-- Modified, from minetest_game/mods/doors/init.lua local function on_rightclick(pos, dir, check_name, replace, replace_dir, params) pos.y = pos.y + dir if not minetest.get_node(pos).name == check_name then return end local p2 = minetest.get_node(pos).param2 p2 = params[p2 + 1] minetest.swap_node(pos, {name = replace_dir, param2 = p2}) pos.y = pos.y - dir minetest.swap_node(pos, {name = replace, param2 = p2}) if (minetest.get_meta(pos):get_int("right") ~= 0) == (params[1] ~= 3) then minetest.sound_play("doors_door_close", {pos = pos, gain = 0.3, max_hear_distance = 10}) else minetest.sound_play("doors_door_open", {pos = pos, gain = 0.3, max_hear_distance = 10}) end end local function meseconify_door(name) if minetest.registered_items[name .. "_b_1"] then -- old style double-node doors local function toggle_state1 (pos, node) on_rightclick(pos, 1, name.."_t_1", name.."_b_2", name.."_t_2", {1,2,3,0}) end local function toggle_state2 (pos, node) on_rightclick(pos, 1, name.."_t_2", name.."_b_1", name.."_t_1", {3,0,1,2}) end minetest.override_item(name.."_b_1", { mesecons = {effector = { action_on = toggle_state1, action_off = toggle_state1, rules = mesecon.rules.pplate }} }) minetest.override_item(name.."_b_2", { mesecons = {effector = { action_on = toggle_state2, action_off = toggle_state2, rules = mesecon.rules.pplate }} }) elseif minetest.registered_items[name .. "_a"] then -- new style mesh node based doors local override = { mesecons = {effector = { action_on = function(pos, node) local door = doors.get(pos) if door then door:open() end end, action_off = function(pos, node) local door = doors.get(pos) if door then door:close() end end, rules = mesecon.rules.pplate }} } minetest.override_item(name .. "_a", override) minetest.override_item(name .. "_b", override) end end meseconify_door("doors:door_wood_solid") meseconify_door("doors:door_steel_solid") meseconify_door("doors:door_wood_bar") meseconify_door("doors:door_iron_bar") meseconify_door("doors:door_glass_protected") meseconify_door("doors:door_obsidian_glass_protected") if minetest.get_modpath("moreblocks") then meseconify_door("doors:door_clean_glass") meseconify_door("doors:door_coal_glass") meseconify_door("doors:door_iron_glass") meseconify_door("doors:door_iron_glass_protected") end -- Glass trapdoor if doors and doors.get then local override = { mesecons = {effector = { action_on = function(pos, node) local door = doors.get(pos) if door then door:open() end end, action_off = function(pos, node) local door = doors.get(pos) if door then door:close() end end, }}, } minetest.override_item("minetest_errata:trapdoor_glass", override) minetest.override_item("minetest_errata:trapdoor_glass_open", override) end