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authorWuzzy <almikes@aol.com>2015-02-27 11:17:47 +0100
committerWuzzy <almikes@aol.com>2015-02-27 11:17:47 +0100
commite34e66a9890fda3ccde4d2de8962dc6be65eea6a (patch)
tree97c3fd09559547cae14678e86455289a422cf617 /init.lua
parent867d1586455b333d6c76701e29c9bf14efa092eb (diff)
Rename global table to “hbhunger”
Diffstat (limited to 'init.lua')
-rw-r--r--init.lua44
1 files changed, 22 insertions, 22 deletions
diff --git a/init.lua b/init.lua
index 386c022..f567071 100644
--- a/init.lua
+++ b/init.lua
@@ -1,10 +1,10 @@
if minetest.setting_getbool("enable_damage") then
-hunger = {}
+hbhunger = {}
-- HUD statbar values
-hunger.hunger = {}
-hunger.hunger_out = {}
+hbhunger.hunger = {}
+hbhunger.hunger_out = {}
-- HUD item ids
local hunger_hud = {}
@@ -12,7 +12,7 @@ local hunger_hud = {}
HUNGER_HUD_TICK = 0.1
--Some hunger settings
-hunger.exhaustion = {} -- Exhaustion is experimental!
+hbhunger.exhaustion = {} -- Exhaustion is experimental!
HUNGER_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken
HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node
@@ -29,7 +29,7 @@ if set then
end
local function custom_hud(player)
- hb.init_hudbar(player, "saturation", hunger.get_hunger(player))
+ hb.init_hudbar(player, "saturation", hbhunger.get_hunger(player))
end
dofile(minetest.get_modpath("hbhunger").."/hunger.lua")
@@ -41,15 +41,15 @@ hb.register_hudbar("saturation", 0xFFFFFF, "Saturation", { icon = "hbhunger_icon
local function update_hud(player)
local name = player:get_player_name()
--hunger
- local h_out = tonumber(hunger.hunger_out[name])
- local h = tonumber(hunger.hunger[name])
+ local h_out = tonumber(hbhunger.hunger_out[name])
+ local h = tonumber(hbhunger.hunger[name])
if h_out ~= h then
- hunger.hunger_out[name] = h
+ hbhunger.hunger_out[name] = h
hb.change_hudbar(player, "saturation", h)
end
end
-hunger.get_hunger = function(player)
+hbhunger.get_hunger = function(player)
local inv = player:get_inventory()
if not inv then return nil end
local hgp = inv:get_stack("hunger", 1):get_count()
@@ -62,10 +62,10 @@ hunger.get_hunger = function(player)
return hgp-1
end
-hunger.set_hunger = function(player)
+hbhunger.set_hunger = function(player)
local inv = player:get_inventory()
local name = player:get_player_name()
- local value = hunger.hunger[name]
+ local value = hbhunger.hunger[name]
if not inv or not value then return nil end
if value > 30 then value = 30 end
if value < 0 then value = 0 end
@@ -79,19 +79,19 @@ minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
local inv = player:get_inventory()
inv:set_size("hunger",1)
- hunger.hunger[name] = hunger.get_hunger(player)
- hunger.hunger_out[name] = hunger.hunger[name]
- hunger.exhaustion[name] = 0
+ hbhunger.hunger[name] = hbhunger.get_hunger(player)
+ hbhunger.hunger_out[name] = hbhunger.hunger[name]
+ hbhunger.exhaustion[name] = 0
custom_hud(player)
- hunger.set_hunger(player)
+ hbhunger.set_hunger(player)
end)
minetest.register_on_respawnplayer(function(player)
-- reset hunger (and save)
local name = player:get_player_name()
- hunger.hunger[name] = 20
- hunger.set_hunger(player)
- hunger.exhaustion[name] = 0
+ hbhunger.hunger[name] = 20
+ hbhunger.set_hunger(player)
+ hbhunger.exhaustion[name] = 0
end)
local main_timer = 0
@@ -106,7 +106,7 @@ minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name()
- local h = tonumber(hunger.hunger[name])
+ local h = tonumber(hbhunger.hunger[name])
local hp = player:get_hp()
if timer > 4 then
-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
@@ -121,8 +121,8 @@ minetest.register_globalstep(function(dtime)
if timer2 > HUNGER_HUNGER_TICK then
if h > 0 then
h = h-1
- hunger.hunger[name] = h
- hunger.set_hunger(player)
+ hbhunger.hunger[name] = h
+ hbhunger.set_hunger(player)
end
end
@@ -132,7 +132,7 @@ minetest.register_globalstep(function(dtime)
local controls = player:get_player_control()
-- Determine if the player is walking
if controls.up or controls.down or controls.left or controls.right then
- hunger.handle_node_actions(nil, nil, player)
+ hbhunger.handle_node_actions(nil, nil, player)
end
end
end