summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorWuzzy <almikes@aol.com>2015-02-24 00:11:41 +0100
committerWuzzy <almikes@aol.com>2015-02-24 00:11:41 +0100
commitf1f33a7fc49e6f4c369d31dc481ce88ec57e0e29 (patch)
tree88035342aebc1432895879d942aa3859f03ed0c1
parent8ec358cbfd37a908bbde3f5bb3d6c6ad7960082b (diff)
Make entire mod a no-op if damage is disabled
-rw-r--r--init.lua29
1 files changed, 14 insertions, 15 deletions
diff --git a/init.lua b/init.lua
index 96d3194..96dcfb3 100644
--- a/init.lua
+++ b/init.lua
@@ -1,3 +1,5 @@
+if minetest.setting_getbool("enable_damage") then
+
hunger = {}
-- HUD statbar values
@@ -27,10 +29,7 @@ if set then
end
local function custom_hud(player)
- if minetest.setting_getbool("enable_damage") then
- --hunger
hb.init_hudbar(player, "saturation", hunger.get_hunger(player))
- end
end
dofile(minetest.get_modpath("hunger").."/hunger.lua")
@@ -109,36 +108,34 @@ minetest.after(2.5, function()
local name = player:get_player_name()
-- only proceed if damage is enabled
- if minetest.setting_getbool("enable_damage") then
- local h = tonumber(hunger.hunger[name])
- local hp = player:get_hp()
- if timer > 4 then
+ local h = tonumber(hunger.hunger[name])
+ local hp = player:get_hp()
+ if timer > 4 then
-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
if h > 15 and hp > 0 and player:get_breath() > 0 then
player:set_hp(hp+1)
-- or damage player by 1 hp if saturation is < 2 (of 30)
- elseif h <= 1 and minetest.setting_getbool("enable_damage") then
+ elseif h <= 1 then
if hp-1 >= 0 then player:set_hp(hp-1) end
end
- end
- -- lower saturation by 1 point after xx seconds
- if timer2 > HUNGER_HUNGER_TICK then
+ end
+ -- lower saturation by 1 point after xx seconds
+ if timer2 > HUNGER_HUNGER_TICK then
if h > 0 then
h = h-1
hunger.hunger[name] = h
hunger.set_hunger(player)
end
- end
+ end
- -- update all hud elements
- update_hud(player)
+ -- update all hud elements
+ update_hud(player)
local controls = player:get_player_control()
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
hunger.handle_node_actions(nil, nil, player)
end
- end
end
end
@@ -146,3 +143,5 @@ minetest.after(2.5, function()
if timer2 > HUNGER_HUNGER_TICK then timer2 = 0 end
end)
end)
+
+end