diff options
-rw-r--r-- | README.txt | 61 | ||||
-rw-r--r-- | armor.lua | 34 | ||||
-rw-r--r-- | changelog.txt | 89 | ||||
-rw-r--r-- | depends.txt | 3 | ||||
-rw-r--r-- | hud.conf.example | 33 | ||||
-rw-r--r-- | hunger.lua | 46 | ||||
-rw-r--r-- | init.lua | 328 | ||||
-rw-r--r-- | textures/crosshair.png | bin | 216 -> 0 bytes | |||
-rw-r--r-- | textures/hbhunger_bar.png | bin | 0 -> 80 bytes | |||
-rw-r--r-- | textures/hbhunger_icon.png (renamed from textures/hud_hunger_fg.png) | bin | 522 -> 522 bytes | |||
-rw-r--r-- | textures/hud_air_fg.png | bin | 579 -> 0 bytes | |||
-rw-r--r-- | textures/hud_armor_bg.png | bin | 424 -> 0 bytes | |||
-rw-r--r-- | textures/hud_armor_fg.png | bin | 3167 -> 0 bytes | |||
-rw-r--r-- | textures/hud_heart_bg.png | bin | 302 -> 0 bytes | |||
-rw-r--r-- | textures/hud_heart_fg.png | bin | 369 -> 0 bytes | |||
-rw-r--r-- | textures/hud_hotbar.png | bin | 1142 -> 0 bytes | |||
-rw-r--r-- | textures/hud_hotbar_selected.png | bin | 9049 -> 0 bytes | |||
-rw-r--r-- | textures/hud_hunger_bg.png | bin | 417 -> 0 bytes | |||
-rw-r--r-- | textures/wieldhand.png | bin | 153 -> 0 bytes |
19 files changed, 118 insertions, 476 deletions
@@ -1,37 +1,32 @@ -Minetest mod "Better HUD" -========================= -Version: 1.4.1 +Minetest mod: Hunger [hbhunger] +=============================== +Version: 0.1.0 License of source code: WTFPL ----------------------------- -(c) Copyright BlockMen (2013-2015) +by Wuzzy (2015) +Forked from the “Better HUD (and hunger)” mod by BlockMen (2013-2014). Using the mod: -------------- -This mod changes the HUD of Minetest. -It improves the apperance of the health and breath bar and adds a more fancy hotbar. Furthermore it adds a -custom crosshair, an armor bar (only for 3darmor mod) and a hunger bar. It includes also a mechanic for hunger. - -You can create a "hud.conf" file to customize the positions of health, hunger, armor and breath bar. Take a look at "hud.conf.example" to get more infos. - - -!!IMPORTANT !!: -Keep in mind if running a server with this mod, that the custom position should be displayed correct on every screen size!! +This mod adds a mechanic for hunger. +This mod depends on the HUD bars mod [hudbars], major version 1. +You can create a "hunger.conf" file to customize the properties of hunger for your needs. -=Hunger= -======== -This mod adds a hunger mechanic to the game. Player actions like digging, placing and walking causes exhausion, -that lowers players saturation. Also every 800 seconds you lose 1 saturation point without doing anything. -If you are hungry (empty hunger bar) you will get damage and die in case you don't eat something. - - -Notice: -------- -You can disable this by setting "HUD_HUNGER_ENABLE = false" in "hud.conf", or "hud_hunger_enable = false" in minetest.conf. -In case of conflict hud.conf configuration is dominant. +About hunger +============ +This mod adds a hunger mechanic to the game. +A new player starts with 20 saturation points out of 30. +Player actions like digging, placing and walking cause exhausion, which lower the player's +saturation. Also every 800 seconds you lose 1 saturation point without doing anything. +If you are hungry (0 saturation) you will suffer damage and die in case you don't eat something. +If your saturation is greater than 15, you will slowly regenerate health points. +Eating food will increase your saturation. +Important: Eating food will not directly increase your health anymore, as long as the food item +is supported by this mod (see below). Currently supported food: @@ -60,23 +55,15 @@ Currently supported food: - Seaplants (sea) - Simple mobs -Example: 1 apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar. - -Although it show 20 hunger points (10 breads) in hunger bar, -you can fill it up to 30 points.(5 breads not shown then) - +Examples: +Eating an apple (from the default Minetest game) increases your saturation by 2, +eating a bread (from the default Minetest game) increases your saturation by 4. License of textures: -------------------- -hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen -hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen -hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen -hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen -wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen -hud_air_fg.png - kaeza (WTFPL), modified by BlockMen -hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen -hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen +hunger_icon.png - PilzAdam (WTFPL), modified by BlockMen +hunger_bar.png - Wuzzy (WTFPL) everything else is WTFPL: (c) Copyright BlockMen (2013-2015) diff --git a/armor.lua b/armor.lua deleted file mode 100644 index 7f0d0cf..0000000 --- a/armor.lua +++ /dev/null @@ -1,34 +0,0 @@ -minetest.after(0, function() - if not armor.def then - minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor") - HUD_SHOW_ARMOR = false - end -end) - -function hud.get_armor(player) - if not player or not armor.def then - return - end - local name = player:get_player_name() - local def = armor.def[name] or nil - if def and def.state and def.count then - hud.set_armor(name, def.state, def.count) - end -end - -function hud.set_armor(player_name, ges_state, items) - local max_items = 4 - if items == 5 then - max_items = items - end - local max = max_items * 65535 - local lvl = max - ges_state - lvl = lvl/max - if ges_state == 0 and items == 0 then - lvl = 0 - end - - hud.armor[player_name] = lvl* (items * (20 / max_items)) - - -end
\ No newline at end of file diff --git a/changelog.txt b/changelog.txt index 4eac6c5..e812a43 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,88 +1,3 @@ -0.2 Beta --------- -- added support of custom config files -- you can eat max. 50% more than before (although it isnt shown in hunger bar) -- you get healed with 8 breads and more (in hunger bar) now -- a bread (from farming) == 2 breads in hunger bar - -0.2.1 Beta ----------- -- tweaked override of food -- added support for food of dwares, moretrees and simple mobs - -0.2.2 Beta ----------- -- added support for food of animalmaterials (mobf modpack),fishing - -0.2.3 Beta ----------- -- added support for food of glooptest and bushes (commit by CheeseKeg) - -0.3 Beta ----------- -- added fancy borders of hud inventory bar (only for screenheight <= 800) - -0.4 Beta ----------- -- enabled drowning - -0.5 Beta ----------- -- removed the fancy borders of hud inventory bar and moved to new native support -- moved crosshair to native support too - -1.0 ---- -- hunger is reset after death -- health and hunger bar is shown correct on all screen resolutions now -- switched to changed native hotbar image support -- fixed revival of player when drown -- hunger bar is not shown anymore if hunger is disabled -- hunger can be disabled by minetest.conf ("hud_hunger_enable = false") - -1.1 ---- -- added support for stu's 3darmor mod -- restructured and cleaned up code -- added support for poisen food (damages player, but does not kill) - -1.2 ---- -- Send statbar values only to client when changed -- Hide armor bar if not wearing armor -- More reliable food overrides (by CiaranG) -- Support for bushes_classic foods (plantlife modpack) (by CiaranG) -- Add support for mushroom mod food/poison (by CiaranG) -- Add support for mods: fruit and mush45 -- New images for hotbar, smaller armor icons - -1.3 ---- -- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger]) -- Fixed healing (not while drowning, fix after death) -- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin) -- Tweaked hand image -- Player can die caus of starving now - -1.3.1 +0.1.0 ----- -- Add compatibility for statbar scaling -- Fix typo in depends.txt -- Lower maintimer tick - -1.3.2 ------ -- Fix dependecies (by Chris Beelby) -- Add support for creatures mod -- Add optional healing for food (by TenPlus1) - -1.3.3 ------ -- Prevent crash with armor mod and missing player -- Add support for ethereal mod (by TenPlus1) - -1.4 ---- -- New hunger mechanics/added experimental player-action based hunger -- Better crosshair texture, switched to "new" default hand -- Added support for farming redo mod, kpgmobs and jkmod +Initial release diff --git a/depends.txt b/depends.txt index 2f91ba6..d46748a 100644 --- a/depends.txt +++ b/depends.txt @@ -1,4 +1,5 @@ -default +hudbars +default? animalmaterials? bucket? bushes? diff --git a/hud.conf.example b/hud.conf.example deleted file mode 100644 index ffa4cd7..0000000 --- a/hud.conf.example +++ /dev/null @@ -1,33 +0,0 @@ ---##Better HUD example config file## ------------------------------------- --- This example moves the health bar in the top left corner and the hunger bar in the top right corner - - --- --- general settings --- -HUD_ENABLE_HUNGER = true --enables/disables hunger -HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds) - - ---!NOTICE!-- --- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown - --- --- health bar --- -HUD_HEALTH_POS = {x=0,y=0} --min 0, max 1 -HUD_HEALTH_OFFSET = {x=5,y=30} --offset in pixel - --- --- hunger bar --- -HUD_HUNGER_POS = {x=1,y=0} --min 0, max 1 -HUD_HUNGER_OFFSET = {x=-175,y=30} --offset in pixel - --- --- breath bar --- -HUD_AIR_POS = {x=0.5,y=1} --min 0, max 1 -HUD_AIR_OFFSET = {x=15,y=-75} --offset in pixel - @@ -1,9 +1,9 @@ -- Keep these for backwards compatibility -function hud.save_hunger(player) - hud.set_hunger(player) +function hunger.save_hunger(player) + hunger.set_hunger(player) end -function hud.load_hunger(player) - hud.get_hunger(player) +function hunger.load_hunger(player) + hunger.get_hunger(player) end -- Poison player @@ -20,19 +20,19 @@ local function poisenp(tick, time, time_left, player) end -function hud.item_eat(hunger_change, replace_with_item, poisen, heal) +function hunger.item_eat(hunger_change, replace_with_item, poisen, heal) return function(itemstack, user, pointed_thing) if itemstack:take_item() ~= nil and user ~= nil then local name = user:get_player_name() - local h = tonumber(hud.hunger[name]) + local h = tonumber(hunger.hunger[name]) local hp = user:get_hp() -- Saturation if h < 30 and hunger_change then h = h + hunger_change if h > 30 then h = 30 end - hud.hunger[name] = h - hud.set_hunger(user) + hunger.hunger[name] = h + hunger.set_hunger(user) end -- Healing if hp < 20 and heal then @@ -56,11 +56,13 @@ end local function overwrite(name, hunger_change, replace_with_item, poisen, heal) local tab = minetest.registered_items[name] if tab == nil then return end - tab.on_use = hud.item_eat(hunger_change, replace_with_item, poisen, heal) + tab.on_use = hunger.item_eat(hunger_change, replace_with_item, poisen, heal) minetest.registered_items[name] = tab end -overwrite("default:apple", 2) +if minetest.get_modpath("default") ~= nil then + overwrite("default:apple", 2) +end if minetest.get_modpath("farming") ~= nil then overwrite("farming:bread", 4) end @@ -361,32 +363,32 @@ if minetest.get_modpath("ferns") ~= nil then end -- player-action based hunger changes -function hud.handle_node_actions(pos, oldnode, player, ext) +function hunger.handle_node_actions(pos, oldnode, player, ext) if not player or not player:is_player() then return end local name = player:get_player_name() - local exhaus = hud.exhaustion[name] - local new = HUD_HUNGER_EXHAUST_PLACE + local exhaus = hunger.exhaustion[name] + local new = HUNGER_EXHAUST_PLACE -- placenode event if not ext then - new = HUD_HUNGER_EXHAUST_DIG + new = HUNGER_EXHAUST_DIG end -- assume its send by main timer when movement detected if not pos and not oldnode then - new = HUD_HUNGER_EXHAUST_MOVE + new = HUNGER_EXHAUST_MOVE end exhaus = exhaus + new - if exhaus > HUD_HUNGER_EXHAUST_LVL then + if exhaus > HUNGER_EXHAUST_LVL then exhaus = 0 - local h = tonumber(hud.hunger[name]) + local h = tonumber(hunger.hunger[name]) h = h - 1 if h < 0 then h = 0 end - hud.hunger[name] = h - hud.set_hunger(player) + hunger.hunger[name] = h + hunger.set_hunger(player) end - hud.exhaustion[name] = exhaus + hunger.exhaustion[name] = exhaus end -minetest.register_on_placenode(hud.handle_node_actions) -minetest.register_on_dignode(hud.handle_node_actions) +minetest.register_on_placenode(hunger.handle_node_actions) +minetest.register_on_dignode(hunger.handle_node_actions) @@ -1,229 +1,55 @@ -hud = {} +if minetest.setting_getbool("enable_damage") then + +hunger = {} -- HUD statbar values -hud.health = {} -hud.hunger = {} -hud.air = {} -hud.armor = {} -hud.hunger_out = {} -hud.armor_out = {} +hunger.hunger = {} +hunger.hunger_out = {} -- HUD item ids -local health_hud = {} local hunger_hud = {} -local air_hud = {} -local armor_hud = {} -local armor_hud_bg = {} - --- default settings - -HUD_SCALEABLE = false -HUD_SIZE = "" - -- statbar positions -HUD_HEALTH_POS = {x=0.5,y=0.9} -HUD_HEALTH_OFFSET = {x=-175, y=2} -HUD_HUNGER_POS = {x=0.5,y=0.9} -HUD_HUNGER_OFFSET = {x=15, y=2} -HUD_AIR_POS = {x=0.5,y=0.9} -HUD_AIR_OFFSET = {x=15,y=-15} -HUD_ARMOR_POS = {x=0.5,y=0.9} -HUD_ARMOR_OFFSET = {x=-175, y=-15} - --- dirty way to check for new statbars -if dump(minetest.hud_replace_builtin) ~= "nil" then - HUD_SCALEABLE = true - HUD_SIZE = {x=24, y=24} - HUD_HEALTH_POS = {x=0.5,y=1} - HUD_HEALTH_OFFSET = {x=-262, y=-87} - HUD_HUNGER_POS = {x=0.5,y=1} - HUD_HUNGER_OFFSET = {x=15, y=-87} - HUD_AIR_POS = {x=0.5,y=1} - HUD_AIR_OFFSET = {x=15,y=-110} - HUD_ARMOR_POS = {x=0.5,y=1} - HUD_ARMOR_OFFSET = {x=-262, y=-110} -end - -HUD_TICK = 0.1 +HUNGER_HUD_TICK = 0.1 --Some hunger settings -hud.exhaustion = {} -- Exhaustion is experimental! - -HUD_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken -HUD_HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node -HUD_HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed -HUD_HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected -HUD_HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowerd - - +hunger.exhaustion = {} -- Exhaustion is experimental! -HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable") -if HUD_ENABLE_HUNGER == nil then - HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") -end +HUNGER_HUNGER_TICK = 800 -- time in seconds after that 1 hunger point is taken +HUNGER_EXHAUST_DIG = 3 -- exhaustion increased this value after digged node +HUNGER_EXHAUST_PLACE = 1 -- exhaustion increased this value after placed +HUNGER_EXHAUST_MOVE = 0.3 -- exhaustion increased this value if player movement detected +HUNGER_EXHAUST_LVL = 160 -- at what exhaustion player saturation gets lowerd -HUD_SHOW_ARMOR = false -if minetest.get_modpath("3d_armor") ~= nil then - HUD_SHOW_ARMOR = true -end --load custom settings -local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r") +local set = io.open(minetest.get_modpath("hbhunger").."/hbhunger.conf", "r") if set then - dofile(minetest.get_modpath("hud").."/hud.conf") + dofile(minetest.get_modpath("hbhunger").."/hbhunger.conf") set:close() -else - if not HUD_ENABLE_HUNGER then - HUD_AIR_OFFSET = HUD_HUNGER_OFFSET - end -end - -local function hide_builtin(player) - player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false}) end - local function custom_hud(player) - local name = player:get_player_name() - --- fancy hotbar (only when no crafting mod present) - if minetest.get_modpath("crafting") == nil then - player:hud_set_hotbar_image("hud_hotbar.png") - player:hud_set_hotbar_selected_image("hud_hotbar_selected.png") - end - - if minetest.setting_getbool("enable_damage") then - --hunger - if HUD_ENABLE_HUNGER then - player:hud_add({ - hud_elem_type = "statbar", - position = HUD_HUNGER_POS, - size = HUD_SIZE, - text = "hud_hunger_bg.png", - number = 20, - alignment = {x=-1,y=-1}, - offset = HUD_HUNGER_OFFSET, - }) - local h = hud.hunger[name] - if h == nil or h > 20 then h = 20 end - hunger_hud[name] = player:hud_add({ - hud_elem_type = "statbar", - position = HUD_HUNGER_POS, - size = HUD_SIZE, - text = "hud_hunger_fg.png", - number = h, - alignment = {x=-1,y=-1}, - offset = HUD_HUNGER_OFFSET, - }) - end - --health - player:hud_add({ - hud_elem_type = "statbar", - position = HUD_HEALTH_POS, - size = HUD_SIZE, - text = "hud_heart_bg.png", - number = 20, - alignment = {x=-1,y=-1}, - offset = HUD_HEALTH_OFFSET, - }) - health_hud[name] = player:hud_add({ - hud_elem_type = "statbar", - position = HUD_HEALTH_POS, - size = HUD_SIZE, - text = "hud_heart_fg.png", - number = player:get_hp(), - alignment = {x=-1,y=-1}, - offset = HUD_HEALTH_OFFSET, - }) - - --air - air_hud[name] = player:hud_add({ - hud_elem_type = "statbar", - position = HUD_AIR_POS, - size = HUD_SIZE, - text = "hud_air_fg.png", - number = 0, - alignment = {x=-1,y=-1}, - offset = HUD_AIR_OFFSET, - }) - - --armor - if HUD_SHOW_ARMOR then - armor_hud_bg[name] = player:hud_add({ - hud_elem_type = "statbar", - position = HUD_ARMOR_POS, - size = HUD_SIZE, - text = "hud_armor_bg.png", - number = 0, - alignment = {x=-1,y=-1}, - offset = HUD_ARMOR_OFFSET, - }) - armor_hud[name] = player:hud_add({ - hud_elem_type = "statbar", - position = HUD_ARMOR_POS, - size = HUD_SIZE, - text = "hud_armor_fg.png", - number = 0, - alignment = {x=-1,y=-1}, - offset = HUD_ARMOR_OFFSET, - }) - end - end -end - ---needs to be defined for older version of 3darmor -function hud.set_armor() + hb.init_hudbar(player, "saturation", hunger.get_hunger(player)) end +dofile(minetest.get_modpath("hbhunger").."/hunger.lua") -if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end -if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end +-- register saturation hudbar +hb.register_hudbar("saturation", 0xFFFFFF, "Saturation", { icon = "hbhunger_icon.png", bar = "hbhunger_bar.png" }, 20, 30, false) -- update hud elemtens if value has changed local function update_hud(player) local name = player:get_player_name() - --air - local air = tonumber(hud.air[name]) - if player:get_breath() ~= air then - air = player:get_breath() - hud.air[name] = air - if air > 10 then air = 0 end - player:hud_change(air_hud[name], "number", air*2) - end - --health - local hp = tonumber(hud.health[name]) - if player:get_hp() ~= hp then - hp = player:get_hp() - hud.health[name] = hp - player:hud_change(health_hud[name], "number", hp) - end - --armor - local arm_out = tonumber(hud.armor_out[name]) - if not arm_out then arm_out = 0 end - local arm = tonumber(hud.armor[name]) - if not arm then arm = 0 end - if arm_out ~= arm then - hud.armor_out[name] = arm - player:hud_change(armor_hud[name], "number", arm) - -- hide armor bar completely when there is none - if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then - player:hud_change(armor_hud_bg[name], "number", 0) - else - player:hud_change(armor_hud_bg[name], "number", 20) - end - end --hunger - local h_out = tonumber(hud.hunger_out[name]) - local h = tonumber(hud.hunger[name]) + local h_out = tonumber(hunger.hunger_out[name]) + local h = tonumber(hunger.hunger[name]) if h_out ~= h then - hud.hunger_out[name] = h - -- bar should not have more than 10 icons - if h>20 then h=20 end - player:hud_change(hunger_hud[name], "number", h) + hunger.hunger_out[name] = h + hb.change_hudbar(player, "saturation", h) end end -hud.get_hunger = function(player) +hunger.get_hunger = function(player) local inv = player:get_inventory() if not inv then return nil end local hgp = inv:get_stack("hunger", 1):get_count() @@ -236,10 +62,10 @@ hud.get_hunger = function(player) return hgp-1 end -hud.set_hunger = function(player) +hunger.set_hunger = function(player) local inv = player:get_inventory() local name = player:get_player_name() - local value = hud.hunger[name] + local value = hunger.hunger[name] if not inv or not value then return nil end if value > 30 then value = 30 end if value < 0 then value = 0 end @@ -253,87 +79,65 @@ minetest.register_on_joinplayer(function(player) local name = player:get_player_name() local inv = player:get_inventory() inv:set_size("hunger",1) - hud.health[name] = player:get_hp() - if HUD_ENABLE_HUNGER then - hud.hunger[name] = hud.get_hunger(player) - hud.hunger_out[name] = hud.hunger[name] - hud.exhaustion[name] = 0 - end - hud.armor[name] = 0 - hud.armor_out[name] = 0 - local air = player:get_breath() - hud.air[name] = air - minetest.after(0.5, function() - hide_builtin(player) - custom_hud(player) - if HUD_ENABLE_HUNGER then hud.set_hunger(player) end - end) + hunger.hunger[name] = hunger.get_hunger(player) + hunger.hunger_out[name] = hunger.hunger[name] + hunger.exhaustion[name] = 0 + custom_hud(player) + hunger.set_hunger(player) end) minetest.register_on_respawnplayer(function(player) - -- reset player breath since the engine doesnt - player:set_breath(11) -- reset hunger (and save) local name = player:get_player_name() - hud.hunger[name] = 20 - if HUD_ENABLE_HUNGER then - minetest.after(0.5, hud.set_hunger, player) - hud.exhaustion[name] = 0 - end + hunger.hunger[name] = 20 + hunger.set_hunger(player) + hunger.exhaustion[name] = 0 end) local main_timer = 0 local timer = 0 local timer2 = 0 -minetest.after(2.5, function() - minetest.register_globalstep(function(dtime) - main_timer = main_timer + dtime - timer = timer + dtime - timer2 = timer2 + dtime - if main_timer > HUD_TICK or timer > 4 or timer2 > HUD_HUNGER_TICK then - if main_timer > HUD_TICK then main_timer = 0 end - for _,player in ipairs(minetest.get_connected_players()) do - local name = player:get_player_name() - - -- only proceed if damage is enabled - if minetest.setting_getbool("enable_damage") then - local h = tonumber(hud.hunger[name]) - local hp = player:get_hp() - if HUD_ENABLE_HUNGER and timer > 4 then - -- heal player by 1 hp if not dead and saturation is > 15 (of 30) - if h > 15 and hp > 0 and hud.air[name] > 0 then - player:set_hp(hp+1) +minetest.register_globalstep(function(dtime) + main_timer = main_timer + dtime + timer = timer + dtime + timer2 = timer2 + dtime + if main_timer > HUNGER_HUD_TICK or timer > 4 or timer2 > HUNGER_HUNGER_TICK then + if main_timer > HUNGER_HUD_TICK then main_timer = 0 end + for _,player in ipairs(minetest.get_connected_players()) do + local name = player:get_player_name() + + local h = tonumber(hunger.hunger[name]) + local hp = player:get_hp() + if timer > 4 then + -- heal player by 1 hp if not dead and saturation is > 15 (of 30) + if h > 15 and hp > 0 and player:get_breath() > 0 then + player:set_hp(hp+1) -- or damage player by 1 hp if saturation is < 2 (of 30) - elseif h <= 1 and minetest.setting_getbool("enable_damage") then + elseif h <= 1 then if hp-1 >= 0 then player:set_hp(hp-1) end end - end - -- lower saturation by 1 point after xx seconds - if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then + end + -- lower saturation by 1 point after xx seconds + if timer2 > HUNGER_HUNGER_TICK then if h > 0 then h = h-1 - hud.hunger[name] = h - hud.set_hunger(player) + hunger.hunger[name] = h + hunger.set_hunger(player) end - end - -- update current armor level - if HUD_SHOW_ARMOR then hud.get_armor(player) end + end - -- update all hud elements - update_hud(player) + -- update all hud elements + update_hud(player) - if HUD_ENABLE_HUNGER then - local controls = player:get_player_control() - -- Determine if the player is walking - if controls.up or controls.down or controls.left or controls.right then - hud.handle_node_actions(nil, nil, player) - end - end + local controls = player:get_player_control() + -- Determine if the player is walking + if controls.up or controls.down or controls.left or controls.right then + hunger.handle_node_actions(nil, nil, player) end - end - end - if timer > 4 then timer = 0 end - if timer2 > HUD_HUNGER_TICK then timer2 = 0 end - end) + end + if timer > 4 then timer = 0 end + if timer2 > HUNGER_HUNGER_TICK then timer2 = 0 end end) + +end diff --git a/textures/crosshair.png b/textures/crosshair.png Binary files differdeleted file mode 100644 index a832298..0000000 --- a/textures/crosshair.png +++ /dev/null diff --git a/textures/hbhunger_bar.png b/textures/hbhunger_bar.png Binary files differnew file mode 100644 index 0000000..c94bf52 --- /dev/null +++ b/textures/hbhunger_bar.png diff --git a/textures/hud_hunger_fg.png b/textures/hbhunger_icon.png Binary files differindex a5cc2a1..a5cc2a1 100644 --- a/textures/hud_hunger_fg.png +++ b/textures/hbhunger_icon.png diff --git a/textures/hud_air_fg.png b/textures/hud_air_fg.png Binary files differdeleted file mode 100644 index b62c9b0..0000000 --- a/textures/hud_air_fg.png +++ /dev/null diff --git a/textures/hud_armor_bg.png b/textures/hud_armor_bg.png Binary files differdeleted file mode 100644 index 3240100..0000000 --- a/textures/hud_armor_bg.png +++ /dev/null diff --git a/textures/hud_armor_fg.png b/textures/hud_armor_fg.png Binary files differdeleted file mode 100644 index 374f1a9..0000000 --- a/textures/hud_armor_fg.png +++ /dev/null diff --git a/textures/hud_heart_bg.png b/textures/hud_heart_bg.png Binary files differdeleted file mode 100644 index e2be276..0000000 --- a/textures/hud_heart_bg.png +++ /dev/null diff --git a/textures/hud_heart_fg.png b/textures/hud_heart_fg.png Binary files differdeleted file mode 100644 index dc213d8..0000000 --- a/textures/hud_heart_fg.png +++ /dev/null diff --git a/textures/hud_hotbar.png b/textures/hud_hotbar.png Binary files differdeleted file mode 100644 index 8c3df7c..0000000 --- a/textures/hud_hotbar.png +++ /dev/null diff --git a/textures/hud_hotbar_selected.png b/textures/hud_hotbar_selected.png Binary files differdeleted file mode 100644 index 5334d6b..0000000 --- a/textures/hud_hotbar_selected.png +++ /dev/null diff --git a/textures/hud_hunger_bg.png b/textures/hud_hunger_bg.png Binary files differdeleted file mode 100644 index 07e21e7..0000000 --- a/textures/hud_hunger_bg.png +++ /dev/null diff --git a/textures/wieldhand.png b/textures/wieldhand.png Binary files differdeleted file mode 100644 index 2307ba4..0000000 --- a/textures/wieldhand.png +++ /dev/null |