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authorWuzzy <almikes@aol.com>2015-02-24 00:50:03 +0100
committerWuzzy <almikes@aol.com>2015-02-24 00:50:03 +0100
commitfbdadb09e21402cfc3966bf27fa626057b5fb003 (patch)
treeed3cbc3fee446c2a45523642cf998e88fd03e798
parent02db771b42d275e73120a337b5984423ae19ab33 (diff)
Minor refactoring
-rw-r--r--init.lua40
1 files changed, 18 insertions, 22 deletions
diff --git a/init.lua b/init.lua
index 96dcfb3..230fced 100644
--- a/init.lua
+++ b/init.lua
@@ -97,23 +97,21 @@ end)
local main_timer = 0
local timer = 0
local timer2 = 0
-minetest.after(2.5, function()
- minetest.register_globalstep(function(dtime)
- main_timer = main_timer + dtime
- timer = timer + dtime
- timer2 = timer2 + dtime
- if main_timer > HUNGER_HUD_TICK or timer > 4 or timer2 > HUNGER_HUNGER_TICK then
- if main_timer > HUNGER_HUD_TICK then main_timer = 0 end
- for _,player in ipairs(minetest.get_connected_players()) do
- local name = player:get_player_name()
-
- -- only proceed if damage is enabled
- local h = tonumber(hunger.hunger[name])
- local hp = player:get_hp()
- if timer > 4 then
- -- heal player by 1 hp if not dead and saturation is > 15 (of 30)
- if h > 15 and hp > 0 and player:get_breath() > 0 then
- player:set_hp(hp+1)
+minetest.register_globalstep(function(dtime)
+ main_timer = main_timer + dtime
+ timer = timer + dtime
+ timer2 = timer2 + dtime
+ if main_timer > HUNGER_HUD_TICK or timer > 4 or timer2 > HUNGER_HUNGER_TICK then
+ if main_timer > HUNGER_HUD_TICK then main_timer = 0 end
+ for _,player in ipairs(minetest.get_connected_players()) do
+ local name = player:get_player_name()
+
+ local h = tonumber(hunger.hunger[name])
+ local hp = player:get_hp()
+ if timer > 4 then
+ -- heal player by 1 hp if not dead and saturation is > 15 (of 30)
+ if h > 15 and hp > 0 and player:get_breath() > 0 then
+ player:set_hp(hp+1)
-- or damage player by 1 hp if saturation is < 2 (of 30)
elseif h <= 1 then
if hp-1 >= 0 then player:set_hp(hp-1) end
@@ -136,12 +134,10 @@ minetest.after(2.5, function()
if controls.up or controls.down or controls.left or controls.right then
hunger.handle_node_actions(nil, nil, player)
end
- end
-
end
- if timer > 4 then timer = 0 end
- if timer2 > HUNGER_HUNGER_TICK then timer2 = 0 end
- end)
+ end
+ if timer > 4 then timer = 0 end
+ if timer2 > HUNGER_HUNGER_TICK then timer2 = 0 end
end)
end