glass_defaults(), sound_open = "doors_glass_door_open", sound_close = "doors_glass_door_close", recipe = { {"default:obsidian_glass", "default:obsidian_glass", ""}, {"default:obsidian_glass", "default:obsidian_glass", "default:steel_ingot"}, {"default:obsidian_glass", "default:obsidian_glass", ""}, }, }) if minetest.get_modpath("moreblocks") then doors.register("door_clean_glass", { tiles = {{ name = "minetest_errata_door_clean_glass.png", backface_culling = false }}, description = "Clean Glass Door", inventory_image = "minetest_errata_door_clean_glass_item.png", sound_open = "minetest_errata_door_clean_glass_open", sound_close = "minetest_errata_door_clean_glass_close", sounds = metal_sounds, groups = { snappy = 2, bendy = 1, cracky = 1, melty = 2, }, recipe = { {"moreblocks:clean_glass","moreblocks:clean_glass",""}, {"moreblocks:clean_glass","moreblocks:clean_glass",""}, {"moreblocks:clean_glass","moreblocks:clean_glass",""}, } }) doors.register("door_coal_glass", { tiles = {{ name = "minetest_errata_door_coal_glass.png", backface_culling = false }}, description = "Coal Glass Door", inventory_image = "minetest_errata_door_coal_glass_item.png", sound_open = "minetest_errata_door_coal_glass_open", sound_close = "minetest_errata_door_coal_glass_close", sounds = metal_sounds, groups = { snappy = 2, bendy = 1, cracky = 1, melty = 2, }, recipe = { {"moreblocks:coal_glass","moreblocks:coal_glass",""}, {"moreblocks:coal_glass","moreblocks:coal_glass",""}, {"moreblocks:coal_glass","moreblocks:coal_glass",""}, } }) doors.register("door_iron_glass", { tiles = {{ name = "minetest_errata_door_iron_glass.png", backface_culling = false }}, description = "Iron Glass Door", inventory_image = "minetest_errata_door_iron_glass_item.png", sound_open = "minetest_errata_door_iron_glass_open", sound_close = "minetest_errata_door_iron_glass_close", sounds = metal_sounds, groups = { snappy = 2, bendy = 1, cracky = 1, melty = 2, }, recipe = { {"moreblocks:iron_glass","moreblocks:iron_glass",""}, {"moreblocks:iron_glass","moreblocks:iron_glass",""}, {"moreblocks:iron_glass","moreblocks:iron_glass",""}, } }) -- protected iron door doors.register("door_iron_glass_protected", { tiles = {{ name = "minetest_errata_door_iron_glass.png", backface_culling = false }}, description = "Protected Iron Glass Door", protected = true, inventory_image = "minetest_errata_door_iron_glass_item.png^default_key.png^[transformR180FX", sound_open = "minetest_errata_door_iron_glass_open", sound_close = "minetest_errata_door_iron_glass_close", sounds = metal_sounds, groups = { snappy = 2, bendy = 1, cracky = 1, melty = 2, }, recipe = { {"moreblocks:iron_glass","moreblocks:iron_glass",""}, {"moreblocks:iron_glass","moreblocks:iron_glass","default:steel_ingot"}, {"moreblocks:iron_glass","moreblocks:iron_glass",""}, } }) end